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Optimal Stats for all 24 Disciplines, 5.2 Edition

STAR WARS: The Old Republic > English > Classes > Roles
Optimal Stats for all 24 Disciplines, 5.2 Edition

DavidAtkinson's Avatar


DavidAtkinson
10.06.2017 , 11:13 PM | #101
Quote: Originally Posted by shyroman View Post
Because this is a pve thread? And there's no real rotation in pvp, thought it was obvious that my post was for pve.
I've tested again some stats and marauder with High alacrity 1789 in my case is the best marauder. So what I said above is wrong.

It works great in PVP.

Equeliber's Avatar


Equeliber
10.07.2017 , 03:51 AM | #102
Quote: Originally Posted by ThrakhathSpawn View Post
At 1230 I'm still seeing a 1.3S GCD. Commando healer, not sure if I have any passive changing my alacrity in heal spec, I don't think so?

1850 isn't needed for a 1.3S GCD.
No way you get 1.3s GCD with that alacrity.

supertimtaf's Avatar


supertimtaf
10.07.2017 , 05:46 AM | #103
Quote: Originally Posted by DavidAtkinson View Post
I've tested again some stats and marauder with High alacrity 1789 in my case is the best marauder. So what I said above is wrong.

It works great in PVP.
It depends the player tbh, I've tried both (1650 and 1850) and it somewhat seems to work well with both in PvP, the ability come back at the right time and everything. You'll be a little more mobile and less bothered by cc at 1850 (passive coming back faster, still stay 6sec though) but you'll have to trade the top high of your crit for this (hit at 23k instead of 25k).
Eliadil - Deception Assassin Leviathan

All-Galaxy Worst Player Ever, sincerely yours.
Feel free to use my referal link if you liked my help ! Free stuff for you and me !

DavidAtkinson's Avatar


DavidAtkinson
10.07.2017 , 08:33 AM | #104
Quote: Originally Posted by supertimtaf View Post
It depends the player tbh, I've tried both (1650 and 1850) and it somewhat seems to work well with both in PvP, the ability come back at the right time and everything. You'll be a little more mobile and less bothered by cc at 1850 (passive coming back faster, still stay 6sec though) but you'll have to trade the top high of your crit for this (hit at 23k instead of 25k).
I seem to compensate for that with higher upper time. When I played with 0 alacrity my hits were bigger but often the rotation suffered. I had to use fillers or to pause. With high alacrity that isn't a problem anymore as I have always something ready to hit.

High alacrity has given easier dps.

In the end it's a matter of personal taste, but it really helps.

To make things even more better I could sacrifice some alacrity for accuracy becasue with 0 accu I sometimes miss in PVP.

shyroman's Avatar


shyroman
10.07.2017 , 10:01 AM | #105
Quote: Originally Posted by DavidAtkinson View Post
I've tested again some stats and marauder with High alacrity 1789 in my case is the best marauder. So what I said above is wrong.

It works great in PVP.
1789 alacrity shouldn't be giving you a 1.3s gcd (although it might say so on force choke), it is 1.304 which would show 1.3s but still wouldn't be, the lowest you should have to get a real 1.3s gcd is 1860. I'd recommend adding 1 extra alacrity aug and see what that does for you, you should notice a difference.
Ryann - Sniper | Ryannack - Sorcerer | Apophas - Marauder
Jesicca - Mercenary | Lindseey - Gunslinger
Origin - Honey Badgers
Star Forge

NepomukLP's Avatar


NepomukLP
10.07.2017 , 11:37 AM | #106
Quote: Originally Posted by vicadin View Post
I apologize for the delay however, I wanted to pass along a message that I am working on getting updates as a result of the 5.3 class changes. Unfortunately, some of the class changes require some actual live data in order to ensure some validation. Changing gear levels was pretty "easy" but class changes requires a bit more effort and time. With that said, since more class changes are coming in 5.4, I have contemplated holding off on posting updates until after 5.4 goes live and I have some actual live data to validate.

I know this is not what some people want to hear, the semi-good news is that it appears that none of the optimal stats for gear has changed as a result of the class changes (at least for what I can see). I will also offer that when the proposed class changes are posted, I definitely try to get them into the spreadsheet in order to gain an understanding of the effects - you will probably see my postings with relations to the rankings.

Also, my thought right now is to start a new forum post called "Optimal Stats for all 24 Disciplines, post 5.2 Edition" just to keep some of the old math and stats in place. Any thoughts?
Is the new thread already made?

supertimtaf's Avatar


supertimtaf
10.09.2017 , 08:29 AM | #107
Quote: Originally Posted by DavidAtkinson View Post
I seem to compensate for that with higher upper time. When I played with 0 alacrity my hits were bigger but often the rotation suffered. I had to use fillers or to pause. With high alacrity that isn't a problem anymore as I have always something ready to hit.

High alacrity has given easier dps.

In the end it's a matter of personal taste, but it really helps.

To make things even more better I could sacrifice some alacrity for accuracy becasue with 0 accu I sometimes miss in PVP.
You should aim for a bit of accuracy in pvp, even if you won't miss an autocrit you can always miss some attack.
Consular and Inquisitor have 10% chance to avoid any melee/ranged attack, while every other class has 5% chance.
It's up to you to decide how you want to play with that. I usually run with my PvE setup (110% accuracy) and I don't notice a difference in dps in PvP match. I could land bigger hits if I switched my accuracy, but the eventuality of a miss would balance things to how they are now. ^^
Eliadil - Deception Assassin Leviathan

All-Galaxy Worst Player Ever, sincerely yours.
Feel free to use my referal link if you liked my help ! Free stuff for you and me !

Signalights's Avatar


Signalights
10.13.2017 , 11:51 PM | #108
How do you get to 74% damage reduction on a Vanguard tank? I have all 248 gear on mine, and everything else is balanced according to the guide, but my damage reduction will not go past 54%?

FerkWork's Avatar


FerkWork
10.14.2017 , 12:04 AM | #109
Quote: Originally Posted by Signalights View Post
How do you get to 74% damage reduction on a Vanguard tank? I have all 248 gear on mine, and everything else is balanced according to the guide, but my damage reduction will not go past 54%?
You don't that damage reduction is a different methodology of damage reduction in comparing with other tanks. ~54 is where it will be at.

Signalights's Avatar


Signalights
10.14.2017 , 02:31 PM | #110
Quote: Originally Posted by FerkWork View Post
You don't that damage reduction is a different methodology of damage reduction in comparing with other tanks. ~54 is where it will be at.
Thanks, but then why does it say that on the OP, that that number is for Powertech and Shield Specialists? They should change that, because it doesn't make sense. BTW I asked someone with a Shadow tank, and they said theirs is only like 42%. I think all the damage reduction numbers on the OP is outdated somehow.