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** BIOWARE Response Needed for Game-breaking Ilum Bug **

STAR WARS: The Old Republic > English > PvP
** BIOWARE Response Needed for Game-breaking Ilum Bug **
First BioWare Post First BioWare Post

iambeastx's Avatar


iambeastx
02.07.2012 , 09:12 AM | #21
It ''seems'' to be either:

A: A max amount of 'tagged' (will give valor when killed) players at one time. ie: do a run through, aoe taunt, aoe attacks/stuns etc etc then activate defences and try to escape alive will only allow a max number of 'tagged' players.

B: A huge increase in 'cannot kill the same player again' cooldown.

C: A large increase in the immunity to giving valor after death cooldown.

D: Some weird bug inducing combination of the above.

Dying does help 'reset' these valor cool-downs BUT i have noticed i get valor from people i definitely did not 'aggress' after my death (i was at back of pack waiting for grid to load first and i see multiple valor awards appearing).
All my life i wanted to be someone, now i know i should have been more specific.

Bloodylittle's Avatar


Bloodylittle
02.07.2012 , 09:14 AM | #22
IMO...it's just Bioware's plan to shut down Ilum because they are clueless and want to focus on instanced pvp/pve...sound familiar?
<3

AidenPryde's Avatar


AidenPryde
02.07.2012 , 09:14 AM | #23
Quote: Originally Posted by iambeastx View Post
It ''seems'' to be either:

A: A max amount of 'tagged' (will give valor when killed) players at one time. ie: do a run through, aoe taunt, aoe attacks/stuns etc etc then activate defences and try to escape alive will only allow a max number of 'tagged' players.

B: A huge increase in 'cannot kill the same player again' cooldown.

C: A large increase in the immunity to giving valor after death cooldown.

D: Some weird bug inducing combination of the above.

Dying does help 'reset' these valor cool-downs BUT i have noticed i get valor from people i definitely did not 'aggress' after my death (i was at back of pack waiting for grid to load first and i see multiple valor awards appearing).
So basically they WANT us to kill trade?

That is sure what it sounds like if your last paragraph is accurate.
Through passion, I gain strength.
Through strength, I gain power.
Through Power, I gain victory.
Through victory, my chains are broken.

Desking's Avatar


Desking
02.07.2012 , 09:14 AM | #24
Quote: Originally Posted by AidenPryde View Post
Any idea how long they were alive before they died? I would think if you killed one at Central that he was alive at least for a minute.
Don't know mate, i logged in just about 20 minutes ago and after gathering the quests in the imperial fleet went straight to ilum.

I was wandering alone to try and catch some pubs far from the usual zerg. But again of around 5 o 6 different solo kills getting no credit is a bit strange.

Funny thing i got +90 valor from a kill but the quest tracker is at 0/30

Hex Droid server Eu

Starbuckx's Avatar


Starbuckx
02.07.2012 , 09:16 AM | #25
Quote: Originally Posted by iambeastx View Post
It ''seems'' to be either:

A: A max amount of 'tagged' (will give valor when killed) players at one time. ie: do a run through, aoe taunt, aoe attacks/stuns etc etc then activate defences and try to escape alive will only allow a max number of 'tagged' players.

B: A huge increase in 'cannot kill the same player again' cooldown.

C: A large increase in the immunity to giving valor after death cooldown.

D: Some weird bug inducing combination of the above.

Dying does help 'reset' these valor cool-downs BUT i have noticed i get valor from people i definitely did not 'aggress' after my death (i was at back of pack waiting for grid to load first and i see multiple valor awards appearing).
Some nice details...if they are try they have gone too far.
I play a Maruader, I hardly get to tag anything anyway, I'm not going to spend 5 hours trying to get my daily done...I'll just have to give up on Illum completely.

Kurthos's Avatar


Kurthos
02.07.2012 , 09:16 AM | #26
We just had this issue occur on Nadd's Sarcophagus. This is the second time this has happened on our server. The first time it only happened on our server unless someone could confirm it happening earlier.

We were able to get credit until approximately 6:30 AM PST. From 4:30 AM PST to 6:30 AM PST several guildies were able to complete their quest and receive valor.


PLEASE LIST WHAT SERVER YOU ARE ON IF YOU ARE EXPERIENCING THIS ISSUE


TL; DR - This only happened to the Nadd's Sarcophagus server. The last time it happened was on 1/30/12 and lasted around 14 hours.


EDIT Thread from 1/30/12 for reference

evilbond's Avatar


evilbond
02.07.2012 , 09:17 AM | #27
/signed 1.5 hour in ilum and only 60/150 on weekly quest, atleast i managed to do daily i guess!

sleightly's Avatar


sleightly
02.07.2012 , 09:18 AM | #28
It's dead, Jim.
When your play time runs out, you will no longer be able to play.
Lucky Tortanic survivor. Went in with the ship but found a piece of driftwood with the cancel button on it.

Bedus's Avatar


Bedus
02.07.2012 , 09:18 AM | #29
Quote: Originally Posted by Zaodon View Post
"Kills in Ilum not counting towards daily/weekly PvP missions as of patch 1.1.2."

We need a BioWare response to this issue.
Dunno what you talk about, just finished my daily and weekly q on Ilum, no problem at all

Kurthos's Avatar


Kurthos
02.07.2012 , 09:19 AM | #30
Also please note that this bug occurred before this mornings patch. It doesn't have anything to do with the valor exploit.