PhilD Posted November 22, 2013 Share Posted November 22, 2013 The other night my guild was doing a Dread Fortress Story Mode run, the first for several of us, but many had done it several times. When we got to the Draxus fight, there appeared to be a bug, but I haven't seen anyone else mention it or anything in the bug reports so I wanted to check here before submitting a report. Basically, we managed all the waves of adds just fine, and had Draxus down to about 48% health before he disappeared after wave 5. We got to wave 9, and Draxus did not appear -- just the Guardians and other adds in that wave. AFTER we cleared them, Draxus re-appeared, already enraged, and insta-killed the entire raid. This happened 5 times before we decided to call it for the night. It's not a matter of timing -- all the SM videos I've watched have shown the entire fight taking about 9-9.5 minutes on average, and we were well within that zone. It just appeared to be that he wasn't spawning at the proper time in the last wave, then coming back enraged. Has anyone else encountered this? Link to comment Share on other sites More sharing options...
JMagee Posted November 22, 2013 Share Posted November 22, 2013 The other night my guild was doing a Dread Fortress Story Mode run, the first for several of us, but many had done it several times. When we got to the Draxus fight, there appeared to be a bug, but I haven't seen anyone else mention it or anything in the bug reports so I wanted to check here before submitting a report. Basically, we managed all the waves of adds just fine, and had Draxus down to about 48% health before he disappeared after wave 5. We got to wave 9, and Draxus did not appear -- just the Guardians and other adds in that wave. AFTER we cleared them, Draxus re-appeared, already enraged, and insta-killed the entire raid. This happened 5 times before we decided to call it for the night. It's not a matter of timing -- all the SM videos I've watched have shown the entire fight taking about 9-9.5 minutes on average, and we were well within that zone. It just appeared to be that he wasn't spawning at the proper time in the last wave, then coming back enraged. Has anyone else encountered this? I have not seen this behavior personally, and I don't remember if the SM burn down progression of Draxus is any different, but for HM at least, 48% health after wave 5 is really high. By the time he takes off for the 3rd time, he should be around 20%. I don't know necessarily what is triggering him taking off at 48% (maybe there's some sort of encounter time lift off proc) as well but he should be way lower in health by then. So my guess is those health percentages (for some odd, unexplainable reason) are what could be altering the final phase. Link to comment Share on other sites More sharing options...
dakisback Posted November 22, 2013 Share Posted November 22, 2013 You need to focus the boss before the adds die. Kill mass affliction adds/dismantlers ignore rest, burn boss till he flies away and then kill adds. Link to comment Share on other sites More sharing options...
Kaidensareno Posted November 22, 2013 Share Posted November 22, 2013 Like others have said, you should be leaving an add up every so often (usually the shield ones) and throw all DPS on the boss to get him down before he leaves so he doesn't get a chance to hit the enrage timer. Link to comment Share on other sites More sharing options...
Falver Posted November 22, 2013 Share Posted November 22, 2013 Leave an add up in wave 3 and 5 to burn the boss. The boss should be ~20% at the end of wave 5. Link to comment Share on other sites More sharing options...
bdatt Posted November 22, 2013 Share Posted November 22, 2013 The first time we tried this we hit enrage, but he still came down with wave 9. So I agree with earlier posts that either a) you're advancing add waves before doing maximal damage to the boss or b) your dps is low and a timed mechanic is happening before a % health mechanic. That explains the enrage, not sure of the issue with him waiting until wave 9 adds are dead. Wave 3 is the wave where you have to consciously keep an add alive. I usually mark one (left add on west side). I say consciously because he'll keep damaging folks while you burn boss. The other reason to do this on wave 3 is that wave 4 has the dismantlers, which would get crazy with the boss still up, especially in HM. Keeping wave 5 adds alive and burning boss should be obvious because of the bulwarks. No reason to kill them before boss since they do no damage. Link to comment Share on other sites More sharing options...
Ardarell_Solo Posted November 25, 2013 Share Posted November 25, 2013 Yeah we had the exact same thing as OP happen in an SM twink raid. Link to comment Share on other sites More sharing options...
Recommended Posts