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The New Expansion Blows...and Here's Why

STAR WARS: The Old Republic > English > General Discussion
The New Expansion Blows...and Here's Why

Brother_Wolf_NZ's Avatar


Brother_Wolf_NZ
11.15.2019 , 07:53 PM | #31
Quote: Originally Posted by DarthOvertone View Post
I can't play the way I want. It's that simple.

I resubbed last week. Already cancelled my sub. Game is total and complete garbage as far as I'm concerned.

The story lasted like two days and was meh beyond belief. I could write a more interesting story on toilet paper while on the commode. I did get some okay gear drops from the story, but now the story's over so...

All I do, all I've ever really done, is PvP and craft in between PvP pops. The gear drops in PvP are beyond terrible and are clearly bugged. Still dropping T1 green trash when I've already got some gold and purple items. In a game with gear progression, where gear matters at endgame, I'm done with that.

Sorry, but I have zero interest, actually less than zero, in running 100 Hammer Station FPs to get my gear. I mean, I ran Hammer Station the first time something like 7+ years ago. Why in the world would I want to run it now? Please tell me. God bless the PvEers who will grind anything and everything monotonous until there's no water left in the rock...the only ones keeping this game alive.

There is also no crafting alternative which did exist in the past. Like I said, I used to craft in between PvP pops. I could use crafting to give Alts a cushion of sorts. Now I have no idea what I need to craft, how to get materials, how to get schematics, or even what's available for me to craft. That segment of the game has been turned into a complete disaster, and unnecessarily so. Even the proposed changes coming in what...a month?...don't look like they will help much.

Wanted to come back to the game. Wanted to love this game from the start...but you guys kept, and keep, blowing it at every turn.

Good luck
We're both in agreement on your statement for the new expansion, it's a total disappointment. All it involves is just one shipyard, so you can imagine my reaction when I found that out. I wanted it to continue on until the end, like KOTFE and KOTET. Understand I'm not a fan of both, in case you think that I like it because I don't. My point is, I wanted Onslaught to have a full impacted story like chapters in a book or a novel. Take my agent sniper for example, she's a double agent working for the republic. I wanted to see how things would play out when the empire eventually discovered the deception and I went to join the republic fully. But as you can imagine, it's a total disappointment.

juliushorst's Avatar


juliushorst
11.15.2019 , 10:18 PM | #32
Quote: Originally Posted by sharkfishman View Post
But... you have some nice suggestions there that I can get behind as well. I definitely agree that one way to make HS MM more balanced would be to up the difficultly considerably where it would be similar to running Tython MM.
If most people wanted such changes they wouldn't run HS constantly at cost of two crates you get for running random MM.
The best solution is doing stuff with people you know. You avoid possibly incompetent players, you select what you want to do (which flashpoints will be ticked, if you're doing bonus etc.) and avoid ninja-looting. I've been running MMs with guildmates ever since the expansion for loot, conquest and fun and I'm having a great time.
All grind and no joy makes Jack a dull boy.
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fhwi's Avatar


fhwi
11.16.2019 , 04:08 AM | #33
Hi,

The problem of the crafting is that they really believed that it would be fun,
to made nuclear physics out of a simple crafting system.
"Ich brauche auch Ruhe!"

Khaleg's Avatar


Khaleg
11.16.2019 , 05:26 AM | #34
Except for tghe lack of content or a decent amount of it it does not imho.
Nal'augh, guild master "The Conqueror Fleet" - Tulak Hord
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well's Avatar


well
11.16.2019 , 08:46 AM | #35
Quote: Originally Posted by DarthOvertone View Post
I can't play the way I want. It's that simple.

I resubbed last week. Already cancelled my sub. Game is total and complete garbage as far as I'm concerned.

The story lasted like two days and was meh beyond belief. I could write a more interesting story on toilet paper while on the commode. I did get some okay gear drops from the story, but now the story's over so...

All I do, all I've ever really done, is PvP and craft in between PvP pops. The gear drops in PvP are beyond terrible and are clearly bugged. Still dropping T1 green trash when I've already got some gold and purple items. In a game with gear progression, where gear matters at endgame, I'm done with that.

Sorry, but I have zero interest, actually less than zero, in running 100 Hammer Station FPs to get my gear. I mean, I ran Hammer Station the first time something like 7+ years ago. Why in the world would I want to run it now? Please tell me. God bless the PvEers who will grind anything and everything monotonous until there's no water left in the rock...the only ones keeping this game alive.

There is also no crafting alternative which did exist in the past. Like I said, I used to craft in between PvP pops. I could use crafting to give Alts a cushion of sorts. Now I have no idea what I need to craft, how to get materials, how to get schematics, or even what's available for me to craft. That segment of the game has been turned into a complete disaster, and unnecessarily so. Even the proposed changes coming in what...a month?...don't look like they will help much.

Wanted to come back to the game. Wanted to love this game from the start...but you guys kept, and keep, blowing it at every turn.

Good luck
I know what you mean. I canceled mine also. Crafting is a big thing with me. I like crafting for my chrs as they level. That and raising Conquest. It is their game they can do what they want. They made their choice and so I made mine. I been playing since Beta with breaks here and there. What they said about play your own way reminds me of ME 3 and what was put out by them. A bunch of BS. Oh well. Just a note: I promise my gear to the the blue hair engineer.

Ardrossan's Avatar


Ardrossan
11.16.2019 , 10:57 AM | #36
The amplifiers is a messy system that I don't really understand. It's baffling to me that they don't include a tutorial for it in Onslaught. Don't even get me started on set bonus for classes, it's beyond me. For awhile I was puzzled what 'legacy points' were and why I would want them, then I eventually realized it referred to the point system that most people who have been playing for awhile have maxed out literal years ago, and does nothing anyway.

I hate the UI changes, especially the changes to item colors and not being able to immediately tell when something is BoL. They made something that was previously pretty simple extremely complicated. I also think the thing that tells you if an item is better than the one you have is bugged.

The changes to item UI is much worse imo than any other UI changes, but I'll join others who have complained about the UI changes for vendors, mailboxes, and the character screen. At 75 the little man in the character screen window flashes gold, and I don't know how to get rid of it; changing the amplifier doesn't get rid of it.

I miss the old command crate system. I'm glad I hoarded all those CXP boosts because I haven't gotten any renown boosts so far, just gear that stupidly has its values hidden. How do I know if I should destroy it for renown points or keep it if I can't see the rating?

As far as difficulty, I went through the expansion on my well-geared jugg tank, with comp set to dps. It was fine, but for stuff like the FP I noticed that the comp often doesn't do anything for boss fights [except Malgus], and I think it would be pretty difficult to do that on a DPS char. I think players who are worried about difficulty increases are probably right in regards to the FP, they should add a JesusDroid for it.

Crafting is worthless, but we all know that. The story was all right; it wasn't any worse than Kotet anyway.
Quote: Originally Posted by Rion_Starkiller View Post
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Nemmar's Avatar


Nemmar
11.17.2019 , 07:20 AM | #37
By the way, i disagree with most of what the OP says, but there is one thing that will truly kill this game as the last straw in this expansion. It isn't getting enough exposure. I made a thread about it but it was mostly ignored.

AMPS are the thing that will kill this game as it stands. They are by FAR too powerful. They increase your output by 20-30%. This makes them be mandatory if you want to be competitive in the game. Wich by extension means millions of credits, wich by extension means Pay to Win by buying stuff with cartel coins and selling on the GTN.

If this is not changed the game will gain the fame of pay to win in the next months. That imo is incredibly dangerous for the future of the game. AMPs need to be drastically nerfed asap!