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Star Citizens - post here!


archifikoss

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Can't say I look forward to it being that I don't know who that person is or care about them.:rolleyes:

 

Chris Roberts made the Wing Commander/Privateer games back in the 90s, as well as Starlancer and Freelancer. Quite a few people grew up with his games, myself included, and hence are extremely excited about his new project :D

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Can't ever see myself getting into something that focuses only on space combat and exploration, but the graphics look pretty amazing, I'll give it that. Not sure how much of a toll the level of intricacy they're putting into the game is going to have on longevity though. It will take a very dedicated and sizable team to regularly put out new content that's up to snuff.
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Post here if you are duped by vapourware like the OP.

 

I'll care about it when it's more than hot air.

 

It's not like the creator isn't reputable. He made a very successful game and this one has very good concepts and somewhat decent progress.

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Post here if you are duped by vapourware like the OP.

 

I'll care about it when it's more than hot air.

 

Where to begin.

 

- Chris Roberts is a well respected figure in the gaming industry. His games made quite an impact back in the day. He has made a lot of successful games, all (well, the ones I played because I did miss some of them) of which I grew up with and enjoyed. So he is definitely not a random nobody, and his games were the reason I took a leap of faith and pledged money for the first time in my life.

 

- We already have a working hangar module. It's not much - merely a hangar containing all the ships people have pledged for, which you can enter and interact with, and some fluff like a shooting range for some of the weapons. Pre-pre alpha stuff really. Funnily enough there is also a hidden level some crafty people discovered that actually allowed them to fly some of the ships when we're not supposed to :p And there is a dogfighting module to be ready in spring (they are releasing the alpha in modules)

 

- Do you think it did not cross my mind that this could be a scam? I didn't pledge for over a year because it all seemed too perfect, too good to be true. I was waiting until we had something more tangible in our hands. Players got the hangar module, I took the leap of faith.

 

- 36 Euros is a small amount of disposable income I'd probably have blown on coffee and beer anyway. So worst case scenario, I lose 36 Euros, big deal (some people have literally pledged THOUSANDS :eek:). Best case scenario, I get two games in one (Squadron 42 and Star Citizen), access to alpha and beta, and the satisfaction of having contributed even just a little bit to the development of a game I've been waiting for for more than a decade.

 

- I'd rather wager a small amount on a dream game by a man whose games I still love than give money every year for garbage like Call of Duty, Battlefield, FIFA, Madden and all that other generic crap publishers shove down our throats. No thanks - I'll pass.

 

So no, I have not been duped. I know full well why I pledged money and was aware of the risk when I did so. You could be right, this could turn out to be the biggest vaporware scam we've ever seen. I always have that thought in the back of my head. But if it is not (which I believe at this point), I will remember you, and will invite you to enjoy the 'verse with me when the game is ready :)

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Where to begin.

 

- Chris Roberts is a well respected figure in the gaming industry. His games made quite an impact back in the day. He has made a lot of successful games, all (well, the ones I played because I did miss some of them) of which I grew up with and enjoyed. So he is definitely not a random nobody, and his games were the reason I took a leap of faith and pledged money for the first time in my life.

 

- We already have a working hangar module. It's not much - merely a hangar containing all the ships people have pledged for, which you can enter and interact with, and some fluff like a shooting range for some of the weapons. Pre-pre alpha stuff really. Funnily enough there is also a hidden level some crafty people discovered that actually allowed them to fly some of the ships when we're not supposed to :p And there is a dogfighting module to be ready in spring (they are releasing the alpha in modules)

 

- Do you think it did not cross my mind that this could be a scam? I didn't pledge for over a year because it all seemed too perfect, too good to be true. I was waiting until we had something more tangible in our hands. Players got the hangar module, I took the leap of faith.

 

- 36 Euros is a small amount of disposable income I'd probably have blown on coffee and beer anyway. So worst case scenario, I lose 36 Euros, big deal (some people have literally pledged THOUSANDS :eek:). Best case scenario, I get two games in one (Squadron 42 and Star Citizen), access to alpha and beta, and the satisfaction of having contributed even just a little bit to the development of a game I've been waiting for for more than a decade.

 

- I'd rather wager a small amount on a dream game by a man whose games I still love than give money every year for garbage like Call of Duty, Battlefield, FIFA, Madden and all that other generic crap publishers shove down our throats. No thanks - I'll pass.

 

So no, I have not been duped. I know full well why I pledged money and was aware of the risk when I did so. You could be right, this could turn out to be the biggest vaporware scam we've ever seen. I always have that thought in the back of my head. But if it is not (which I believe at this point), I will remember you, and will invite you to enjoy the 'verse with me when the game is ready :)

 

Oh dear, some's a tad touchy. That sinking feeling sinking in? :rolleyes:

 

To this day, Privateer 1 and 2 are, in my opinion, the best space sim games I've ever played. They have just the right mix of sim and arcade when it comes to flying mechanics. Freelacer was ok, but it was too linear in terms of progression. X series just makes me fall asleep.

 

As I already said, get excited when there is something to get excited about. A glorified model viewer isn't it.

Edited by Jandi
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Oh dear, some's a tad touchy. That sinking feeling sinking in? :rolleyes:

 

To this day, Privateer 1 and 2 are, in my opinion, the best space sim games I've ever played. They have just the right mix of sim and arcade when it comes to flying mechanics. Freelacer was ok, but it was too linear in terms of progression. X series just makes me fall asleep.

 

As I already said, get excited when there is something to get excited about. A glorified model viewer isn't it.

 

Oh I'm not touchy in the least :) And I'm still very excited about Star Citizen and will continue to be so until a) it's finally out and proves to suck (always a possibility) or b) it is indeed vaporware, which will make me rather sad as I've been longing for a modern Privateer for years but in the end it's just a videogame. Elite Dangerous is sort of around the corner too so I have other games to look forward to!

 

We seem to agree fully on the other games you listed though!

 

I loved Privateer so much... Privateer 2 was fun and all but very buggy, and whilst its world was quite crazy and fun it lacked that special something the first installment had. As for Freelancer, the space exploration was awesome but I was not very happy about the progression, nor the planetside portions - everything looked the same apart from the pirate planets like Crete and Malta. And the NPCs were atrocious... "Between ourselves, I have heard a rumor", yada yada yada. And I could never get into X. No leaving the ship, too much fleet stuff... I prefer being a lone pilot carving my way into a hostile galaxy in my trusty old ship than an empire builder.

 

Edit: here's a

for ya... The guy jabbers on a lot but it sure is a trip down memory lane :) Edited by archifikoss
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The new game, X: Reibrth, has you actually walking around in stations etc but... you have your ship and you will always have the same ship. It has a tight story and feels more like an RPG at times. You amass a fleet to tag along by hiring crews to pilot them and marines to board and to defend against others boarding. It's rather strange but the mechanics are still boring so I don't know.

 

If you're itching for a space sim, you might want to give X Rebirth a try. I don't really know what to think of it, it's just... hard to put into a category.

Edited by Jandi
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The new game, X: Reibrth, has you actually walking around in stations etc but... you have your ship and you will always have the same ship. It has a tight story and feels more like an RPG at times. You amass a fleet to tag along by hiring crews to pilot them and marines to board and to defend against others boarding. It's rather strange but the mechanics are still boring so I don't know.

 

If you're itching for a space sim, you might want to give X Rebirth a try. I don't really know what to think of it, it's just... hard to put into a category.

 

I was considering it actually. I've heard that it's very buggy, but it can't be worse than Privateer 2 in that department (so many crashes...). I didn't like the first person parts in the stations (at least the ones I saw in a few let's plays), but space itself looked amazing and the combat seemed pretty decent.

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Freelancer is way up there on my top games list of all time and with the amount of money they've raised I'm sure Star Citizen has a good chance to be amazing. That said, I haven't pledged yet. When the dogfighting module comes out and they have a little more "real" gameplay as opposed to just the assets in the hangar, I will probably pledge.

 

What worries me more is not that it's a scam, but that, without a publisher, feature creep and the creative features are going to cause the game to never actually get released. While publishers do ruin a lot of games, they do at least provide more direction to a project than if you had a bunch of people trying to make their dream game and never actually finishing anything in search of perfection they likely will never achieve.

 

That said, I've been watching it with great interest and really want it to succeed. But I'm not going to put my money where my mouth is just yet.

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So let me get this right. Imagine, you are a gaming developer and you have a budget (as studios tend to do before they develop software) of 25 million dollars to develop a big space simulator.

 

You then say that you, the developer, would LOVE to make said space simulator if you only had 25 million dollars. You then start to 'sell empty boxes' to players that they can 'pledge' to and basically buy the game from you AS you develop it. You even go as far as saying that if a certain number of dollar 'pledges' is reached, you'll be able to add extra features (which of course you've already started developing, seeing as how you've had your 25 mil budget all along. )

 

It's a pretty clever business model because it essentially allows you to sell a game in advance - not just pre-order, mind you, but you get revenue from future players AS you develop said game, thus making any potential risks to your initial investment budget of 25 mil completely null and void, as you're breaking even, or better, making a profit...before the game even goes live.

 

All you have to do is lie about not having a budget to start with.

 

Just IMAGINE if Swtor did this. If it had said: Well folks, if you buy enough cartel coins to reach our target, we'll be able to put in extra features, like, player housing! Improved graphics! New planets and world bosses! Pledge your cartel coins now. EA would be the biggest thief in history, forcing people to fork over more cash just for the promise of extra content. It would be world war III on the forums in no time.

 

But Star Citizen does it, and it's the best thing ever.

Edited by ghoul_drool
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Well unless Chris Roberts is playing a very elaborate con I don't think that's going to happen. The original crowdfunding for SC was so they could take it to one of the established publishers and show that they had enough interest to make a space game worthwhile. The crowd funding blew up and they decided to skip the publisher and do it themselves. If I were scamming someone, I wouldn't start by trying to attract the attention of large companies with large legal departments. At this point he could run off with the cash but I somehow doubt someone who has spent 20+ years developing games (several of them critically acclaimed) is planning to lie about developing a new game for the sake of stealing money.

 

If SC runs into issues with a release date, I fully believe it will not be because the team decided to scam everyone. It'll be because the team has no one telling setting deadlines and they just keep going crazy with new features and never actually finish the project. That was what happened with the original S.T.A.L.K.E.R game before THQ stepped in and, for Star Citizen at least, that is a far more likely issue than them just taking the money and running.

 

Granted, the end result is still the same (no game, backers out of money) but that's a far less cynical fate. Also at that point a major publisher might pick it up, so there's probably a good chance Star Citizen will eventually be released. The question at that point is, will it fulfill all of its lofty promises?

Edited by Paintcheck
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I was considering it actually. I've heard that it's very buggy, but it can't be worse than Privateer 2 in that department (so many crashes...). I didn't like the first person parts in the stations (at least the ones I saw in a few let's plays), but space itself looked amazing and the combat seemed pretty decent.

 

Do yourself a favour and save your money. That game is a bit of a hideous mess (have a butchers on Youtube).

 

I think I pledged for Star Citizen before they reached the first million, but was so burned by pre-ordering X-Rebirth that I wished I could get my money back. Elite: Dangerous is around the corner and to be fair the alphas look good but I allow myself to get too hyped up with these releases, so I'm not dropping a penny on it until a month worth of reviews after release (or any other game for that matter). I'm worried about Star Citizen because of the hype it's receiving, it's bound to fall short of expectation, a bit like TOR I suppose.

 

One thing X-Rebirth has taught me: pretty videos, hype and a trusted developer mean nothing.

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Can't ever see myself getting into something that focuses only on space combat and exploration, but the graphics look pretty amazing, I'll give it that. Not sure how much of a toll the level of intricacy they're putting into the game is going to have on longevity though. It will take a very dedicated and sizable team to regularly put out new content that's up to snuff.

 

Where to begin...

 

It's a Space Sandbox Simulator that has space flight and FPS action.. There's well over a dozen ships designed ATM. Sandbox games don't need constant content as the vast majority of play is player generated.

 

Activities so far include: exploration, smuggling, trade, piracy, bounty hunting, mining, military conflict and more.

 

let me give you and example: you like to bounty hunt, so you go to a bounty board and find out about a player that's raiding trade ships in the cathcar system. You talk to pilots that have been raided, find out he has a taste for raiding merchants on Thursdays around 9 pm that haul ore to the local missile factory. You contact the factory and find out when that they are getting ore delivered around 11 pm on those same Thursdays. You now know his window. You contract with a merchant as an escort (hey, extra income is always good, make a little extra on the side!) You escort the merchant at some distance and wait for the pirate to attack. You engage with him and because he's a slippery little pirate he escapes. He's damaged tho, so you know he needs to land. Cathcar has very limited locations for someone to go a refuel so you choose the most likely location that caters to shady clientele. You locate his ship at a hanger being refueled and repaired. He isn't anywhere nearby so you head to the local bar. JACKPOT! there's your guy...

 

Now at this point you have even more choices:

 

a. 2 to the head, bounty collected

b. ransom his life and ship for a bigger payout than the bounty.

c. ransom him for a payout, then double cross him... and collect the bounty and steal his ship.

 

 

This is a sandbox, the merchants are players, the miners are players. That pirate, he's some dude that enjoys piracy.

 

The game play is based on players. you aren't spoon fed content on a rail.

 

Chris Roberts has made MANY successful space combat games. He has a career in this field and an excellent reputation.

 

Lastly, Star Citizen is the largest Crowd funded ANYTHING. It's safe to state that if he doesn't deliver there would be consequences. The end of his career being the least of them.

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I was going to start a separate thread for Elite: Dangerous (and may still do that ;) ) but for the time being think I share my views here.

 

I heard about Star Citizen kickstarter some time ago, it's massive success and the rather vague nature of stretch goals. I want a good space simulator with exploration and trading.

 

Somehow despite growing up with Elite and Frontiers (Elite 2) and having passed by the developers website on and off again I though the prospect of seeing Elite 4 (Elite: Dangerous) to have disappeared. Very surprised at the success of their stealth campaign (none of my friends, computers geeks and Elite fans had heard of the kickstarter either) to raise the pledge and hit a couple of their own stretch goals.

 

Having been on the Frontier forums ( http://forums.frontier.co.uk/forumdisplay.php?f=29 ) now their development goals for Elite: Dangerous seem to be far clearer with a more realistic development cycle.

 

The developers commitment to providing the pledgers (I missed the initial kickstarter and extended reward period but have now pledged) with information is refreshing along with easy access to development blogs ( http://www.youtube.com/playlist?list=PL7glm5rbPHKyBblUEjmm2PFkwJ4ykuz6s ) and gameplay from the alpha release on You Tube (just search Elite Dangerous Alpha Gameplay on You Tube I'm sure you'll find one to your liking).

 

It will be interesting to see if Elite: Dangerous start to use their in house store app to roll out microtransaction exclusive content, but having listened to David Braben in the past I doubt it. Unlike 'Star Citizen' that despite having had a huge success on Kickstarter still feel the need to gouge their player base with Exclusive Starships (having been past their in game store... $15,000 for the full starship package :o )

Edited by Vhaegrant
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yeah... they aren't "exclusive satrships".

 

 

All the ships available before the game launches will be available in game with in game currency.

 

The "cash shop" for SC isn't one like you think it is. All the ships will no longer be fore sale for $$ once the game launches. You'll have to earn them through game play.

 

The Ships for sale during pre-release are a thank you for pledging money to Star Citizens development.

 

you aren't "buying" all the ships for 12k, you are pledging 12k for development and they are giving you all the ships as a thank you for your cash.

 

This isn't "pay to win", there aren't levels in SC there is no "best ship", just different ships with different characteristics.

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Maybe I was a bit harsh with the word 'gouge', at the end of the day a microtransaction is there to allow those with money but limited gameplay time to access the content in a more favourable way. And I know I didn't call it 'pay to win ;)

 

I was looking forward to 'Star Citizen' until I found out about 'Elite: Dangerous', there will be those players that enjoy both and those that sit very definitely in one camp over the other.

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