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Most Profitable Crafting skill? (Tried searching)

STAR WARS: The Old Republic > English > Crew Skills
Most Profitable Crafting skill? (Tried searching)

Lucronik's Avatar


Lucronik
04.24.2017 , 09:14 PM | #1
Hello! I'm relatively new to SWTOR and currently leveling up Artifice, Archaeology, and (I think) treasure hunting. Admittedly artifice feels like a dead end, I can't seem to find any worthwhile schematics through google search. I'll keep leveling it for the sole fact of for now I enjoy, though I'd like to level something that can flip a bit of a profit.

That being said, I don't want to do, I think it was cybertech for all the mods? My friend is doing that and already has it maxed out,

TLDR
What's the most profitable crafting skill besides cybertech? Is artifice profitable?

Vercundus's Avatar


Vercundus
04.26.2017 , 02:13 AM | #2
How did you try searching when topic above yours is about Artifice?

All crafting skills have potential. Artifice, Cybertech and Biochem have diversity. Armor and Synth have fashion diversity. Armstech, well, it mostly depends on accuracy augs and barrels, but I might be wrong.

The point is, if you have one toon, and by your post I'd say you do, go play a game a bit more before you go into crafting. And learn to search better
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dr_mike's Avatar


dr_mike
04.26.2017 , 12:52 PM | #3
I use all of them. They all have importance.

The market is also very fickle in this game. What sells tons one week will do nothing the next week.

If you stick with a single crafting skill and you hit one of those down times, you'll be out of luck.
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Storm-Cutter's Avatar


Storm-Cutter
04.27.2017 , 01:52 AM | #4
All are viable, it depends on what kind of crafting you want to do and how many characters you have.

I have all the skills several times over, most of them maxxed. - But I prefer to make augments and kits with Armstech and dyes and hilts and crystals and relics with Artifice. - And those 2 characters have about 300 million between them.

OTOH I could make a slow steady profit making desirable outfits with Synth and Armormech. - But I find the market a bit fickle.

The only one I've not made huge profits on is Slicing. - True that every node is free money, and every mission could turn up valuable mats... but farming isn't really my thing and you can make easy money zipping round the dailies and heroics if you want something more entertaining.

But I also find that the farmers and gatherers make mats to pass to the crafters, but I rarely pass any profits back to the supplying characters, so there are a few in my legacy who are stupid rich and the rest are comfortable with a few million each as working capital.

Experiment a bit, but don't over-extend by making tons of stuff you can't sell and find something that gives a good ratio of time vs reward. - And if you can resist the urge to spend credits on shiny things, you'll soon have many millions stashed away.

GL.
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insanezombieslay's Avatar


insanezombieslay
07.18.2018 , 01:10 PM | #5
Artiface is the most profitable a simple red crystal can be sold on the gtn for 145 thousand credits and even rarer ones can go for millions but that's just my opinion hope it was helpfull

psandak's Avatar


psandak
07.19.2018 , 07:27 PM | #6
Quote: Originally Posted by insanezombieslay View Post
Artiface is the most profitable a simple red crystal can be sold on the gtn for 145 thousand credits and even rarer ones can go for millions but that's just my opinion hope it was helpfull
While you are correct, check the date of the thread...last post was over a year ago.
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