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6.0.2 all crafting and gathering max for one character

STAR WARS: The Old Republic > English > Crew Skills
6.0.2 all crafting and gathering max for one character

zachiscoo's Avatar


zachiscoo
01.21.2020 , 09:38 AM | #1
Is it possible to have my main character max all the skills? Can I unlearn a skill and keep progress for later? Or do I have to make several characters to be able to do many things?

SpaghMonst's Avatar


SpaghMonst
01.21.2020 , 09:50 AM | #2
You get 3 skills.

If you unlearn one and learn another, all progress on the unlearned one is gone.

I think if you max it and remove it, it would count for the achievement, but that's it. You'd have to start over if you wanted it back.

If you really want all skills maxed, you need multiple characters.

zachiscoo's Avatar


zachiscoo
01.21.2020 , 10:54 AM | #3
Feels bad man But thanks for the clarification

SteveTheCynic's Avatar


SteveTheCynic
01.21.2020 , 11:06 AM | #4
Quote: Originally Posted by SpaghMonst View Post
If you unlearn one and learn another, all progress on the unlearned one is gone.
Not just the progress. You also lose (if it's a crafting skill) all schematics that the character learned.
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Void_Singer's Avatar


Void_Singer
01.21.2020 , 01:54 PM | #5
you also lose the onslaught unlock if you retrain

Here's a list of most sensible Crew Skil Setups (others possible, but usually very inefficient)
  • Basic Artifice
    • Artifice
    • Archaeology
    • Treasure Hunting
  • Basic Armormech
    • Amormech
    • Scavenging
    • Underworld Trading
      • Advanced Substitute Slicing if UWT is covered elswhere
  • Basic Armstech
    • Armstech
    • Scavenging
    • Investigation
  • Basic BioChem
    • Biochem
    • Bioanalysis
    • Diplomacy
  • Basic Cybertech
    • Cybertech
    • Scavenging
    • Underworld Trading
  • Basic Synthweaing
    • Synthweaving
    • Archaeology
    • Underworld Trading
      • Advanced Substitute Slicing if UWT is covered elswhere
  • Basic Harvest
    • Archaeology
    • Bioanalysis
    • Scavenging
  • Basic Non-Crafter / Raid Pro
    • Biochem
    • Slicing
    • Any other Crew Skill

The reasoning is all crafts require the Gather skill mats in regular quantities, so you never trade it out. You never trade out a Missions skill if it's the only one of it's kind (because you lose access), but slicing is a good replacement in some skills that make heavy use of it. Harvesters can collect a ton of mats from an area by covering all the basic skills (slicing is ignored because slice nodes don't give mats), and Non Crafters can level Biochem to take advantage of reusables like medpacs, stims, and adrenals, and pick up a bit of free cash from lockboxes and having a utility gather skill for FP mechanics, or selling off harvests

You can cover all skills with 6 Alts (first 6 sets, use advanced substitution where noted), and it can be very helpful to have a pure gather alt (and a second one on the opposite faction, for harvesting Balmorra)
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