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Medicine / Sawbones Set Bonuses and Tactical Items

STAR WARS: The Old Republic > English > Classes > Scoundrel / Operative
Medicine / Sawbones Set Bonuses and Tactical Items
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sthmnky's Avatar


sthmnky
05.30.2019 , 08:43 PM | #21
There are many on this thread with amazing ideas and a much greater technical understanding of the class. That said, as one who uses Op/Scoundrel heals as a secondary healer my main issue with the class is entirely tied to Kolto Probes/Slow Release Medpacks. My greatest wish for an item to alter that mechanic would be to greatly lengthen the time they are up on the target. Ideally, I would like the time to be comparable to Commando/Merc's Kolto Shell/Trauma Probe. Again, only in time on target, not healing strength or stack sizes.

As it exists now, I do not enjoy trying to keep two probes up on anyone other than the tanks. Turning my attention to a dps means reapplying those probes on the tank, taking time that might be the difference between life and death. A tactical item or set bonus that mitigates that would be well worth it.
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Shirvington's Avatar


Shirvington
06.10.2019 , 01:54 AM | #22
Quote: Originally Posted by sthmnky View Post
There are many on this thread with amazing ideas and a much greater technical understanding of the class. That said, as one who uses Op/Scoundrel heals as a secondary healer my main issue with the class is entirely tied to Kolto Probes/Slow Release Medpacks. My greatest wish for an item to alter that mechanic would be to greatly lengthen the time they are up on the target. Ideally, I would like the time to be comparable to Commando/Merc's Kolto Shell/Trauma Probe. Again, only in time on target, not healing strength or stack sizes.

As it exists now, I do not enjoy trying to keep two probes up on anyone other than the tanks. Turning my attention to a dps means reapplying those probes on the tank, taking time that might be the difference between life and death. A tactical item or set bonus that mitigates that would be well worth it.
Along this line, a tactical for Kolto Probe that makes managing it easier on multiple targets:

Kolto Probe now leaves a residual effect on the target for 6 secs after it expires. During the 6 secs, Kolto Probe does not do any healing but can be refreshed (with Surgical Probe or another application of Kolto Probe) as if it had the current number of stacks.

This tactical would make Kolto Probe behave like the current Virulence Sniper dots. They do damage for their duration, then linger as a ghost debuff that still triggers Cull even after they stop doing damage. But in this case, KP could be refreshed at the current value while in the ghost buff form.

funnypat's Avatar


funnypat
10.22.2019 , 06:56 AM | #23
Well it seems that the only usable set for Scoundrels/Operatives is the Tactitian one, curious where that will fit in - DPS or healing, since we now can "prefer" which loot we will get from the portrait menu :O

How many tacticals can you use? It was one right? Really torn between the moving Kolto Pack one or the "always critical below 50%" probe thingy i mean they should stack and make it "super critical" then... ^^
Rly (Operative - Star Forge)
Cly (Scoundrel - Star Forge)

AdjeYo's Avatar


AdjeYo
10.24.2019 , 04:41 AM | #24
Don't discount the tactical that reduces the cast time of your next underworld medicine when you use emergency medpack. Seems like a significant boost to burst, which doesn't require your target to be below 50% to be effective. I feel like the sub 50% autocrit looks really nice, but (in operations at least) you don't really want to let people drop that low in health.

But yeah, for set bonus tactician seems the obvious way to go for healers.

Rion_Starkiller's Avatar


Rion_Starkiller
10.29.2019 , 12:15 PM | #25
Quote: Originally Posted by AdjeYo View Post
Don't discount the tactical that reduces the cast time of your next underworld medicine when you use emergency medpack. Seems like a significant boost to burst, which doesn't require your target to be below 50% to be effective. I feel like the sub 50% autocrit looks really nice, but (in operations at least) you don't really want to let people drop that low in health.

But yeah, for set bonus tactician seems the obvious way to go for healers.
Yeah, I'm happy I will only need the Tactician set as dps & heals -- for now. I think Diagnostic Probe is the way to go for heals as well. With 4-stack UH, you can 3x Emergency Medpac, then Insta-Underworld Med, then Emergency Medpac (or Kolto Pack) again if you want/need. And this way, you may also be able maintain HoTs on others because you're only using 4-5 GCD's instead of hard casting.
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