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Warzone Date Change and 5.6 Details

STAR WARS: The Old Republic > English > General Discussion
Warzone Date Change and 5.6 Details
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PennyAnn's Avatar


PennyAnn
11.16.2017 , 06:09 PM | #81
Quote: Originally Posted by Tsillah View Post
That is your choice.

They are only devaluated by half if you choose not to spend them before 5.6 comes out, because the prices aren't doubled yet. Add to that, that they announced this ahead of time and people have been given the chance to hoard unopened crates to be opened when 5.6 hits and I'm thinking it's really not as bad as you want to make it sound now.
Except that it isn't really our choice. In order to spend them, you have to have the gear tokens to upgrade. If I'm grinding UCs on various characters and stacking them with the knowledge that they become legacy wide and able to be spent by the characters that have the gear tokens to exchange with them, I'm now out of luck (or well, out of half of my "luck").

Suddenly all of that time and effort is going to be cut in half because they can't add in a perk without making it cost something to the people who have stuck by this game and continue to play it. While it's a small favor to at least know this a little bit ahead of time, it's still something they could solve for those who have been playing the game the way they want us to (and putting up with the utterly dreadful state of PvP), and will suffer a 50% decrease in the value of that effort unless the circumstances are just right.

That just seems needlessly unfortunate, and reduces the overall benefit of something that could have been a nice QoL update, but now will be shadowed by this side effect of having to "make room" for disintegration values at the cost of devaluing a player's previous effort. It's lazy.
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DanNV's Avatar


DanNV
11.16.2017 , 06:41 PM | #82
Quote: Originally Posted by PennyAnn View Post
Except that it isn't really our choice. In order to spend them, you have to have the gear tokens to upgrade. If I'm grinding UCs on various characters and stacking them with the knowledge that they become legacy wide and able to be spent by the characters that have the gear tokens to exchange with them, I'm now out of luck (or well, out of half of my "luck").

Suddenly all of that time and effort is going to be cut in half because they can't add in a perk without making it cost something to the people who have stuck by this game and continue to play it. While it's a small favor to at least know this a little bit ahead of time, it's still something they could solve for those who have been playing the game the way they want us to (and putting up with the utterly dreadful state of PvP), and will suffer a 50% decrease in the value of that effort unless the circumstances are just right.

That just seems needlessly unfortunate, and reduces the overall benefit of something that could have been a nice QoL update, but now will be shadowed by this side effect of having to "make room" for disintegration values at the cost of devaluing a player's previous effort. It's lazy.
Said way better than what I had planned to say.

It does make me wonder exactly how low the disintegration values are going to be. If it takes 10 or 20 disintegrated pieces to get one, they've screwed up yet again.

It's been well over 2 years since EA did anything with this game that didn't involve abusing that poor pooch.
Quote: Originally Posted by Rion_Starkiller View Post
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PennyAnn's Avatar


PennyAnn
11.16.2017 , 07:11 PM | #83
Quote: Originally Posted by DanNV View Post
Said way better than what I had planned to say.

It does make me wonder exactly how low the disintegration values are going to be. If it takes 10 or 20 disintegrated pieces to get one, they've screwed up yet again.

It's been well over 2 years since EA did anything with this game that didn't involve abusing that poor pooch.
Thanks, Dan!

I am guessing they are going to be much, much lower than we'd like. I'd be willing to bet most of my in-game credits on that being the case, in fact. They traditionally low-ball these things because they always, always fear people getting gear "too fast". At this point in time in this expansion (nearly a year old now), this should not be a factor that they concern themselves with, honestly.

But, doing a little math mixed with speculation:
Current Gemini MK-5 pieces cost (in UCs)
Mainhand/Offhand weapon at 324 (648)
Right side pieces = 270 (548)
Left side pieces = 216 (432)
(These will all be doubled after the patch to the amount indicated in brackets)

They needed disintegration amounts for the following gear levels:
230 (blue + purple), 234 (blue + purple), 236 (gold), 240 (blue + purple), 242 (gold), & 246 (blue + purple)

They quite likely also added in a disintegration value for 248 in line with the above, even though people likely won't disintegrate 248s apart from accidently.

It will really depend on how many of each gear piece they intend for you to disintegrate in order to earn enough UCs to purchase an upgraded piece.

But with the PvP Daily being 10 UCs (anywhere from 2-4 matches, and will soon be 20 UCs), I am willing to bet that none of the disintegrations will even give you double digit UCs each. As it stands, you will have to do a month's worth of Daily PvP matches to upgrade an Offhand or Mainhand weapon, alone (pretty much the same as it is now - 32.4 daily PvP rewards equals upgrade to MH or OH). So that kind of gives you an idea of the value they are putting on these in terms of PvP effort. Disintegrating is much less effort, so I'd expect the value you get back for it to be much, much lower. Again, speculation... but based on their current set-up.

I hope I'm wrong, but I'm also basing this speculation on the fact that 100% of the time Bioware announces things like this, gets us excited at the possibility of it NOT being a drag anymore, it still mostly is. It moves the needle, but not by very much at all in the end.

This is why sacrificing 50% of the current UCs you've earned is a real stab in the back in exchange for this. It's very likely going to be a complete lose/lose.

(Edited to add: but I hope I'm totally wrong)
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SmartAbyss's Avatar


SmartAbyss
11.16.2017 , 07:23 PM | #84
Quote: Originally Posted by EricMusco View Post
To the first part of your question, it is giving you UC instead of CXP, not Command Tokens, so that is not impacted. I do not believe there is a choice on what items break down into but a general rule is stuff with stats breaks down to UC, everything else is CXP. There may be exceptions but I believe that was the guiding principle.

There is no longer a cap on UC because it isn't actually tracked via the currency tab any longer. It is now a stackable bind on legacy token in your inventory (allowing you to move it across characters).

Also related to that is UC costs and accrual. Costs for all items via UC will be doubled in 5.6, BUT, everywhere you previously gained UC (Warzones, Missions, Ops) will also double. This totally breaks even, there is no change to current rates for gaining and spending UC. The team set those numbers higher to be able to get the values for breaking down items from Galactic Command in place.

-eric
Hey Eric, thanks for the update. On behalf of the small yet eager 16m community - do you think it'd be possible for you to adjust the component drops for 16m NIM clears? Both rewarding those who clear them, and also giving that extra incentive to clear them. In case the dev team has concerns over this, bear in mind that very few groups clear the Apex (currently 100 components) bosses, so this change only impacts a small part of the playerbase. Nevertheless, it's a simple and easy update to components that I can't see a compelling reason to not include in 5.6.

Hope this reaches you.

My regards,
Glor
Glor
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Holocron's Avatar


Holocron
11.16.2017 , 07:36 PM | #85
Quote: Originally Posted by PennyAnn View Post
Thanks, Dan!

I am guessing they are going to be much, much lower than we'd like. I'd be willing to bet most of my in-game credits on that being the case, in fact. They traditionally low-ball these things because they always, always fear people getting gear "too fast". At this point in time in this expansion (nearly a year old now), this should not be a factor that they concern themselves with, honestly.

But, doing a little math mixed with speculation:
Current Gemini MK-5 pieces cost (in UCs)
Mainhand/Offhand weapon at 324 (648)
Right side pieces = 270 (548)
Left side pieces = 216 (432)
(These will all be doubled after the patch to the amount indicated in brackets)

They needed disintegration amounts for the following gear levels:
230 (blue + purple), 234 (blue + purple), 236 (gold), 240 (blue + purple), 242 (gold), & 246 (blue + purple)

They quite likely also added in a disintegration value for 248 in line with the above, even though people likely won't disintegrate 248s apart from accidently.

It will really depend on how many of each gear piece they intend for you to disintegrate in order to earn enough UCs to purchase an upgraded piece.

But with the PvP Daily being 10 UCs (anywhere from 2-4 matches, and will soon be 20 UCs), I am willing to bet that none of the disintegrations will even give you double digit UCs each. As it stands, you will have to do a month's worth of Daily PvP matches to upgrade an Offhand or Mainhand weapon, alone (pretty much the same as it is now - 32.4 daily PvP rewards equals upgrade to MH or OH). So that kind of gives you an idea of the value they are putting on these in terms of PvP effort. Disintegrating is much less effort, so I'd expect the value you get back for it to be much, much lower. Again, speculation... but based on their current set-up.

I hope I'm wrong, but I'm also basing this speculation on the fact that 100% of the time Bioware announces things like this, gets us excited at the possibility of it NOT being a drag anymore, it still mostly is. It moves the needle, but not by very much at all in the end.

This is why sacrificing 50% of the current UCs you've earned is a real stab in the back in exchange for this. It's very likely going to be a complete lose/lose.

(Edited to add: but I hope I'm totally wrong)
They are adjusting the carrot so that we still chase it, but without giving us any real ability to get closer to it. It's just like EA reducing the cost of the hero's in BF2, but also reducing payouts, so the unGodly amount of time to obtain still applies.

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dscount's Avatar


dscount
11.16.2017 , 07:42 PM | #86
@Eric - Can you please publish (Like week+ before patch notes) the disintegration rate for each item?

I'm not going to lie - this determines if I waste another month with this game or say thanks for the name clean up and go inactive for a bit. I agree with PennyAnn and others that the ratio changes sort of shaft us folks with UC's already. Coupled with the "If" the conversion ratio is horrible then you all didn't really make a "QoL" improvement that actually improves anything.

Suggestion: Double all UC's we have in hand now during conversion to Legacy Bound. Doing the slight of the hand devaluation of existing and then double cost for purchasing is just smoke and mirrors. You guys almost look too blatantly trying to shaft us in this news so I hope you have GOOD news some place. Too many vague details lately that look like lies (See 4 characters to 300 - oh wait we meant 4 different. OR West Coast Region, East Coast Region servers - oh wait we meant same location different region servers).
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PennyAnn's Avatar


PennyAnn
11.16.2017 , 07:43 PM | #87
Quote: Originally Posted by Holocron View Post
They are adjusting the carrot so that we still chase it, but without giving us any real ability to get closer to it. It's just like EA reducing the cost of the hero's in BF2, but also reducing payouts, so the unGodly amount of time to obtain still applies.

"Here look at this shiny ball!" - Dev Team
But they are also making you regurgitate half of the carrots you actually managed to snag during the last few months on top of that. It's even worse than the little "oh we're making it easier, except we're not" dance that they normally do. It now involves a punch in the gut on top.
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Holocron's Avatar


Holocron
11.16.2017 , 07:46 PM | #88
Quote: Originally Posted by PennyAnn View Post
But they are also making you regurgitate half of the carrots you actually managed to snag during the last few months on top of that. It's even worse than the little "oh we're making it easier, except we're not" dance that they normally do. It now involves a punch in the gut on top.
Welcome to SWTOR 2017? lol.

I feel your pain though. I just wish our pleas didn't fall on deaf ears.

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DanNV's Avatar


DanNV
11.16.2017 , 07:54 PM | #89
Quote: Originally Posted by PennyAnn View Post
But they are also making you regurgitate half of the carrots you actually managed to snag during the last few months on top of that. It's even worse than the little "oh we're making it easier, except we're not" dance that they normally do. It now involves a punch in the gut on top.
Yep. And I expect your math above is probably right, if not a bit generous. We'll know it's really bad if they refuse to announce the numbers well ahead. (Just like they did with the prices for gold comp gifts.)
Quote: Originally Posted by Rion_Starkiller View Post
Devs gambled everything on GC RNG, but they didn't even get green loot.
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DanNV's Avatar


DanNV
11.16.2017 , 07:56 PM | #90
Quote: Originally Posted by Holocron View Post
Welcome to SWTOR 2017? lol.

I feel your pain though. I just wish our pleas didn't fall on deaf ears.
And that is why I am playing ESO 5 or more nights a week instead of playing SWTOR other than to raid and why i am now a monthly sub, I can stop as soon as I want.
Quote: Originally Posted by Rion_Starkiller View Post
Devs gambled everything on GC RNG, but they didn't even get green loot.
REGULATORS