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Optimal Stats For All 24 Disciplines, KOTFE Edition


Goblin_Lackey

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Alright, either I'm stupid or unable to comprehend this because it's a bunch of numbers and numbers confuse the heck out of me but...

 

I don't see any information here about what enhancement combinations you used with these augments to generate these results? I don't really feel like going through 7 enhancements and getting one each of crit and alacrity to figure it out - expensive and time consuming.

 

Would it be possible to get a FULL breakdown instead of just augments, perhaps written in clear English for those of us who are numerically-challenged? I'm an author, not a mathematician.

 

It is pretty easy to determine the number of "enhancements" needed (Enhancements = Implants = Earpieces when looking at the Tertiary stats: Critical, Alacrity, Accuracy, Shield, and Absorb)

 

This is because all of the "enhancements" on a tier have the exact the same Tertiary stat values as any of the other piece at that item level and there is a total of 10 of them (7 Enhancements + 2 Implants + 1 Earpiece)

 

"enhancement values"

216: 152

220: 160

224: 168

 

 

To get the number "enhancements" needed do the following:

(For Tertiary stats: Critical, Alacrity, Accuracy, Shield, and Absorb)

 

# of enhancements needed = ( [stat Initial Value] - 73 * [# of Augments] - 41 * [ # of Crystals] ) / [enhancement value]

 

 

I didn't include them because determining them is quick and was already running low on available space.

Edited by Goblin_Lackey
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Hey Bant - great work as always. :) I'm working through my own Gunslinger model as we speak, but wanted to chime in to correct a couple of the Formula variables you're using. Like you, I got my AMP, Base Min, Base Max, and Bonus Coefficient values from TOR Community (or at least I suspect that's what you did!), but have tested those against in-game tooltips and found a couple of them to be inaccurate.

 

Here are the correct values:

 

https://docs.google.com/spreadsheets/d/1eD2JI0xJLNYqro3NcbXMlnRBf289XC5JZvykLGOntnU/edit?usp=sharing

 

You can validate these in game - just write out the formula and insert your Tech Damage Bonus for the Tech Abilities, and insert your Weapon Damage and Ranged Damage Bonus for Flurry of Bolts.

 

Hope that helps!

 

 

When I get the chance I will look into these more, there are a lot of potential issues I've seen but haven't had the time to correct (for example corrosive grenade | sharp bomb doesn't match the actual damage output)

 

With Flurry of Bolts, I use the imperial side's Rifle shot (because: Bias) which has a different number of hits. I still want to look into the other ones, but you are likely going to be right. (I'm also Biased against ranged, Melee is more fun)

 

You are right on some of my sources, also jedipedia is nice as well.

I don't want to refer to these much in deference to the official Bioware stance on data mining.

 

 

Edit for your Edit:

Base Mastery is 898 including all of the Datacrons. Otherwise we match exactly.

(dueling edits time :o )

Edited by Goblin_Lackey
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When I get the chance I will look into these more, there are a lot of potential issues I've seen but haven't had the time to correct (for example corrosive grenade | sharp bomb doesn't match the actual damage output)

 

With Flurry of Bolts, I use the imperial side's Rifle shot (because: Bias) which has a different number of hits. I still want to look into the other ones, but you are likely going to be right. (I'm also Biased against ranged, Melee is more fun.

 

Hey no worries! I edited my previous post to include a question about Mastery. If you could answer this when you get a moment, I would appreciate it - I'm having trouble reconciling the difference.

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No. Alacrity also reduces ICD. So your IA ICD will always finish 5 GCDs after being procced.

 

So, when I use an alacrity set, explain why the ICD of my IA is not reset in time after the abilities that trigger it are ready to execute. Without alacrity they align 1:1, but whenever alacrity is in the picture there isn't a way to get it to trigger after 5GCDS, the 5th GCD will always execute in a manner that it does NOT trigger the IA proc. That and that alone is why assault ignores it, otherwise I'd be for it. Be it a game bug or not, I dunno, but the fact that taking alacrity will mean that I cannot get two IA procs in a 10 GCD base rotation means that alacrity is out of the picture for my spec.

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It is pretty easy to determine the number of "enhancements" needed (Enhancements = Implants = Earpieces when looking at the Tertiary stats: Critical, Alacrity, Accuracy, Shield, and Absorb)

 

This is because all of the "enhancements" on a tier have the exact the same Tertiary stat values as any of the other piece at that item level and there is a total of 10 of them (7 Enhancements + 2 Implants + 1 Earpiece)

 

"enhancement values"

216: 152

220: 160

224: 164

 

 

To get the number "enhancements" needed do the following:

(For Tertiary stats: Critical, Alacrity, Accuracy, Shield, and Absorb)

 

# of enhancements needed = ( [stat Initial Value] - 73 * [# of Augments] - 41 * [ # of Crystals] ) / [enhancement value]

 

 

I didn't include them because determining them is quick and was already running low on available space.

 

That all looks like gibberish to me :/

 

You're talking to someone who failed Basic Algebra four years in a row, lol. I can, however, write a story that will make you cry. (I have like, number dyslexia or something, seriously)

 

 

I'll probably figure this out after staring at it for three hours, then handing it off to someone who can math :p

 

Edit - I think I just managed to understand it - let's hope so. lol

Edited by silvershadows
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Edit for your Edit:

Base Mastery is 898 including all of the Datacrons. Otherwise we match exactly.

(dueling edits time :o )

 

O_o

 

Why do I only have 710! What am I missing . . . I have all the datacrons . . . I'll look into this. Thank you!

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This brings me to the blindspot: Alacrity. The problem with your current statbudget is that it does not follow the balancing act that is present in the tertiary stats. All 3 of the dps tertiary stats provide multiplictive bonuses. Accuracy affects the hit chance roll. Critical affects the critical chance roll. Alacrity affects total number of Abilities used. By ignoring Alacrity, this causes my statement of not using Power or Mastery augments to become incorrect because you are starting from a much higher base of critical compared to your Power and Mastery Budgets. This is what causes Power (and Mastery) augments to provide larger results.

 

Alacrity is the most consistent stat. It provides a constant and identical boost to effective APM by reducing the GCD, ability cooldowns, cast times, Internal cooldowns, dot duration, dot tick rate and boosts energy regen to exactly match all of the other changes. This is not effected by any rolls or luck, it is a constant boost to APM which directly translates to DPS. Having 1% Alacrity allows your rotation to be completed 1% faster. Also, if your goal is to reduce damage variance, Alacrity is the stat for you.

 

The problem with Alacrity is not the Alacrity from gear. It is the short duration alacrity boosts (I like to call them variable alacrity) that are harmful to rotations (ie Vent Heat). This is the only way (besides errors and misses) that ICD would no longer line up. This fully applies to Assault Spec Commandos, I have known quite a few that ran 700+ Alacrity during 3.0 with no harmful effects (Besides timing Vent Heat to avoid potential issues)

 

 

The reason I think Critical is being overemphasized is because Alacrity is just as important and also provides a similar multiplicative boost.

 

I hear you, however, this is the situation I'm dealing with: We have a set base rotation for assault spec, it relies on a 15s (10 GCD) rotation where IA is procced by the ability preceeding it. This is the way our spec can parse the highest, it's the basic presmise behind the spec that we utilize the core proc at its minimum CD. With 0 alacrity this is able to occur, when we have >0 alacrity, this whole premise breaks. Seriously, I've tried it countless times, any alacrity whatsoever will mean that as you execute the rotation you will not have IA's ICD done in time for when the ability that will trigger it is up. So, all I can say by this is that the ICD of IA is NOT affected by alacrity, and hence why this spec cannot take it in order to achieve maximum output potential.

 

Here's the basic setup:

00.0 GCD01: AP

01.5 GCD02: SB

03.0 GCD03: IR

04.5 GCD04: FA (+IA)

06.0 GCD05:

07.5 GCD06: MB (-IA;+BC)

09.0 GCD07: HS

10.5 GCD08: HS

12.0 GCD09: CB (-BC;+IA)

13.5 GCD10: MB (-IA)

 

So the 4th GCD firing FA will trigger IA proc, it will take 7.5s to ICD, such that the CB on GCD9 exactly 7.5s later triggers it. You can follow this cycle above endlessly and see the alignments of ICD align perfectly with 0 alacrity. If you add any alacrity into the picture, this breaks, so my conclusion is that alacrity will affect GCD in terms of reducing it but not the ICD of the IA proc. Again, perhaps this is bugged, maybe I hope it is because at present terms it leaves the spec wanting more options, but at present time we cannot invest AT ALL into alacrity. I suppose that's a big part of the reasoning behind my calculations, since I actually roll an assault spec for DPS lol. :cool:

Edited by KamikazeKommando
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Juggernaut Veng DPS: Mix of 220/216. Your crit rating shown in the first post is too high, my dmg goes down with it (prob too much RNGJesus).

 

Lowering it slightly incl. the 2 crystals to crit but with some more Mastery augments to around 930ish i get better results. Your 1100 something is too high, doesn't work in real life ingame.

 

Only one Alac enhancement, too high latency for much alac to work.

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So, when I use an alacrity set, explain why the ICD of my IA is not reset in time after the abilities that trigger it are ready to execute. Without alacrity they align 1:1, but whenever alacrity is in the picture there isn't a way to get it to trigger after 5GCDS, the 5th GCD will always execute in a manner that it does NOT trigger the IA proc. That and that alone is why assault ignores it, otherwise I'd be for it. Be it a game bug or not, I dunno, but the fact that taking alacrity will mean that I cannot get two IA procs in a 10 GCD base rotation means that alacrity is out of the picture for my spec.

 

It shouldn't. Either it's a bug or you actually are doing something different.

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It shouldn't. Either it's a bug or you actually are doing something different.

 

I'm hoping it's a bug, because literally following the exact rotation with 0 alacrity makes the IA procs perfectly harmonized whereas using any alacrity will show that the abilities which should proc it are ready to fire and if fired will trigger before the ICD of IA is ready to proc. Now, it's been like this forever, nothing new, hence why I always stated in my theorycrafting for assault that alacrity needs to be dropped (and why I thought they specifically took it out of the spec's tree). I'd love it to be a bug because it does make you wonder. I'm making a quick video now of the situation to help y'all see what I'm talking about, it has a very real impact on the rotation's synergy breaking when you bring alacrity into the set.

Edited by KamikazeKommando
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I'm hoping it's a bug, because literally following the exact rotation with 0 alacrity makes the IA procs perfectly harmonized whereas using any alacrity will show that the abilities which should proc it are ready to fire and if fired will trigger before the ICD of IA is ready to proc. Now, it's been like this forever, nothing new, hence why I always stated in my theorycrafting for assault that alacrity needs to be dropped (and why I thought they specifically took it out of the spec's tree). I'd love it to be a bug because it does make you wonder. I'm making a quick video now of the situation to help y'all see what I'm talking about, it has a very real impact on the rotation's synergy breaking when you bring alacrity into the set.

 

Ok, here's the quick video of the situation with alacrity that I'm speaking to. Hopefully this will highlight the problem where taking any alacrity will decrease your GCD/cast times to the point where they will be up and ready to trigger before the ICD for IA is up. Thus, it appears that alacrity does NOT reduce the ICD of IA, which is a big problem for the spec where most top rotations depend on the proc being used exactly on its ICD of 7.5s.

 

https://youtu.be/a0Jjpjd-aQ0

 

Please let me know what you think or if you have any questions, this has been occuring for quite a long time so it's nothing new. Maybe it's a bug, maybe not, hopefully so based on what we understand the stat to do, but as you can see it is broken for assault.

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Ok, here's the quick video of the situation with alacrity that I'm speaking to. Hopefully this will highlight the problem where taking any alacrity will decrease your GCD/cast times to the point where they will be up and ready to trigger before the ICD for IA is up. Thus, it appears that alacrity does NOT reduce the ICD of IA, which is a big problem for the spec where most top rotations depend on the proc being used exactly on its ICD of 7.5s.

 

https://youtu.be/a0Jjpjd-aQ0

 

Please let me know what you think or if you have any questions, this has been occuring for quite a long time so it's nothing new. Maybe it's a bug, maybe not, hopefully so based on what we understand the stat to do, but as you can see it is broken for assault.

 

2 Things

1) the video was set to private, so no viewing at the moment

 

2) Just looking at Assault Commandos on Parsely since 4.0

http://parsely.io/parser/leaderboard/all/assault-specialist/1500000/all/live/0/

Every single one of them uses Alacrity.

If you open up any of the parses and then go to the ability usage tab, the minimum time between usages are all less than multiplies of the 1.5s GCD. This can be seen by going into the rotation tab as well and looking at the time between moves.

 

Other Commandos can, have and do use Alacrity, your situation may be unique to you.

Edited by Goblin_Lackey
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2 Things

1) the video was set to private, so no viewing at the moment

 

2) Just looking at Assault Commandos on Parsely since 4.0

http://parsely.io/parser/leaderboard/all/assault-specialist/1500000/all/live/0/

Every single one of them uses Alacrity.

If you open up any of the parses and then go to the ability usage tab, the minimum time between usages are all less than multiplies of the 1.5s GCD. This can be seen by going into the rotation tab as well and looking at the time between moves.

 

Other Commandos can, have and do use Alacrity, your situation may be unique to you.

 

Sorry, the video is now public I guess I forgot to publish it. Back in 3.0 I beat the top parses from Zorz without using any alacrity and the same gear, so this premise of using IA at exact 7.5 is very solid, it really doesn't make much difference either way though, you'll see in the video that taking the stat will indeed break the synergy of its ICD aligning with the abilities that trigger it. I know that some assault spec camps have a longer rotation period where they won't run into it as tightly so they may not notice the affect, but those that do will. :)

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Sorry, the video is now public I guess I forgot to publish it. Back in 3.0 I beat the top parses from Zorz without using any alacrity and the same gear, so this premise of using IA at exact 7.5 is very solid, it really doesn't make much difference either way though, you'll see in the video that taking the stat will indeed break the synergy of its ICD aligning with the abilities that trigger it. I know that some assault spec camps have a longer rotation period where they won't run into it as tightly so they may not notice the affect, but those that do will. :)

 

I am unable to replicate your problem, I ran at 0%, 4.31%, and 8% (mix of older gear because that is what was was in my inventory.

Every time I did your exact rotation I had zero issues maintaining it indefinitely. The ICD continued to exactly match both the rotation and the alacrity level. I used the action ability queue to ensure that every move was used exactly on the GCD. Examining my own logs revealed nothing unexpected. The ICD was matching at exactly the expected times with no delays.

 

I kept rewinding and re-watching failure point in the video but I can't spot the difference nor was I able to replicate it at any Alacrity level.

 

Every Assault rotation is 10 GCDs long, there should be no other camps.

 

Edit: Experiment run with both a commando and a Mercenary. Rotation maintained for 2 minutes each before boredom set in. No differences or issues found.

Edited by Goblin_Lackey
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I'm still new to this gearing in 4.0

 

I'm a sage healer and I'm trying to get my gear. Maybe I'm not reading it correctly, but what percentages should I be aiming for? I'm assuming the defiant set bonus is better than the ultimate comms exarch? Is the stat allocation the same for pvp?

 

Sorry noob here :rak_03:

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I am unable to replicate your problem, I ran at 0%, 4.31%, and 8% (mix of older gear because that is what was was in my inventory.

Every time I did your exact rotation I had zero issues maintaining it indefinitely. The ICD continued to exactly match both the rotation and the alacrity level. I used the action ability queue to ensure that every move was used exactly on the GCD. Examining my own logs revealed nothing unexpected. The ICD was matching at exactly the expected times with no delays.

 

I kept rewinding and re-watching failure point in the video but I can't spot the difference nor was I able to replicate it at any Alacrity level.

 

Every Assault rotation is 10 GCDs long, there should be no other camps.

 

Edit: Experiment run with both a commando and a Mercenary. Rotation maintained for 2 minutes each before boredom set in. No differences or issues found.

 

Hey, thanks for taking a look and trying it yourself. It's so bizzare, I can get this failure to occur every single time, I've tried it on multiple computers, on different ISPs, etc. I always am able to get an ICD misalignment with the rotation when alacrity comes into the picture. IA always fails to proc by the 4th GCD Full Auto on the 2nd rotation pass. I really wonder what sort of explanation there is for this, trust me, I'd love to take Alacrity in the picture and not freak out when someone casts Supercharged Celerity or be able to take the Cell Capacitor utility.

 

In case you want to see the log, I put it here:

http://www.kamikazetank.com/misc/log_alacrity_misalignment.txt

 

It shows that Full Auto at the 4th GCD on the 2nd pass through the rotation did not proc IA, exactly as the video I posted was showing. Line 76 was the last proc of IA triggered by the 1st pass 9th GCD CB. Line 108 is that 2nd Full Auto which should have procced it but didn't. You'll notice how 6.949s elapsed between these two lines and that wasn't enough to allow IA's ICD to refresh.

 

EDIT: I started a post over at the Commando/Mercenary forums to see what others are saying about this problem. I know it's not just me, we have several assault commandos in our raid team and they can see the same issues with the misalignment, given enough alacrity to make the window large enough to hit. Your 8% should have been ample to see it though.

http://www.swtor.com/community/showthread.php?p=8568915

Edited by KamikazeKommando
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no they have removed the acute, and insightful enhancements. All enhancements have Power on them. Critical just replaces Surge (but affects both Modifier, and crit chance). So basically you have the choice between Power/Crit (adept), Power/Acc (initiative), Power/Alac (quick Savant?) for DPS/Healer enhancements. Edited by Toraak
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This is great work and I have no doubt with all the proof posted that the recommendations here are optimal. However, I am extremely confused as to what gear to actually get.

 

As far as I can see, the only things posted are augment choices, stat totals, and where stats come from. I need to know what to actually get: what types of mods/enhancements to get, what earpieces/implants to get, and what relics to get.

 

The original post recommends 5 accuracy augments for an assault commando, but I already have 110.74% accuracy on my commando without accuracy augs so obviously that won't work unless I change my enhancements/earpiece/implants. But it doesn't tell me which enhancements, etc. to change out.

 

I also have a vanguard and shadow tank. I see that I should get 9 shield and 5 absorb augments for my vanguard and 4 shield/10 absorb for my shadow. But should I use shield/defense enhancements or absorb/defense enhancements and how many of each? And should I use the old 198 absorb mods as some people recommend?

 

So I basically need to know how to gear my commando dps, vanguard tank, and shadow tank. I also may gear my sentinel in the near future.

 

Bottom line: you know what's best for me. Tell me what to do. Thanks.

Edited by LetoAtreidesII
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Hello Bant,

 

In your explanation of super crit, you stated that:

[Critical Multiplier] * Min(100%, [Critical Chance %] + [100% Autocrit]).

 

Is it possible that the "Min" is supposed to be "Max"? Your equation seems to conflict with the equation here :

Critical Hit Damage = [Normal Hit] * ( 1 + [surge Percentage] * max(1 , [Critical Chance] ) ).

Edited by Arrayl
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