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SammyGStatus's Avatar


SammyGStatus
08.21.2014 , 02:38 PM | #11
Quote: Originally Posted by Fractalsponge View Post
Cross server or bust!

It really does have to be said.
We have our own version of cross server that, while meeting more of the community, doesn't seem to be bettering the playing field :/
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Asbetos's Avatar


Asbetos
08.22.2014 , 12:39 AM | #12
Quote: Originally Posted by RatPoison View Post
This has nothing to do with the scenario I was referencing and I think you're well aware of that. Hiding behind ones cap ships was a reference to when turrets function and the primary reason folks wanted the turrets gone (or so they claimed). My point then, and still now... is despite never seeing such a game, it could and apparently did happen just as while spawn camping may not often happen, but it can and does.

Your issue with the ship selection of the opposing team and their organization is not relevant to these points. I understand the frustration with the above situation, hell I lived through it just two nights ago in a match where I was teamed with 6 two ship newbies and one unknown pilot with 4 ships against all hardened and damn good pilots. One minute into the match, the opposing team is using 7 gunships and 1 T2 scout against this team and basically parking themselves in a line at the edge of the mesas map just outside our spawn to pew pew all incoming flights.

Short of the little chatter before a match starts, which typically is happening between overachieving newbies or veterans... I more often than not see zero communication in a match, minus whatever I'm begging for folks to do or consider. We can debate it out, but I've not kept a physical count of people who acknowledge and/or followed any strategy or action, as I'm sure you haven't... but as a guy who primarily flies solo and does try to issue some notices during a match, it's a rare day that there is a positive reaction to it. I think beside that point is that communication or not... spawn camping... or really being able to safely spawn into the map should be a given. People shouldn't have to die ontop of their spawn to be alerted to the fact its being camped.
Yes, the match was frustrating and I do have a problem with that kind of ship selection, but that wasn't the point I was trying to make. The point I was trying to make is merely that pugs (I presume) on both sides actually listened to what someone was saying and did as they were told.


Quote:
And to that point I absolutely agree behind the premise of no turrets to protect a team's spawn that has the lead. I however disagree that no turrets period is a good thing unless a newb friendly manner of spawning is implemented. Hence... and I'm fairly certain you're aware of it, the suggestion I've made regarding turrets was made. I'm not a big fan of drawing a hard line and saying they're either on or off, the spawns are either safe or not... there is a better way to do things and until such time that is found, you will continue to see complaints from players (primarily new) about spawn camping.
I'm afraid I don't remember which suggestion exactly was yours, but I know there were some pretty good ones in all those topics. Personally, I think the best solution would be exhaustion zones around the capships with a buff that protects players for X seconds. Turning the turrets back on is definitely not even a good temporary solution because it opens space for a perfectly viable (and almost uncounterable) tactic, while what we have now only hurts people that don't know and have a lot to learn anyway.
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RatPoison's Avatar


RatPoison
08.22.2014 , 06:38 AM | #13
Quote: Originally Posted by Asbetos View Post
Yes, the match was frustrating and I do have a problem with that kind of ship selection, but that wasn't the point I was trying to make. The point I was trying to make is merely that pugs (I presume) on both sides actually listened to what someone was saying and did as they were told.
But that is just a presumption. After all, I'd like to think that there are other people out there that are smart enough to observe what their team is flying, and concentrated and make the decision to either participate or not. After all, that's one route to becoming better at this game, assuming you have teammates to lean on. And none the less, some amount of communication does happen, especially at the beginning of a match... so it's not an outright denial of the premise, just that it isn't effective or common.

Quote: Originally Posted by Asbetos View Post
I'm afraid I don't remember which suggestion exactly was yours, but I know there were some pretty good ones in all those topics. Personally, I think the best solution would be exhaustion zones around the capships with a buff that protects players for X seconds. Turning the turrets back on is definitely not even a good temporary solution because it opens space for a perfectly viable (and almost uncounterable) tactic, while what we have now only hurts people that don't know and have a lot to learn anyway.
My suggestion was regarding turrets coming on for the losing team when the score was (severely) lop-sided. I disagreed with immunity of any sort, having to boost or travel out of the exhaustion zone as theres no guarantee newbs would be paying attention, while it additionally increases the time required to get back to the action on the map, etc. Regardless, I'm willing to try anything that would provide folks the ability to get safely spawned into the map as until something changes, these sorts of threads will continue.
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Fractalsponge's Avatar


Fractalsponge
08.22.2014 , 12:43 PM | #14
Quote: Originally Posted by RatPoison View Post
My suggestion was regarding turrets coming on for the losing team when the score was (severely) lop-sided. I disagreed with immunity of any sort, having to boost or travel out of the exhaustion zone as theres no guarantee newbs would be paying attention, while it additionally increases the time required to get back to the action on the map, etc. Regardless, I'm willing to try anything that would provide folks the ability to get safely spawned into the map as until something changes, these sorts of threads will continue.
Let's say that a team is so badly outmatched that it was actually getting spawncamped. Right now, they die on entry after a few seconds, in the worst case scenario. If the turrets get turned on again, then they will die as soon as they exit turret range (i.e. this scenario in a domination game). If they don't exit turret range, both sides will just wait out the clock and it becomes a waste of everyone's time. And, honestly, if the team imbalance were that bad... well, let's just say I've poached people from the turrets before.

A vote-to-end match would be better, but I could see that being abused for conquest points. Otherwise, ending the match as quickly as possible is the least frustrating ending for everyone.

Again - only real solution - increase the player pool with cross server, more ground-game tie-in incentives, or more rewards for newer pilots. Then turn on matchmaking. Everything else is a secondary concern.
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