Arkillon Posted January 26, 2013 Share Posted January 26, 2013 What do you think it'd be? I'm not talking about one for each map, but an "overall" best composition. I thought: 1 smasher, jug 1 smasher, marauder 1 healer, sorc with bubble stun 1 healer, operative 1 dps, assassin 1 dps, sniper, 1 dps, pyrotech 1 dps (or semi tank), assassin Link to comment Share on other sites More sharing options...
Crerin Posted January 26, 2013 Share Posted January 26, 2013 hybrid jugg - hybrid sin - sniper - pt - bubble sorc - op heal - smash mara - carnage mara - that is what I would like to run but could swap the pt or smash mara for another hybrid sin if you wanna have a sin guard swapping with the melee and the jugg focus on peeling / keepin the healers up with the carnage mara / assisting on their heals. could also have the sorc be bubble / dps hybrid and just grab 2 op heals havin the sniper / sorc assisting from ranged would be nice as long as the sorc can keep up with the bubbles and knows dps is 2nd priority. Link to comment Share on other sites More sharing options...
Arkillon Posted January 26, 2013 Author Share Posted January 26, 2013 yeah ideally PT would be pyro, 2x hybrid sins obviously, but i thought dps hybrid with bubble was more force consuming than heals with bubble? haven't tried a sorc yet, but i know that stun is required in RWZ or you'll regret it.. even though 2 operatives is actually pretty good hybrid jug? that's gimping the jug a bit for a bit more survivability, sniper would prob be eng/leth hybrid.. how well can merc healers handle RWZ? Link to comment Share on other sites More sharing options...
Crerin Posted January 26, 2013 Share Posted January 26, 2013 yeah ideally PT would be pyro, 2x hybrid sins obviously, but i thought dps hybrid with bubble was more force consuming than heals with bubble? haven't tried a sorc yet, but i know that stun is required in RWZ or you'll regret it.. even though 2 operatives is actually pretty good hybrid jug? that's gimping the jug a bit for a bit more survivability, sniper would prob be eng/leth hybrid.. how well can merc healers handle RWZ? Few of the good teams I hear have been trying it, honestly sorcs dont run out of force often and can consume when they do... but bubble spec through extremely long fights will run low on force anyway. only merc healer (to my knowledge) that even plays anymore is razbot, and everyone I have talked to says he is great on the merc but if he would roll a op he would be better.... you need a hybrid jugg or you will regret it. They are the best guard swappers for heals because of the friendly leap, and they have a lot of util you will lose only runnin sin hybrids. Link to comment Share on other sites More sharing options...
Arkillon Posted January 26, 2013 Author Share Posted January 26, 2013 the only thing i can quickly think of losing with replacing a jug for a sin would be the friendly leap and the force push/enemy leap... but sins have stealth, DF and an enemy pull, which kinda balances it, no? Link to comment Share on other sites More sharing options...
CreeCwee Posted January 26, 2013 Share Posted January 26, 2013 6x Arsenal merc 2x Bodyguard Merc MERC! Link to comment Share on other sites More sharing options...
Commissar_Omega Posted January 27, 2013 Share Posted January 27, 2013 Smash is terrible against any good team. I REPEAT: do not use smash. THIS IS NOT A DRILL. Link to comment Share on other sites More sharing options...
darthruff Posted January 27, 2013 Share Posted January 27, 2013 8 good players Link to comment Share on other sites More sharing options...
Razgriz_tree Posted January 27, 2013 Share Posted January 27, 2013 how well can merc healers handle RWZ? I poop out glorious numbers, others I cannot speak for. Link to comment Share on other sites More sharing options...
Schizo_Toast Posted January 27, 2013 Share Posted January 27, 2013 the only thing i can quickly think of losing with replacing a jug for a sin would be the friendly leap and the force push/enemy leap... but sins have stealth, DF and an enemy pull, which kinda balances it, no? Any team not running some sort of jugg tank or hybrid jugg tank is severely gimping themselves especially in huttball. Juggs are much better ball carriers and guarders (not node guarding, people guarding) than sins. While many good comps can be run the easiest to be successful with (as long as your jugg isn't terrible at guard swapping) is: -hybrid tank jugg -carnagae mara -hybrid tank sin -pyro pt -op healer -pyro pt -bubble stun sorc healer -marksman sniper Link to comment Share on other sites More sharing options...
MasterFeign Posted January 27, 2013 Share Posted January 27, 2013 Or like the composition we came by the other day: 7 madness sorcs and an operative. Link to comment Share on other sites More sharing options...
Megatfx Posted January 27, 2013 Share Posted January 27, 2013 2 Powertechs 1 Sniper 1 Carnage Marauder 1 Juggernaut Tank 1 Assassin Tank 1 Operative Healer 1 Sorcerer Healer Link to comment Share on other sites More sharing options...
Commissar_Omega Posted January 27, 2013 Share Posted January 27, 2013 1 Powertech 1 Komissar 1 Sniper 1 Carnage Marauder 1 Juggernaut Tank 1 Assassin Tank 1 Operative Healer 1 Sorcerer Healer Fixed and I agree. In the event that a Komissar is not available, go with the original list. Link to comment Share on other sites More sharing options...
RendakFel Posted January 27, 2013 Share Posted January 27, 2013 Fixed and I agree. In the event that a Komissar is not available, go with the original list. I agree, when Komissar pays attention to what's going on, that is. Link to comment Share on other sites More sharing options...
Sinaith Posted January 27, 2013 Share Posted January 27, 2013 I agree, when Komissar pays attention to what's going on, that is. or not dcing constantly Link to comment Share on other sites More sharing options...
Xerain Posted January 27, 2013 Share Posted January 27, 2013 Or like the composition we came by the other day: 7 madness sorcs and an operative. So how did RL's first ranked game go? Link to comment Share on other sites More sharing options...
Arkillon Posted January 27, 2013 Author Share Posted January 27, 2013 Hey thanks to those who replied seriously, I'm not even from this server but it's cool to have opinions that confirm about 90% of what I was thinking Link to comment Share on other sites More sharing options...
MasterFeign Posted January 28, 2013 Share Posted January 28, 2013 So how did RL's first ranked game go? There was a couple we had before I joined in the other day, but we played the same aformentioned group twice. Loosing one and winning one. DoTs everywhere. Link to comment Share on other sites More sharing options...
Rendolphe Posted January 28, 2013 Share Posted January 28, 2013 2 powertechs 1 sniper 1 carnage marauder 1 juggernaut tank 1 assassin tank 1 operative healer 1 sorcerer healer this ^^ Link to comment Share on other sites More sharing options...
sirullrich Posted January 28, 2013 Share Posted January 28, 2013 1. rage mara 1. carnage mara 1. pt 1. hybrid jugg 1. sin 1. sorc heals 1. op heals 1. sniper I use to think that 2 pts were better than 2 maras, but now that the sniper is a mainstay in rateds. 2 maras imo will be better. Better utilities and survivablility for maras compared to pt. Link to comment Share on other sites More sharing options...
rob_y Posted January 28, 2013 Share Posted January 28, 2013 Any team not running some sort of jugg tank or hybrid jugg tank is severely gimping themselves especially in huttball. Just respec for Huttball. Link to comment Share on other sites More sharing options...
theholycarp Posted January 28, 2013 Share Posted January 28, 2013 slightly off topic, but what spec do you guys usually have your sniper run on which map? Actually in general and more relevant to the topic, what do snipers bring to the table that makes them an asset in ranked teams? I'm asking because I'm a bit new to this game and one of the best teams on my server runs with no snipers. Link to comment Share on other sites More sharing options...
Jarfunkz Posted January 29, 2013 Share Posted January 29, 2013 Mandatory: Heal/bubble sorc heal operative or razbot (merc) Tank/hybrid Jugg Tank hybrid Sin or Dosx (pt) Mara middle tree Interchangeables Offnode sin/operative (sin a little better imo because of increased utility) DPS Sorc, jugg/mara smash, pt, sniper I prefer pt so you can isolate your opponents with pulls. Sure you can run two non-sorc heals, I think it works out well if you can have a dps sorc with bubbles. Otherwise, it really limits your ability to cc as effectively as possible. Link to comment Share on other sites More sharing options...
MasterFeign Posted January 30, 2013 Share Posted January 30, 2013 slightly off topic, but what spec do you guys usually have your sniper run on which map? Actually in general and more relevant to the topic, what do snipers bring to the table that makes them an asset in ranked teams? I'm asking because I'm a bit new to this game and one of the best teams on my server runs with no snipers. When a sniper is in cover, a sith warrior cannot force charge towards them. Furthermore, the sniper has several knock backs and stuns and roots (to mitigate damage done to them). A marksmanship sniper (burst damage) kills things fast and hard, most specifically, marauders and sorcerers. Engineering snipers are excellent solo node deniers. They can solo a node and call for back up. They are also more likely to kill tanks than marksmanship. Leathality snipers are the most mobile but for ranked, I wouldn't recommend them as their poisonous moves can be cleansed. Also snipers provide an armour debuff and a brief healing debuff that can be useful for focus fire. Link to comment Share on other sites More sharing options...
iPvP Posted January 30, 2013 Share Posted January 30, 2013 (edited) try somthing like -jugg tank -sin tank -op healer -sorc healer ( bubble if against heavy melee) -hybrid snipers x2 - smash mara x2 ( 1 with mobile respec for carn pred) run this line up becuase will snipers dominate in range dps they also have the most CC and defensive moves from melee, while in hybrid they blow people up while having AOE, since they have orbital they can place it on nodes in a roatation preventing cap we run 2 maras becuase they survive alot longer than juggs and can both respec carn for huttball or just provide 2 regular predations. smash is so so inportant to have, it downs people when clumped and cuases the tanks and healers to freak out becuase 4 people dropped to 1/3 thier health while dps are blowing 1 player inparticular up this is a hard line-up to master but very effective Edited January 30, 2013 by iPvP Link to comment Share on other sites More sharing options...
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