Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Class Changes in 6.1 - Feedback

STAR WARS: The Old Republic > English > Public Test Server
Class Changes in 6.1 - Feedback
First BioWare Post First BioWare Post

EricMusco's Avatar


EricMusco
01.15.2020 , 10:33 AM | #1 Click here to go to the next staff post in this thread. Next  
Hey folks,

In addition to the Alderaan Stronghold and story update in 6.1, there are also a host of class changes coming. Below you will find a list of the Class changes you will find in our next PTS build that are planned for 6.1 later this week. The list includes changes to classes and any of their items as well. Dev notes will be in italics below for each change to give some context.

Dev note: The healing changes below are part of ongoing balance changes to bring healers to their intended targets. Expect more healer changes and additional targeted class changes in a future update.

Empire
Inquisitor
Sorcerer
  • Enduring Bastion (after Force Barrier) now absorbs roughly 18% less damage
  • Update to the Gathering Force 6pc set bonus: Using Force Speed now reduces the active cooldown of Polarity Shift by 5 seconds (down from 10 seconds). The duration of Polarity Shift is now increased by 5 seconds (down from 10 seconds) and requires Polarity Shift to be used while Force Speed is active.
Corruption
  • Sustaining Darkness now heals for roughly 12% more
-
Powertech
  • Reduced Meteor Brawler Firefall damage by 25%
    • Dev note: Meteor Brawler’s Firefall affect was doing more burst damage than intended overall and so it is being reduced.
  • Fixed an issue where Veteran Ranger set bonus was not getting a benefit from Power Loaders
  • Update to the Veteran Ranger 6pc set bonus: Each Shoulder Cannon rocket has a 75% chance to trigger an additional rocket. When Shoulder Cannon is put on cooldown, it applies Autocannon to you for 60 seconds, firing a rocket at your current target whenever you deal damage. This additional rocket can fire once every 10 seconds.
    • Dev note: The Veteran Ranger set was intended to be the more sustain-focused set for Advanced Prototype discipline, and we realized it was underperforming in that regard. We have slightly modified its functionality to improve its effectiveness and give more consistent damage.
Advanced Prototype
  • Energy and Kinetic damage buff from High Energy Gas Cylinder increased to 5% (up from 3%)
  • Power Bracer damage buff increased to 10% (up from 5%)
  • Blood Tracker damage buff increased to 5% (up from 3%)
    • Dev note: Advanced Prototype was underperforming in DPS output, so we slightly increased their passive damage bonuses in the above three changes.
  • Powerlode tactical now increases Energy Burst’s crit chance by 100%
    • Dev note: We noticed this tactical wasn’t getting a lot of use and was extremely situational, so we’ve added an auto-crit aspect to it to solidify it as the burst tactical choice for Advanced Prototype players.
-
Operative
Concealment
  • Acid Lash tactical now increases Acid Blade damage by 60% (down from 100%)
    • Dev note: Concealment Operatives with the Acid Lash tactical are doing a bit too much damage and so we are reducing the benefit of this tactical.
Lethality
  • Synox Shots now increases Toxic Blast’s damage by 75% (down from 100%)
    • Dev note: Lethality Operative’s Toxic Blast was becoming their highest priority ability with this tactical and changing their rotation in a way we did not intend. Because of this, we are reducing the damage buff given by the Synox Shots tactical while ensuring it remains a competitive choice.

Republic
Consular
Sage
  • Enduring Bastion (after Force Barrier) now absorbs roughly 18% less damage
  • Update to the Gathering Force 6pc set bonus: Using Force Speed now reduces the active cooldown of Mental Alacrity by 5 seconds (down from 10 seconds). The duration of Mental Alacrity is now increased by 5 seconds (down from 10 seconds) and requires Mental Alacrity to be used while Force Speed is active.
Seer
  • Soothing Protection now heals for roughly 12% more
-
Vanguard
  • Reduced Meteor Brawler Ionfall damage by 25%
    • Dev note: Meteor Brawler’s Ionfall affect was doing more burst damage than intended overall and so it is being reduced.
  • Fixed an issue where Veteran Ranger set bonus was not getting a benefit from Charged Loaders
  • Update to the Veteran Ranger 6pc set bonus: Each Shoulder Cannon rocket has a 75% chance to trigger an additional rocket. When Shoulder Cannon is put on cooldown, it applies Autocannon to you for 60 seconds, firing a rocket at your current target whenever you deal damage. This additional rocket can fire once every 10 seconds.
    • Dev note: The Veteran Ranger set was intended to be the more sustain-focused set for the Tactics discipline, and we realized it was underperforming in that regard. We have slightly modified its functionality to improve its effectiveness and give more consistent damage.
Tactics
  • Energy and Kinetic damage buff from High Energy Cell increased to 5% (up from 3%)
  • Riot Augs damage buff increased to 5% (up from 10%)
  • Triumph damage buff increased to 5% (up from 3%)
    • Dev note: Tactics was underperforming in DPS output, so we slightly increased their passive damage bonuses in the above three changes.
  • Powerlode tactical now increases Cell Burst’s crit chance by 100%
    • Dev note: We noticed this tactical wasn’t getting a lot of use and was extremely situational, so we’ve added an auto-crit aspect to it to solidify it as the burst tactical choice for Tactics players.
-
Smuggler
Scrapper
  • Acid Lash tactical now increases Flechette Round’s damage by 60% (down from 100%)
    • Dev note: Scrapper Smugglers with the Acid Lash tactical are doing a bit too much damage and so we are reducing the benefit of this tactical.
Ruffian
  • Synox Shots now increases Sanguinary Shot’s damage by 75% (down from 100%)
    • Dev note: Ruffian Smuggler’s Sanguinary Shot was becoming their highest priority ability with this tactical and changing their rotation in a way we did not intend. Because of this, we are reducing the damage buff given by the Synox Shots tactical while ensuring it remains a competitive choice.

Bug Fixes
These fixes are happening because we noticed a discrepancy between Gunslinger and Sniper.
Gunslinger
Dirty Fighting
  • Fixed an issue where Dirty Blast’s DoT from the Exploited Weakness tactical was dealing more damage than intended
Sharpshooter
  • Fixed an issue where the Agitating Energies tactical was refreshing Vital Shot and ticking its damage more often than intended
Again, these changes will be on the next PTS build which we are targeting to be online before the end of this week. Share your thoughts on the above changes in this thread.

-eric
Eric Musco | Community Manager
Follow us on Twitter @SWTOR | Like us on Facebook
[Contact Us] [Rules of Conduct] [F.A.Q.]

Fellow-Canadian's Avatar


Fellow-Canadian
01.15.2020 , 06:18 PM | #2
Quote:
Vanguard
Fixed an issue where Veteran Ranger set bonus was not getting a benefit from Charged Loaders
Update to the Veteran Ranger 6pc set bonus: Each Shoulder Cannon rocket has a 75% chance to trigger an additional rocket. When Shoulder Cannon is put on cooldown, it applies Autocannon to you for 60 seconds, firing a rocket at your current target whenever you deal damage. This additional rocket can fire once every 10 seconds.
  • Dev note: The Veteran Ranger set was intended to be the more sustain-focused set for the Tactics discipline, and we realized it was underperforming in that regard. We have slightly modified its functionality to improve its effectiveness and give more consistent damage.
This set has a bad quality of life. It's a hard set to get and it's not competitive with meteor brawler at all. The 4pc bonus doesn't last long enough for tactics to fire all their missiles in that short window. You would need to wait another 18 seconds to ion wave again to fire the remaining missiles. 4pc bonus should really be a passive that just increases the damage of missiles and should not be tied to an ability that is never used for single target. The set also doesn't work with the utility that gives you a heal on each missile.
The Canadian Legacy
Check out my PVP videos on my YouTube channel.

Metthew's Avatar


Metthew
01.15.2020 , 06:38 PM | #3
While the sorcerer changes may be intended to make Lightning sorcerer a bit more vulnerable, it'll make Madness even squishier in PVP. Madness is already in a not-so-spectacular place in ranked PVP, to put it lightly. Any chance it's defensives / DR could use some love while the Enduring Bastion changes are pushed to live?

edit: And the Gathering Storm nerf also affects Madness while it wasn't particularly out of line... may I suggest you don't nerf the base class when it's Lightning which is overperforming?
Erhart / Wilhemine | Darth Malgus | <Take a Seat>

Scootimus's Avatar


Scootimus
01.15.2020 , 06:49 PM | #4
In regards to Gathering Force changes, requiring that that Mental Alacrity be used during a 2 sec (?) window is rather tight.

JediMasterAlex's Avatar


JediMasterAlex
01.15.2020 , 06:54 PM | #5
Literally none of these changes address any of the balance concerns of 6.0. Who the hell is working on the combat team? Have they ever played pvp?

You're nerfing sorcs before nerfing assassins? You think that acid lash is the problem tactical for concealment operatives? It's absolutely absurd.

If these changes go live like this, you've just further solidified that you haven't a clue how to balance classes for pvp. You all should be ashamed of yourselves.

Quote: Originally Posted by Metthew View Post
may I suggest you don't nerf the base class when it's Lightning which is overperforming?
In what universe is lightning overperforming compared to deception sins and concealment ops?

Ylliarus's Avatar


Ylliarus
01.15.2020 , 06:59 PM | #6
Ah come on, again the Inquisitors are being nerfed? For what reason, there is no good reason. When the class finally performs well, the Inquisitor is again nerfed? Seriously...
The One, True Lord Ryssius
Playing SWTOR since November 2012
Darth Malgus [EU]

ottffsse's Avatar


ottffsse
01.15.2020 , 07:14 PM | #7
Inquisitors do not need a nerf to their class set, if anything madness needs a buff. This is gonna wreck it even more.

And not addressing sin burst issues what is going on?

Also, looking at GS set and adjusting it down without looking at Established Foothold is a bad idea.
ref http://www.swtor.com/r/gFbhFZ Melisen / Sage Zrella / Sorc

Gyronamics's Avatar


Gyronamics
01.15.2020 , 07:16 PM | #8
Regarding the Vanguard and Powertech changes.

Quote: Originally Posted by EricMusco View Post
Powertech/Vanguard
  • Reduced Meteor Brawler Firefall/Ionfall damage by 25%
    • Dev note: Meteor Brawler’s Firefall/Ionfall affect was doing more burst damage than intended overall and so it is being reduced.

Ok, but a major issue is that it still autocrits due to the Superheated Fuel tactical, resulting in consistently massive damage to 1 or many targets.

Furthermore the implementation of the Superheated Fuel tactical is inconsistent between factions on the tooltip and abilities it affects.

I used a Pyrotech PT and a Plasmatech VG in 6pc Meteor Brawler + Superheated Fuel with full accuracy, no relics, implants, ear or consumable buffs, a full offhand and empty mainhand for testing.

Imperial
Quote:
Explosive Fuel increases all Flame attacks critical chance by 100%.
Works on:

Flaming Fist (Initial Elemental hit not the second hit which is Kinetic)
Flame Burst
Combustible Gas Cylinder DoT
Incendiary Missile + Incendiary Missile DoT
Immolate
Scorch DoT
Flame Sweep
Searing Wave
Firefall (from Meteor Brawler)

Doesn't work on:

Rapid Shots
Rail Shot
Shatter Slug
Shoulder Cannon
Deadly Onslaught
Electro Dart
Carbonize
Jet Charge


Republic
Quote:
Battle Focus increases all elemental and kinetic attacks critical chance by 100%.
It works on:

Shockstrike (Initial Elemental hit not the second hit which is Kinetic)
Ion Pulse
Plasma Cell DoT
Incendiary Round + Incendiary Round DoT
Plasma Flare
Plasmatize DoT
Explosive Surge
Ion Wave

Doesn't work on:

Hammer Shot
High Impact Bolt
Flak Shell (Kinetic damage but no autocrit)
Shoulder Cannon (Kinetic damage but no autocrit)
Artillery Blitz (half the hits are Elemental and half are Kinetic like Shockstrike but no autocrits)
Cryo Grenade
Neural Surge
Storm (Kinetic damage but no autocrit)
Ionfall (from Meteor Brawler, Elemental damage but no autocrit)


Conclusions

  • Superheated Fuel has two conflicting tooltips with the Imperial version being the most correct when compared with the effects granted.

    I believe the tactical and effects were created while only thinking about the Imperial faction because Flame is not a real damage type in the game so there is no equivalent single word that covers the mirror abilities on Republic and using the real damage type label of Elemental raises exceptions as you can see from the list. Kinetic was also mentioned on the Republic tooltip and is completely false.

  • The 6pc Meteor Brawler bonus of Firefall / Ionfall is made to autocrit by the Superheated Fuel tactical on the Imperial faction but not the Republic faction.

    Apart from that, the effects of the tactical are identical.


Hopefully

  • The autocrit of Firefall by Superheated Fuel is disabled on the Imperial faction as Ionfall is on the Republic one. It has been a joke since launch how much cheap and massive damage it deals, with autocritting being a major cause.

  • The tooltip gets changed to be equally accurate for both, something along the lines of...

    Quote:
    Explosive Fuel increases Elemental attacks critical chance by 100% except Firefall and Deadly Onslaught.
    Quote:
    Battle Focus increases Elemental attacks critical chance by 100% except Ionfall and Artillery Blitz.
Hotwired

Niman, Tomb of Freedon Nadd, The Red Eclipse, Darth Malgus

2011 - The Immortals, The Lumberjacks, Nano, Not Good Enough, Disciples of Babylon, Salt Miners - 2018

Stncold's Avatar


Stncold
01.15.2020 , 07:56 PM | #9
Good ol BW. Anytime Lightning/TK is in a good spot it gets nerfed the first patch while mercs got to stay stupid for an entire expansion. Also lol at nerfing it before deception gets nerfed and not even nerfing the real problem with concealment. Even better in order to nerf lightning they're going to make madness unplayable and mess with corruption's survivability in this burst meta.

Don't worry though BW. Somehow Blizzard manages to be even more incompetent than yall.
RIP The Fatman.

FridgeLM's Avatar


FridgeLM
01.15.2020 , 08:32 PM | #10
Quote: Originally Posted by EricMusco View Post
Powertech
  • Reduced Meteor Brawler Firefall damage by 25%
    • Dev note: Meteor Brawler’s Firefall affect was doing more burst damage than intended overall and so it is being reduced.
You're fixing the wrong issue. The real problem is the Superheated Fuel tactical outperforms all others in all situations for 2/3 specs and contributes massively to Firefall's damage because of the guaranteed crit and absurd surge it grants.
<Death and Taxes>