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Customizable voices


Sacrumana's Avatar


Sacrumana
09.18.2019 , 10:49 PM | #1
I've been playing this game on and off since 2011 and the main feature I'd always wanted to have put in since the beginning would be an option to have different voices eg all classes have 6 different options for voices or so.
It's just always felt awkward going into fps and even though you are a twi'lek and there's a sith pureblood and ur both sith warriors, you both have the EXACT same voice.

Darkemace's Avatar


Darkemace
09.19.2019 , 02:00 AM | #2
The game has hundreds of hours of recorded voice for each class. I seriously doubt they have the budget to rerecord all possible in game conversations just to create new voice packs.

TonyTricicolo's Avatar


TonyTricicolo
09.19.2019 , 03:15 AM | #3
Quote: Originally Posted by Sacrumana View Post
I've been playing this game on and off since 2011 and the main feature I'd always wanted to have put in since the beginning would be an option to have different voices eg all classes have 6 different options for voices or so.
It's just always felt awkward going into fps and even though you are a twi'lek and there's a sith pureblood and ur both sith warriors, you both have the EXACT same voice.
TLDR: If budget wasn't a factor, It would be safe to assume we'd have more voice options.

Interesting. I agree to an extent, but we first have to commend the quality of the choice of actor and their performance. All 16 did stellar jobs. The voice fits the character. Both male and female versions work well. Trooper had that sort of patriotic tone, Smuggler sounded like it was skootching with people, BH's was gruff. IA's was obedient. etc. Now that all worked well if you played them like that. When you take into account the different species and like you mentioned, multiple people with the same class with distinctly different looks sounding exactly alike, then you just have to suspend reality for moment and just let it slide. Although you have a choice of character appearance customization, think of it like you're playing the movie version of what Bioware wants it to be.

Let's play a lil and pretend that every single storyline was done with every voice actor, then I'd make an Imperial Agent with the male smuggler voice. Does it fit the class? Meh, maybe not, but I love that voice though. I'm American so I'm partial to that sound, accent, and delivery of it. Empire classes have that British English tone to them which is unnatural to my ears because I'm not as accustomed to it. Lore wise, that accent is native to the core worlds. It's also associated with the upper class. (Jyn Urso; Rogue One as reference) Behind the scenes, George Lucas gave the Empire elements of 1940's Nazi party. Then again, this is a few thousand years before the trilogies so Bioware has artistic liberties when designing their time periods.
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Rolodome's Avatar


Rolodome
09.19.2019 , 03:37 AM | #4
I think a pitch slider would help (and could be relatively cheap and easy to implement, provided there isn't some unnecessarily insane and fascinating nightmare realm method of implementation that was used for voices). I wouldn't care if it winds up sounding goofy at extremes, like in Sims 4. Just give us some variety. Maybe give a pitch slider option for companions as well.
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Deshiel's Avatar


Deshiel
09.19.2019 , 03:46 AM | #5
This is something I though about myself and me having audio editing and sound designing skills realy helped to produce a reasonable cost free solution to have this enabled.

swtor's sound team can assign pitch slider modulation to the voices as slider presets (kinda like you select eye color and hairstyle) The pitch modulation would make your voice more husky or lighter. This is actualy very helpful when building a character that is either body type 1 or 3-4. It enables you to give them a matching voice for thier build.

here's an example https://soundcloud.com/deshiel/swtor...arison/s-AMNE2

Rolodome's Avatar


Rolodome
09.19.2019 , 04:18 AM | #6
Quote: Originally Posted by Deshiel View Post
This is something I though about myself and me having audio editing and sound designing skills realy helped to produce a reasonable cost free solution to have this enabled.

swtor's sound team can assign pitch slider modulation to the voices as slider presets (kinda like you select eye color and hairstyle) The pitch modulation would make your voice more husky or lighter. This is actualy very helpful when building a character that is either body type 1 or 3-4. It enables you to give them a matching voice for thier build.

here's an example https://soundcloud.com/deshiel/swtor...arison/s-AMNE2
That sounds awesome! Really gives it a different tone/feel.
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TonyTricicolo's Avatar


TonyTricicolo
09.19.2019 , 04:54 AM | #7
Quote: Originally Posted by Deshiel View Post
This is something I though about myself and me having audio editing and sound designing skills realy helped to produce a reasonable cost free solution to have this enabled.

swtor's sound team can assign pitch slider modulation to the voices as slider presets (kinda like you select eye color and hairstyle) The pitch modulation would make your voice more husky or lighter. This is actualy very helpful when building a character that is either body type 1 or 3-4. It enables you to give them a matching voice for thier build.

here's an example https://soundcloud.com/deshiel/swtor...arison/s-AMNE2
Wow, the slight change made a big difference. I'd like to add that our voices change when we wear some helmets. Leads me to believe they can tweek voices if they wanted to.
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Deshiel's Avatar


Deshiel
09.19.2019 , 05:17 AM | #8
Quote: Originally Posted by TonyTricicolo View Post
Wow, the slight change made a big difference. I'd like to add that our voices change when we wear some helmets. Leads me to believe they can tweek voices if they wanted to.
They can attach a pitch modulator in the same way they attach helmet voice modulator or holo talk.
So they don't even have to rerecord anything.

TonyTricicolo's Avatar


TonyTricicolo
09.19.2019 , 05:55 AM | #9
Quote: Originally Posted by Deshiel View Post
They can attach a pitch modulator in the same way they attach helmet voice modulator or holo talk.
So they don't even have to rerecord anything.
They should hire you! At the very least try PMing Eric with your demo. Doesn't hurt to bring attention to it. Who knows? We may all end up being in your debt for creating something this ingenious.
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SteveTheCynic's Avatar


SteveTheCynic
09.19.2019 , 09:39 AM | #10
Quote: Originally Posted by Deshiel View Post
This is something I though about myself and me having audio editing and sound designing skills realy helped to produce a reasonable cost free solution to have this enabled.

swtor's sound team can assign pitch slider modulation to the voices as slider presets (kinda like you select eye color and hairstyle) The pitch modulation would make your voice more husky or lighter. This is actualy very helpful when building a character that is either body type 1 or 3-4. It enables you to give them a matching voice for thier build.

here's an example https://soundcloud.com/deshiel/swtor...arison/s-AMNE2
I haven't listened to the sample, but is it something that can be done in real-time, as the sound is playing, without causing a significant delay? (Note: I'm willing to believe that it is, but it's worth asking the question.)
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