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Class Changes in 6.1 - Feedback

STAR WARS: The Old Republic > English > Public Test Server
Class Changes in 6.1 - Feedback
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Feidam's Avatar


Feidam
01.21.2020 , 01:09 PM | #101
Quote: Originally Posted by omeru View Post
So Musco you got your feedbacks so are you gonna ignore them all like you always do or actually do something and fix stupid things you dded in 6.0? Yeah you also asked feedback that time and also ignored them all what a legend.
While I think patch needs a lot more work, I want to point out that Musco is the community Manager not the dev. He can only pass on what is reported to him not act on it.

omeru's Avatar


omeru
01.21.2020 , 02:17 PM | #102
Quote: Originally Posted by Feidam View Post
While I think patch needs a lot more work, I want to point out that Musco is the community Manager not the dev. He can only pass on what is reported to him not act on it.
Problem is he doesnt do his job, first of all that he should gather feedbacks before even patch is started and pass them to devs and requird changes should start developement before useless community manager posts class changes for feedback. I dont know if you ever participated other games test servers but things works like this. You dont just ignore 3 months and try to get feedbacks in 2 weeks of pts, that feedback should be taken and should be implemented initial state so you can test them. I know nothing will change in pts state since bw doesnt have dev team to make big changes so in here they need a real community manager who can lead them right direction but they havea useless one so they dont know what to do. Problem is not taking feedback in 2 weeks of pts it is getting ready bfore that pts where a real community manager shines and musco like CM just sits on his ***. 8 years and he still has no idea about how CM does his job.

Chiltonium's Avatar


Chiltonium
01.21.2020 , 05:19 PM | #103
Really sad to not see ANY changes to the hatred spec for assassin. Currently squishiest thing in the game, lowest tier in pvp, and the 72 ability for assassins is laughable.

That said, I like the AP PT changes, I really wanted that shoulder cannon set to be useful cause I love those rockets.
Leathality Operative and Hatred (Madness) Assassin for 5 years running.

My referral link for those who'd like some free sub time!
http://www.swtor.com/r/mlytxl

ottffsse's Avatar


ottffsse
01.21.2020 , 08:19 PM | #104
If Force/Tech damage is scaling "better" in level synced content than weapon white damage please just rescale it and not mess the force/tech damage classes, that puts them in disadvantage in non level locked content or pvp. thanks.
ref http://www.swtor.com/r/gFbhFZ Melisen / Sage Zrella / Sorc

Nemmar's Avatar


Nemmar
01.22.2020 , 04:26 AM | #105
Quote: Originally Posted by Darkchip View Post
Gotta say if these changes go through i'm not sure any people will take them seriously, most of the changes seems to be kneejerk reactions.

The sorc changes seem to be all aimed at lightning which i can kinda get they are in a amazing place right now but as it has been noted their are spec well and truely beating them but it seems that sorcs are again the whipping boy of the game and while lightning will be in a worse state they will still be decent for play where as poor madness will be just that madness for anyone trying to truely play it because the moment people see you trying to play it you will get kicked from everything, and the healing changes are just pathetic if that is what they truely think will bring them up to par with the others they are well and truely delusional.

For the powertech the meteor nerf if well and truely a PvP change and honestly it is a massive nerf why they can't just nerf it's damage on player i don't know but i can tell you that for PvE it will be a big nerf i don't see meny powertechs around as it is and this change is going to scare off most of the people lvling one as they are more then likely lvling one because they heard of the amazing power of the meteor set. As for the Veteran Ranger set just rework that thing already no one is going to use it other then for meme rocket builds.

The Operative changes again i have to ask why are you doing these changes, the Acid Lash is Conceals main tachial and you are nerfing it by 40% alright then are you going to nerf Deceptions Awakened Flame because that does way more damage then Acid Lash and Deception is in nearly the same spot as Concealment.

About the only change i can agree with is the fixes to gunslingers to bring them in line with the snipers and even then it isn't that big a change really.
Do you ever get in a warzone? You cannot be serious. These nerfs are warranted and even a bit lukewarm. The problem is theres more needed that aren't there yet.

JediMasterAlex's Avatar


JediMasterAlex
01.22.2020 , 08:21 AM | #106
Quote: Originally Posted by Nemmar View Post
Do you ever get in a warzone? You cannot be serious. These nerfs are warranted and even a bit lukewarm. The problem is theres more needed that aren't there yet.
If you play pvp in this game and haven't realized that deception sins and concealment ops are by far the best specs in the game, there is something seriously wrong with you.

blackopsranger's Avatar


blackopsranger
01.22.2020 , 10:09 AM | #107
This is all fine and dandy but can we get better descriptions on tacticals and set bonuses? I mean "increases effectiveness" is extremely vague. Is it 1% 2% 1x 2x 3x ? People need to be able to make informed decisions.
Also there 4 pieces are nearly all worthless. Combined however they could make useful "8 Piece" sets if you were to change amplified champion from the additional Amplifier to "Reduces number of pieces required for set bonuses by 1 minimum 3 pieces." The combinations probably would never be on par with 6 piece bonuses but could provide unique customization people could use for specific Scenarios.
<Tragic Heroes>

EricMusco's Avatar


EricMusco
01.22.2020 , 03:50 PM | #108 This is the last staff post in this thread.  
Hey folks,

Thank you for the feedback so far, keep it coming! A couple of changes that we are going to make based on your feedback. First, we are not going to make any of the listed Sorc / Sage changes in 6.1. These changes are part of larger changes that are coming for healers, however, as many of you pointed out it has knock on effects for DPS as well. For this reason we are going to hold those changes until a future patch when the rest of the changes are planned.

Second, we have one additional quality of life change for Marauders and Sentinels coming in 6.1:
Marauder
Carnage
  • The Fanged God Form tactical item now only removes the Hyper Buff when a damaging ability other than Massacre is used (previously the buff was removed on any ability other than Massacre, not just damaging abilities).
Sentinel
Combat
  • The Fanged God Form tactical item now only removes the Hyper Buff when a damaging ability other than Blade Rush is used (previously the buff was removed on any ability other than Blade Rush, not just damaging abilities).
Thanks.

-eric
Eric Musco | Community Manager
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NormericanEagle's Avatar


NormericanEagle
01.22.2020 , 04:13 PM | #109
I would like to request one more class change, please. This one is a bug fix. Force Clarity stacks are currently consumed by Sundering Strike on Guardian characters, but not by the equivalent Zealous Strike on Sentinels or by the mirror ability Sundering Assault on Juggernauts.

FerkWork's Avatar


FerkWork
01.22.2020 , 04:26 PM | #110
Quote: Originally Posted by EricMusco View Post
Hey folks,

Thank you for the feedback so far, keep it coming! A couple of changes that we are going to make based on your feedback. First, we are not going to make any of the listed Sorc / Sage changes in 6.1. These changes are part of larger changes that are coming for healers, however, as many of you pointed out it has knock on effects for DPS as well. For this reason we are going to hold those changes until a future patch when the rest of the changes are planned.

Second, we have one additional quality of life change for Marauders and Sentinels coming in 6.1:
Marauder
Carnage
  • The Fanged God Form tactical item now only removes the Hyper Buff when a damaging ability other than Massacre is used (previously the buff was removed on any ability other than Massacre, not just damaging abilities).
Sentinel
Combat
  • The Fanged God Form tactical item now only removes the Hyper Buff when a damaging ability other than Blade Rush is used (previously the buff was removed on any ability other than Blade Rush, not just damaging abilities).
Thanks.

-eric
Thank you. The most reasonable thing would be a small buff to madness and leave the rest of Sorc dps as is.