SuperomegaOP Posted May 15, 2012 Share Posted May 15, 2012 http://www.torhead.com/skill-calc#701rfcMdh0ozZMfrodzo.1 - for PVP its really between homegrown pharmacology or round two, ill prolly go with homegrown but ill take suggestion about this and other things about the spec Link to comment Share on other sites More sharing options...
Bazzoong Posted May 15, 2012 Share Posted May 15, 2012 If you go that high into the healing tree you need to get psych meds, it makes your "dispel" remove mental effects such as taunt. Flanking is not needed, so you still have 2 points left the choice to take is either stopping power or 2nd round. Stopping power is very useful )i.g. rooting ball carriers, or helping a buddy to get away from a marauder) but 2nd round basically allows you to "spam" sucker punch when you have pre-stacked UH which will allow you to put out significant damage when assisting in killing someone without the danger of getting UH starved. It comes down to a matter of play-style, 2nd round for the aggressive option, stopping power for the control option. Link to comment Share on other sites More sharing options...
PerfectHottie Posted May 16, 2012 Share Posted May 16, 2012 You should put them in round two of the scrapper tree for free UH. Then you should head to the respec vendor and change your spec immediatly. Either full scrapper or my personal favorite 31/3/7 k thx bye Link to comment Share on other sites More sharing options...
Ich_Bin Posted May 18, 2012 Share Posted May 18, 2012 (edited) You should put them in round two of the scrapper tree for free UH. Then you should head to the respec vendor and change your spec immediatly. Either full scrapper or my personal favorite 31/3/7 k thx bye ^ Don't listen to that guy. Hybrids rule in PvP. The AoE heal that you would get from putting 31 points into healing is only useful against bad opponents and will get completely worthless when playing against any decent team. I would take both points out of Scrappy and put 1 more point into Sneaky (mobility is KEY), two points into Stopping Power and the last point either into Homegrown Pharmacology or Psych Meds (HP probably more useful when solo Q'ing, PM probably better when in a premade group). Do NOT take Round Two like the poster above me suggested. With the hybrid spec you should have more than enough Upper Hands at all times to use Sucker Punch anyways. On occasion you will even be able to use it 4 times in a row which is something that even a fully specced Scrapper Scoundrel can only dream of. If you skilled into Round Two you would often times generate multiple UHs through Sucher Punch and Slow Release Medpac while being at the UH cap anyways. So Round Two really is a waste for this spec. On a side note: I would probably drop Anatomy Lessons and pick Smuggled Technology instead. When played right (make excessive use of Emergency Medpack), you should not run into any energy issues with this spec. Edited May 18, 2012 by Ich_Bin Link to comment Share on other sites More sharing options...
Aetou Posted May 18, 2012 Share Posted May 18, 2012 ^ Don't listen to that guy. Hybrids rule in PvP. The AoE heal that you would get from putting 31 points into healing is only useful against bad opponents and will get completely worthless when playing against any decent team. I'll bite... why? Casting Kolto Cloud and hitting 3 targets is very easy (usually self, tank, 1 DPS) and it heals all of those targets for a decent amount (3k ish, including crits) at a very reasonable rate (22 energy, including set bonus) - all on the move and without requiring Upper Hand. It can't be interrupted, it applies its effect over 6s which isn't very long and so even on heavily focused targets it will normally get at least a few ticks off before they die. Just a double stack of SRMP and then KC every 15s is going to be almost enough to keep your tank on his feet while you are being focused (with the odd EMP when you can spare it.) I'd argue that it is actually one of our best heals now and the thought of not having it makes me feel very nervous - applying it preemptively so you have it ticking alongside your SRMPs as you spam EMP means you can face being focused by an extra player for long enough for your DPS to kill at least one of them. What do good teams do that neutralizes the utility of KC? Fighting at the objectives means that you'll normally be clustered up. AOE damage means that people can usually benefit from the healing even if they aren't being focused themselves. Now, I'm not saying that Hybrids are bad (far from it, I'd be tempted to play one in PVP if I had dual spec) but to say that Kolto Cloud isn't worth having is.... strange. It should be used every CD, even if it is only going to hit two targets (and sometimes even just one is worth it - say on a Ballcarrier who you need to get closer to and don't have spare UHs to burn yet. Link to comment Share on other sites More sharing options...
Perfectcircle Posted May 18, 2012 Share Posted May 18, 2012 (edited) This ^ Also I would argue the opposite is true against "Good" Teams hybrids are uesless. Hybrid scoundrels are not "team" spec'd scoundrels. They do very well in a 1v1 fight away from the main objectives, or in a duel. You're still not putting out a TON of burst dps, at best you're going to slowly wittle them down while you keep yourself alive with hots. But against a GOOD team where you are the only healer or even one of two healers, you're going to want KC. My kolto for example hits 4 targets and tickets for 400 and for over 750 per crit (usually crits 50% +) So out of six ticks I am getting 3450 worth of healing on 4 targets. Maybe you're not seeing the benefits of KC because of your own personal stats. Scoundrel is not about burst healing (sure you can in emergecies) its more about keeping your HOTS and KC on the correct targets to keep them topped off and mitigate the damage that they are taking, scoundrels are there in the fight pretty much to negate the dmg someone is taking, not to let someone take a huge health hit and then bring them back from the dead. Hybrid specs cannot do that, and if you're putting out DPS while trying to heal, you're going to run into energy issues maybe not right away but if you throw a flying fists and back blast instead of a KC the dmg you're doing is not nearly as good as the healing potential you could be doing. Edited May 18, 2012 by Perfectcircle Link to comment Share on other sites More sharing options...
Ich_Bin Posted May 18, 2012 Share Posted May 18, 2012 (edited) Good teams will either avoid fighting next to your Kolto Cloud (just pull their next target out of it) and they will burst targets down so quickly, that HoT effects won't really matter. AoE heal is only good against AoE and DoT damage. Single target burst damage counters it. Good teams will do single target burst and pick their opponents apart one by one. Hybrid specs are very useful when running with a good premade. There are plenty of spots where it is for the most part useless to do any healing and doing dps is far superior. Having the option of switching between dps and healing is a big bonus. Take Voidstar for example. Healers are incredibly important when being on the defending side. But when you are on the attacking team you should hardly do any healing at all because you need all the dps that you can get in order to kill your opponents quickly enough - and your team gets instant respawns anyways. As a hybrid specced Operative when I defend on Voidstar I do like 90% healing and 10% dps. When I am on the attacking team I will do probably 80% dps and 20% healing. Another example would be capturing an objective in Novare/Civil War. Having the ability to burst down targets QUICKLY so you can take the objective before backup arrives is game deciding. Also attacking/defending in Huttball. Attackers don't need to dps, but they need heals, guards, taunts and CC. Defenders need CC and dps, nothing else. Bottom line: In a very good team there won't be any people that are exclusively healers and there won't be people that are exclusively dps (except for snipers/marauders ofc). People should switch between dps, guard, healing and whatever their class has to offer depending on the situation and regardless of spec. The hybrid spec provides this the best as it offers 95% of the overall healing potential and adds a lot of burst dps. Edited May 18, 2012 by Ich_Bin Link to comment Share on other sites More sharing options...
Perfectcircle Posted May 18, 2012 Share Posted May 18, 2012 Good teams will either avoid fighting next to your Kolto Cloud (just pull their next target out of it) and they will burst targets down so quickly, that HoT effects won't really matter. AoE heal is only good against AoE and DoT damage. Single target burst damage counters it. Good teams will do single target burst and pick their opponents apart one by one. Hybrid specs are very useful when running with a good premade. There are plenty of spots where it is for the most part useless to do any healing and doing dps is far superior. Having the option of switching between dps and healing is a big bonus. Take Voidstar for example. Healers are incredibly important when being on the defending side. But when you are on the attacking team you should hardly do any healing at all because you need all the dps that you can get in order to kill your opponents quickly enough - and your team gets instant respawns anyways. As a hybrid specced Operative when I defend on Voidstar I do like 90% healing and 10% dps. When I am on the attacking team I will do probably 80% dps and 20% healing. Another example would be capturing an objective in Novare/Civil War. Having the ability to burst down targets QUICKLY so you can take the objective before backup arrives is game deciding. Also attacking/defending in Huttball. Attackers don't need to dps, but they need heals, guards, taunts and CC. Defenders need CC and dps, nothing else. Bottom line: In a very good team there won't be any people that are exclusively healers and there won't be people that are exclusively dps (except for snipers/marauders ofc). People should switch between dps, guard, healing and whatever their class has to offer depending on the situation and regardless of spec. The hybrid spec provides this the best as it offers 95% of the overall healing potential and adds a lot of burst dps. I remember my first mmo Link to comment Share on other sites More sharing options...
Wohast Posted May 18, 2012 Share Posted May 18, 2012 http://db.darthhater.com/skill_calc/smuggler/scoundrel/#::fe2fe2fe2dfef2e2f2e5f2e2fef4e2f2e2f21: Link to comment Share on other sites More sharing options...
Perfectcircle Posted May 18, 2012 Share Posted May 18, 2012 http://db.darthhater.com/skill_calc/smuggler/scoundrel/#::fe2fe2fe2dfef2e2f2e5f2e2fef4e2f2e2f21: and as you can see from whohast video, all you will be doing is 1v1'ing. Whoohooo great , in a team WZ. Link to comment Share on other sites More sharing options...
anwg Posted May 18, 2012 Share Posted May 18, 2012 (edited) http://www.torhead.com/skill-calc#701rfcMdh0ozZMfrodzo.1 - for PVP its really between homegrown pharmacology or round two, ill prolly go with homegrown but ill take suggestion about this and other things about the spec Stopping power MAKES the spec, round 2 (and flying fist too) are useless since you won't have a problem with UH procs, flying fist is once per 10 seconds btw. I recommend this: http://www.torhead.com/skill-calc#701MffMzhRozZMIbRzdo.1. Edited May 18, 2012 by anwg Link to comment Share on other sites More sharing options...
Wohast Posted May 19, 2012 Share Posted May 19, 2012 and as you can see from whohast video, all you will be doing is 1v1'ing. Whoohooo great , in a team WZ. lol ya thats why my guilds A Team has like a 96% win percentage AND thats having to carry 4 pugs usually if we dont get double premades. Such a useless creature I am <3 Link to comment Share on other sites More sharing options...
snaplemouton Posted May 20, 2012 Share Posted May 20, 2012 (edited) http://www.torhead.com/skill-calc#701rcfMzhRRzZMIModzo.1 Been running this for a long time. Respecced full heal for 1.2 but I still go hybrid from time to time. I'm the only one who can beat the #1 Jedi Shadow on my server at nearly a 100% rate in duels with that spec.Not that duels matter. I'm usually on top 3 in both damage and healing in every warzones and being first on both isn't rare. Was very powerful when combined with a Jedi shadow and sentinel pre 1.2. Can't tell if it's still as amazing since the stealth nerf to psych meds. P.S. To above poster. My guild got 99% win ratio when queuing with a 4 man premade and that is with any members whatever the class mix and gear. Edited May 20, 2012 by snaplemouton Link to comment Share on other sites More sharing options...
Wohast Posted May 20, 2012 Share Posted May 20, 2012 (edited) P.S. To above poster. My guild got 99% win ratio when queuing with a 4 man premade and that is with any members whatever the class mix and gear. well seeing as how both our servers have terrible populations, maybe we will get to go against eachother after the transfers. too many "big fish in small ponds" in the game right now. from what i can see, you were barely learning about sabo charge + flash bang around the time I was hitting valor 80 lol. Edited May 20, 2012 by Wohast Link to comment Share on other sites More sharing options...
Perfectcircle Posted May 21, 2012 Share Posted May 21, 2012 lol ya thats why my guilds A Team has like a 96% win percentage AND thats having to carry 4 pugs usually if we dont get double premades. Such a useless creature I am <3 I didn't say you were useless, merely showing that from your own video it’s a lot of solo killing, which is really fun to see in a video, but not fun to see when you're team is losing a door, or a node. Oh.. and stating that your team has a 96% means nothing. Not to mention the fact that your guessing $nulls any validity to your statement, and I'll quote "my guilds A team has 'like' a 96% win percentage." (which is redundant btw) If that’s a way to validate you're spec, then my A Team has like a 97% win percentage, which makes my full heal spec 1% win better than your spec. Link to comment Share on other sites More sharing options...
Ich_Bin Posted May 22, 2012 Share Posted May 22, 2012 well seeing as how both our servers have terrible populations, maybe we will get to go against eachother after the transfers. too many "big fish in small ponds" in the game right now. from what i can see, you were barely learning about sabo charge + flash bang around the time I was hitting valor 80 lol. Oh I can play this game lets see.... When I queue with my guild I have roughly a win ratio of 98.785% give or take. And that is even though I have to carry 4 pugs AND the 3 players from my guild. Btw I run the 0/0/0 spec and am wearing full Rakata. I am just that good at this game. Link to comment Share on other sites More sharing options...
Perfectcircle Posted May 22, 2012 Share Posted May 22, 2012 Oh I can play this game lets see.... When I queue with my guild I have roughly a win ratio of 98.785% give or take. And that is even though I have to carry 4 pugs AND the 3 players from my guild. Btw I run the 0/0/0 spec and am wearing full Rakata. I am just that good at this game. sheesh, better win % then I, so where did you put your extra 41 points? I like what you did with the first 0 points, it makes perfect sense for the spec and team group play you're going for, i just dont know where to put the rest of my points. Link to comment Share on other sites More sharing options...
Wohast Posted May 22, 2012 Share Posted May 22, 2012 (edited) Oh I can play this game lets see.... When I queue with my guild I have roughly a win ratio of 98.785% give or take. And that is even though I have to carry 4 pugs AND the 3 players from my guild. Btw I run the 0/0/0 spec and am wearing full Rakata. I am just that good at this game. I didn't say you were useless, merely showing that from your own video it’s a lot of solo killing, which is really fun to see in a video, but not fun to see when you're team is losing a door, or a node. Oh.. and stating that your team has a 96% means nothing. Not to mention the fact that your guessing $nulls any validity to your statement, and I'll quote "my guilds A team has 'like' a 96% win percentage." (which is redundant btw) If that’s a way to validate you're spec, then my A Team has like a 97% win percentage, which makes my full heal spec 1% win better than your spec. the numbers are based on about 2 weeks worth of streaming every second of our game play on twitch. so ya the numbers are actually calculated from fact. we did lose occasionally if we got matched up against a full 8 man guild pre made, our server actually does have a decent pvp guild or 2, where a 8 man pre made has a slight chance of beating our 4 man + pugs, Also nearly every single loss except maybe2 or 3 happened while we were not running the 4 man A-Team group. As I haven't fully added up the strictly A Team win %...it seems like it would be somewhere around 99.2%-99.5% And yah my first two videos were strictly 1v1's etc because like you said the majority of the time is is the most interesting thing to see in a pvp video. Also it is very rare that we actually have to try to win in war zones, so I have the luxury of just being able to dick around when I want to fraps. I too got pretty bored of the long 1v1's in videos, so I decided to make my new video pretty much just objective off/def play. Edited May 22, 2012 by Wohast Link to comment Share on other sites More sharing options...
Perfectcircle Posted May 22, 2012 Share Posted May 22, 2012 the numbers are based on about 2 weeks worth of streaming every second of our game play on twitch. so ya the numbers are actually calculated from fact. we did lose occasionally if we got matched up against a full 8 man guild pre made, our server actually does have a decent pvp guild or 2, where a 8 man pre made has a slight chance of beating our 4 man + pugs, Also nearly every single loss except maybe2 or 3 happened while we were not running the 4 man A-Team group. As I haven't fully added up the strictly A Team win %...it seems like it would be somewhere around 99.2%-99.5% And yah my first two videos were strictly 1v1's etc because like you said the majority of the time is is the most interesting thing to see in a pvp video. Also it is very rare that we actually have to try to win in war zones, so I have the luxury of just being able to dick around when I want to fraps. I too got pretty bored of the long 1v1's in videos, so I decided to make my new video pretty much just objective off/def play. I'm giving you a hard time, i look forward to your next video. Would love to see some team play. Even as a full 31 spec healer i can still solo kill (slowly) alot of specs. Link to comment Share on other sites More sharing options...
ML_DoubleTap Posted May 23, 2012 Share Posted May 23, 2012 I really wish we had duel spec, I enjoy running w/ a build similar to Wohast but I raid 2-3 times a week as well and just can't keep up w/ the respecs! I definitely can do as much healing w/ the hybrid, but I'm more dangerous and it's just simply a little more fun. Link to comment Share on other sites More sharing options...
oafinatux Posted June 13, 2012 Share Posted June 13, 2012 You should move the points from sedatives in the Sawbones tree to Scramble. You're not gonna be using tranq dart very often since it not only requires you to be in stealth and out of combat, but it also requires the target to be out of combat. In the end, it'll almost never be used and, therefore, useless. The speed increase on dodge is actually really nice. Especially when you get the 2 piece enforcer set bonus (which you'll probably want). As for the last two points, I would probably put them in homegrown pharmacology. On the other hand, I wouldn't suggest doing a sawbones/scrapper hybrid. Sawbones/DF is much more effective. Link to comment Share on other sites More sharing options...
Aetou Posted June 14, 2012 Share Posted June 14, 2012 Scramble is pointless if you already have Sneaky - they don't stack. Psych Meds + Sneaky 3. Link to comment Share on other sites More sharing options...
thegreebler Posted August 10, 2012 Share Posted August 10, 2012 Not going to argue. Hybrid 4 ever. Parsed it to verify. Not going to tell the specifics because I do not wish to be nerfed. Goodbye now:) Link to comment Share on other sites More sharing options...
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