Zaragosa Posted February 22, 2012 Share Posted February 22, 2012 At level 400 Biochem; is it worthwhile to make the level 49 implants (best you can learn without a drop), reverse eng those... will you eventually receive one that is equal or near equal to that you can purchase with daily commendations? Link to comment Share on other sites More sharing options...
livnthedream Posted February 22, 2012 Share Posted February 22, 2012 yes, sorc/sage bis is crafted. Link to comment Share on other sites More sharing options...
Belbullab Posted February 22, 2012 Share Posted February 22, 2012 the bis one is from a looted schem tho rite? Link to comment Share on other sites More sharing options...
ZNICK Posted February 22, 2012 Share Posted February 22, 2012 (edited) I sell the poop out of them... people that do dailys want to spend their comms on chests, legs, etc.. They sell real well, at least on my server. It's much easier to spend 40k than do dailies. Z Edited February 22, 2012 by ZNICK Link to comment Share on other sites More sharing options...
Ironcleaver Posted February 22, 2012 Share Posted February 22, 2012 Which Schems are concitered BiS? I only ask because I've only played a tank and know little what other classes are looking for, let alone what they conciter BiS. (here or pm is fine and appreciated) Link to comment Share on other sites More sharing options...
LordQbical Posted February 22, 2012 Share Posted February 22, 2012 I have been RE'ing some level 49's and haven't gotten much in return at all. Having them crit and getting an aug slot has been my best result thus far. Hopefully RE'ing these will pay off soon though how much do you guys usually sell your implants for? Link to comment Share on other sites More sharing options...
Ironcleaver Posted February 22, 2012 Share Posted February 22, 2012 My price for purple Implants... Level 45s for 15k / 30k Crit Level 49s for 25k / 35k Crit I've tried higher prices but the above seems to be the spot where a few will sell every day or two. If I go any lower, it wouldn't be worth my time; barly is as it currently stands. The other hand, my armormech, I sell level 49 purples for 40k each / 75k crit and they move well. Link to comment Share on other sites More sharing options...
acmintz Posted February 22, 2012 Share Posted February 22, 2012 i would love to sell implants but it seems that my RE is bugged because after around 80 RE on green implants i haven't learned a single blue... Link to comment Share on other sites More sharing options...
Aluo Posted February 22, 2012 Share Posted February 22, 2012 Yes. What you want to do is keep crafting the epic 49 recipe you RE tell it crits. When it crits you get an augment socket that you can put a +28 stat bonus of your choice. This makes your level 49 recipe better then Columi T2. You can sell them for about 35-45k depending on what recipe you are selling, and the demand for it. HERE IS THE REASON YOU WANT IT HOWEVER! When you get the recipe to craft Columi (T2) itself, you repeat this crafting again tell you crit and put an augment into it. Now you have an implant that is better then Rakata T3 that you can sell on the AH. On average I sell my Columi with an Augment slot for about 450k a pop. ( Yes I have millions ) That issue you will need to overcome to make those Columi however is that fact that the recipes only drop in EV and KP. What mode doesn't matter. Hope this helps. Link to comment Share on other sites More sharing options...
Zaragosa Posted February 23, 2012 Author Share Posted February 23, 2012 So in a nutshell; craft level 49 green implants, RE them to get a blue recipe, then continue making these and REing those blues untill you get the purple recipe? At this point, make the purples and RE those until you get a crit... implant with an augment slot and sell those on GTN, or keep for your own usage? All above is a question not a statement... ty in advance Link to comment Share on other sites More sharing options...
Ironcleaver Posted February 23, 2012 Share Posted February 23, 2012 So in a nutshell; craft level 49 green implants, RE them to get a blue recipe, then continue making these and REing those blues untill you get the purple recipe? At this point, make the purples and RE those until you get a crit... implant with an augment slot and sell those on GTN, or keep for your own usage? All above is a question not a statement... ty in advance All of that but once I get the purple schematic I'll go ahead and craft 15 to 25 of them in hopes I get 2 or 4 of them mastercrafted - the rest is sold on the market. If they sell at an okay rate, I'll make more and sell them for the same price. Those I crit I keep for myself or guildmates, if they do not want anymore then those too, go on the market. Link to comment Share on other sites More sharing options...
ZudetGambeous Posted February 23, 2012 Share Posted February 23, 2012 you guys have some really poor economies... the purple implants with an augment slot (mastercraft) are currently the best implants you can get. They are better then the columi dropped schematics and they are better then the daily rakata implants. The non-critted ones usually sell for 70-80k on my server and the crit ones go for 250-300k. (The above data is for the Willpower implant, that's the only one I use and sell so I can't speak for the others, but i'm assuming they are similar.) Link to comment Share on other sites More sharing options...
pleaseuseme Posted February 23, 2012 Share Posted February 23, 2012 You're economy is poor as welll. On my sever, The Swiftusre, regular columi go for 200-350k depending on which one it is and 750-1.5 million for crits. They are bis for everyone and sell quickly. Link to comment Share on other sites More sharing options...
EthicsGradient Posted February 23, 2012 Share Posted February 23, 2012 You're economy is poor as welll. On my sever, The Swiftusre, regular columi go for 200-350k depending on which one it is and 750-1.5 million for crits. They are bis for everyone and sell quickly. Actually crits of the 49 purple implants/earpieces are BiS for quite a few ACs/specs. The Veracity implants for tanks for example. Most people don't realise that though, which is reflected in their sell price. Still, you can make 1-200k easily from them without needing materials dropped in Ops. Link to comment Share on other sites More sharing options...
Wookieenator Posted February 23, 2012 Share Posted February 23, 2012 hmm well i just RE my columi weaponmaster implants and those seem to sell the highest and also have better stats than anything else Link to comment Share on other sites More sharing options...
Darth_Gao_Gao Posted February 23, 2012 Share Posted February 23, 2012 on my server, at least within the reflex implant line, 49 purples go for 50-70k, with their respective mastercrafts going for anywhere from 150-250k. blue 49's with augment slots go for 25k easy. Link to comment Share on other sites More sharing options...
EthicsGradient Posted February 23, 2012 Share Posted February 23, 2012 Yeah the Columi ones sell well, but they aren't often the best. The 49 RE ones with the correct mix of secondary stats are best - e.g. for Commando dps power/crit/surge, for Vanguard tank double-defense and shield rating (Veracity) slotted with absorb augment. Link to comment Share on other sites More sharing options...
cfcstl Posted May 21, 2012 Share Posted May 21, 2012 you guys have some really poor economies... the purple implants with an augment slot (mastercraft) are currently the best implants you can get. They are better then the columi dropped schematics and they are better then the daily rakata implants. The non-critted ones usually sell for 70-80k on my server and the crit ones go for 250-300k. (The above data is for the Willpower implant, that's the only one I use and sell so I can't speak for the others, but i'm assuming they are similar.) If I understand correctly I can craft a Vehemence Nano-Optic Resolve system (Augmented) with stats: 50 Endurance 62 Willpower 40 Power 25 Critical Rating 69 Alacrity (open augment) and compared to a Tionese with: 68 Endurance 83 Willpower 34 Critical Rating 40 Alacrity Now can someone explain why the first implant is better with an augment added considering the tradeoffs? It just seems like you are giving up one stat for another Link to comment Share on other sites More sharing options...
Thundergulch Posted May 21, 2012 Share Posted May 21, 2012 Now can someone explain why the first implant is better with an augment added considering the tradeoffs? It just seems like you are giving up one stat for another It all comes down to which stats you want. For instance: In my opinion, the Expert Nano Optic Might Implant is the best one out there for Marauders, because it has Str,Crit, Surge AND Power, then of course add your augment. Link to comment Share on other sites More sharing options...
Jebu_Boin Posted May 22, 2012 Share Posted May 22, 2012 (edited) If I understand correctly I can craft a Vehemence Nano-Optic Resolve system (Augmented) with stats: 50 Endurance 62 Willpower 40 Power 25 Critical Rating 69 Alacrity (open augment) and compared to a Tionese with: 68 Endurance 83 Willpower 34 Critical Rating 40 Alacrity Now can someone explain why the first implant is better with an augment added considering the tradeoffs? It just seems like you are giving up one stat for another No problems. If you are an healer you're stat priority is power > willpower > crit/surge > alacracity So, for the VNORS (+Overkill aug) you get the following in comparison with the tionese... +58 power (your priority stat) -21 willpower (your tradeoff for getting power, but power gives better returns so no problem) -9 critical (no biggy) -6 endurance (no biggy) +29 alacractiy (excessive but it does mean that you can sack off all the alacracity mods in your other gear and still be at your balance of 250) When you add all that up, you get a total of +51 which is significant. Furthermore, the cast majority of that is towards power which is your primary to stack. It is by far... the best to have and miles better that tionese (miles and miles). Edited May 22, 2012 by Jebu_Boin Link to comment Share on other sites More sharing options...
Spaj Posted May 22, 2012 Share Posted May 22, 2012 (edited) If I understand correctly I can craft a Vehemence Nano-Optic Resolve system (Augmented) with stats: 50 Endurance 62 Willpower 40 Power 25 Critical Rating 69 Alacrity (open augment) and compared to a Tionese with: 68 Endurance 83 Willpower 34 Critical Rating 40 Alacrity Now can someone explain why the first implant is better with an augment added considering the tradeoffs? It just seems like you are giving up one stat for another If you RE'd to the Expert version (from overkill) imho is even better http://swtor.askmrrobot.com/gear/4385-1012/expert-nano-optic-resolve-system If you populate the aug slot with an advanced resolve 22 aug you'd get: Expert Nano-Optic Resolve System 62 Endurance (620 health) 80 Willpower (+16 dmg & +0.56% crit chance) 40 Power (+9.16 dmg) 25 Crit (+0.87% chance) 40 Surge (+4.79% crit multi) 29 Alacrity Total: +25.16 dmg, +1.43% crit chance, +4.79% crit multi, ~+1% cast speed. vs e.g Rakata Stalkers Motivator 85 Endurance 103 Willpower ( +20.6 dmg & +0.72% crit chance) 44 Crit (+1.53 crit chance) 51 Surge (+ 6.1%) Total +20.6 dmg, 2.25% crit chance, 6.1% crit multi Most people using this gear level will easily be crit capped so the difference between 25 crit rating and 44 crit rating might be very little resulting % chance. The gain in raw damage from the crafted easily outweighs the loss of health (-230 health) and slight loss of crit multiplier (-1.3%). It would utterly destroy Tionese. Edited May 22, 2012 by Spaj Link to comment Share on other sites More sharing options...
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