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Surge vs Alacrity for Gunnary


nbayer

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From the patch notes:

Alacrity has been redesigned to be a more universally useful stat. Now Alacrity reduces the activation time of all abilities, including instant abilities. If such an ability is reduced below the global cooldown, the global cooldown is reduced as well. Alacrity now also increases resource regeneration for all classes by the same amount that it increases ability activation speed.

 

 

Alacrity shares a stat group with Accuracy and Surge, I'm postulating that the 100% accuracy is still going to be important for gunnary. I would like to start collecting any data we can get on the balance of surge and alacrity once 2.0 hits in this thread.

 

*Edit: After actually loading up the PTS I realized the getting accuracy to 100% is actually quite expensive. So the discussion should be more about the balance of all 3 of these stats.

Edited by nbayer
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From the patch notes:

Alacrity has been redesigned to be a more universally useful stat. Now Alacrity reduces the activation time of all abilities, including instant abilities. If such an ability is reduced below the global cooldown, the global cooldown is reduced as well. Alacrity now also increases resource regeneration for all classes by the same amount that it increases ability activation speed.

 

 

Alacrity shares a stat group with Accuracy and Surge, I'm postulating that the 100% accuracy is still going to be important for gunnary. I would like to start collecting any data we can get on the balance of surge and alacrity once 2.0 hits in this thread.

 

I would continue going with the numbers that we currently consider as being the benchmarks.

 

~100% Accuracy

~75% Surge

 

If you have over 75% then change out those mods for Alacrity ones.

 

The issue with Alacrity is whether or not having too much of it is going to interfere with ammo regen.

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One thing to note, we're getting the 3% chance to hit from Target Lock back. So, we're not going to need as much accuracy as we currently do. Presumably that frees up some stat allocation for alacrity. Edited by Bleeters
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One thing to note, we're getting the 3% chance to hit from Target Lock back. So, we're not going to need as much accuracy as we currently do. Presumably that frees up some stat allocation for alacrity.

 

uh...

 

On top of the 3% accuracy talent that vanguards now have I need 432 accuracy rating to hit 99.97 accuracy.

 

So you are left with 288 points for whatever you like out of alacrity and surge

 

 

The formula at level 55 for everything with a DR has been whacked over the head to give much less.

Edited by Gyronamics
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I would continue going with the numbers that we currently consider as being the benchmarks.

 

~100% Accuracy

~75% Surge

 

If you have over 75% then change out those mods for Alacrity ones.

 

The issue with Alacrity is whether or not having too much of it is going to interfere with ammo regen.

 

Alacrity now also increases resource regeneration for all classes by the same amount that it increases ability activation speed.

 

It would seem that there is no down side to alacrity anymore. It's possible that it's better to just put all the points into alacrity instead of surge. I was planning on doing some parses on the PTS when I get a chance, but I wanted to start the discussion here in the meantime.

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a guildmate of mine did a lot of testing and has told me that there's very little DR on stats now (at least compared to live)

 

that said, it seems that most contributions from stats have been lowered a lot, especially alacrity. with 288 alacrity rating, i had 3.97% activation speed. i believe that this is intentional considering how useful the stat is now.

they even went so far as to lower the alacrity bonuses of skills: weapon calibrations only gives 1% per point now.

 

 

 

i have only spent time on PTS healing so far, so i haven't had to work my stat budget around surge, alacrity, accuracy for dps, but i suspect that, given the lower benefit of stats, we might still want to prioritize accuracy and surge, with minimal alacrity.

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With the new lvl 55 gear, there is allot of alacrity on the DPS set for commando's.

 

Even with dropping all of the alacrity from the gear you can not currently bring accuracy/crit/surge back up to the pre 2.0 levels and have all 3 be optimized.

 

This is what concerns me with the new stat changes.

 

72 level is essentially the new Dread/Hazmat...it's the top of the line, the goal you shoot for.

 

69 level, by extension, is the new campaign/black hole level. When I hit full campaign on all my toons, I could come really close to min/maxing them to the optimal levels. But now, in full 69, you are still way off the mark. I don't know if 72 level can bring you to the optimal levels anymore.

Edited by ScytheEleven
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Here is some interesting info about the new stat calculations:

 

http://www.swtor.com/community/showthread.php?t=601726

 

I was on the PTS last night and saw that all my stats were basically lower than before. You will see in that other thread he mentions that the crit soft cap is at 20% now. So perhaps that current crit budget over 20% should be placed in power. That will inherently devalue surge a bit.

 

The question looks like it might be more focused around accuracy than I had previously thought. It was a given before since we had plenty of room in the budget to get it to 100% and still have more then enough left for surge.

 

They transferred my character over without a credit to his name so I didn't have enough money to even swap mods around but we could end up using a large portion of our enhancements, earpiece, and implants on just getting accuracy back to 100%. Which might not be worth doing, maybe 97%ish is good enough?

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I don't know if 72 level can bring you to the optimal levels anymore.

I don't think that it is possible to get to the old 75% Surge 100% Accuracy and have decent amount of Alacrity with the new BIS gear. But the real question is whether or not more Alacrity and less Surge or even Auccracy works.

It might be better to leave Surge at 72% and make do with 98% Auccracy in favor of more Alacrity.

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They transferred my character over without a credit to his name so I didn't have enough money to even swap mods around but we could end up using a large portion of our enhancements, earpiece, and implants on just getting accuracy back to 100%. Which might not be worth doing, maybe 97%ish is good enough?

 

you can buy a bunch of gear, wait a couple hours, and sell it back for a lot of credits.

 

every time you use the terminal to auto level to 55, you get new comms and a new set of gear tokens to trade in

 

 

 

 

also, i don't believe you can be 100% optimized in 2.0, and i think this is intentional to give the stats some breathing room as BW moves forward with higher levels of gear.

after 1.2, it was basically impossible to get to 100% accuracy and 75% surge with full rakata (the top tier gear at the time)

 

i think for now, we'll have to make difficult choices about how much accuracy, alacrity, and surge we want

 

 

i can see also that crit gives very little now. i have a 535 crit rating, i have only 29% tech crit in assault, 35% as combat medic, and 31% as gunnery

with a 198 crit rating, i have a 23%, 29%, and 25%, respectively

 

the crit bonus from crit rating and mainstat is much lower now: 2423 aim = 6.28% crit, 535 crit rating = 8.43%

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I think the problem with the new stat contributions is more clear when you succeed in transferring a 50 over. It'd make sense that the amount of stats you used to get optimal numbers at 50 isn't going to give you the same at 55, but the problem is it's not giving you the same numbers at *50* anymore, either.
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What was your DPS before? ~100 DPS more is no nearly enough for the Commando to be competitive.

 

ok, i really don't understand the point of your post.

 

i swapped a bunch of mods and enhancements around, and my dps went up. i'm making no statement whatsoever about commando compared to other classes. i'm responding to the topic of this thread: surge vs alacrity for gunnery.

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i actually went with accuracy up to just under 10% (with skill points), then dropped all surge and crit

 

picked up as much alacrity as i could, and went all power for secondary

 

 

and my dps went up about 100

 

can you list your stat numbers for accuracy / crit / surge / alacrity / power and their corresponding final values?

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can you list your stat numbers for accuracy / crit / surge / alacrity / power and their corresponding final values?

 

all values for tech. full class buffs, no stim, no relics. base gear available with switched mods (no 72s)

 

Bonus Damage: 1296.9

  • Aim (2423): +484.5
  • Cunning (113): +22.7
  • Power (1291): +296.9
  • Tech Power (1874): +431.0
  • Skills/Buffs: +61.8

 

Accuracy: 109.97%

  • Accuracy Rating (432): +5.97%
  • Skills/Buffs: +4.00%

 

Crit Chance: 22.38%

  • Aim (2423): +6.28%
  • Cunning (113): +0.35%
  • Critical Rating (98): +1.76%
  • Skills/Buffs: +9.00%

 

Crit Multiplier: 51.0%

  • Surge Rating (0): 0.00%
  • Skills/Buffs: 1%

 

Energy Cell Regen Rate: 5.4/s

  • Energy Cell Regen Bonus: 8.97% (+0.4 /s)
  • Alacrity Rating (288): +3.97%
  • Skills/Buffs: 5.00%

 

Alacrity: 8.97%

  • Alacrity Rating (288): +3.97%
  • Skills/Buffs: 5.00%

 

 

 

since i dropped so much crit, i opted for 5/36/5 and took 2 points in weapon calibrations in lieu of any in first responder

 

 

 

still doing some testing, so don't take this as law. i did the opposite (took as much crit as i could, dropped alacrity and put it into surge) and my DPS dropped about 150. there might be a very good middle ground taking a bit more crit, and possibly exchanging some alacrity for surge, but i don't believe i want to try messing with accuracy.

 

 

 

EDIT: i had completely forgotten than last night i augmented everything with power augments, so it's +216 power over what you can get with the free arkanian gear

Edited by oaceen
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I tried to drop accuracy today, its a bad idea. My missed attacks jumped from some 4% to 10% resulting in damage loss.

 

EDIT

 

I tried it with your stats and i think you had a really great idea. I had an increase of more than 100 DPS as well.

I used my Commando twink with old Battlemaster relics, no Augments, no adrenals, specialist stim and no datacrons to speak of and was able to do over 2k DPS. In past tries i never could get past 1.9k with this char.

The log: http://www.torparse.com/a/144461

I think i can do up to 300 dps more with my main.

Edited by AMightyKnight
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I went the No Crit or alacrity route, stacked accuracy up to 98%, surge up to 70% and the rest into power. Sure i need to hammer shot sometimes, but with great use of ammo regen cool downs, ammo regen wasn't much of an issue.

 

This is the log. http://www.torparse.com/a/145109

 

All of the fights except the last were with 99.97 Accuracy, and 67% surge, the last fight i switched out a power acc mod for a power surge one.

 

This is with all Arkanian gear, mods hand picked, all 4 class buffs, no stim, no adrenal, no relics, and on the lvl 55 MK-5 op dummy. I used electro net for fun :jawa_wink:

Edited by WNxJokazWild
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Thanks for sharing!

You dont believe in Plasma Grenade or Mortar Volley? Thats were the fun begins :cool:

 

Why did you take surge over alacrity without using crit? It seems to work as well but thats kinda strange to me. Surge without crit shouldnt make much sense.

 

Did you have augments and datacrons?

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