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Should companions be allowed in/on a PVP phase/instance

STAR WARS: The Old Republic > English > PvP
Should companions be allowed in/on a PVP phase/instance

Deadpoole's Avatar


Deadpoole
06.10.2019 , 03:02 PM | #1
I don't recall since launch if BioWare has ever tried to prevent using companions in/on PVP instance. I've finally gotten around to see/play the new planet since its released this past week (bought a 19' Stingray & loving the ride) so I figured it would be fun to go into the PVP instance to see what happens. As the video shows it was difficult for me to eliminate the Republic's companion (speaking for myself of course) so I wondered maybe BW can do a trial run before or at the start of the upcoming expansion. Don't know if the logistics with respect to the gaming mechanics would prevent this; so I pose this question to the public. If you think my concern is not important...its ok...I'll understand the +'s &-'s to this post...have a nice day...
https://www.youtube.com/watch?v=HrOEjEr2OWo&t=2s

Deadpoole's Avatar


Deadpoole
06.10.2019 , 03:11 PM | #2
Ooopss..forgot to make it public...
https://www.youtube.com/watch?v=HrOEjEr2OWo&t=5s

Deadpoole's Avatar


Deadpoole
06.10.2019 , 04:06 PM | #4
Thanks for that link...didn't know it was discussed...apologies then for reiteration...

Ttoilleekul's Avatar


Ttoilleekul
06.11.2019 , 07:33 AM | #5
I disagree with removing companions from PVP instance. It provides for a different form of PVP that we don't get in WZ. It needs different tactics so its becomes fun in its own way. Certainly it changes the balance. but that's not a bad thing. You were fighting a Shadow Tank there, and any tank class is going to be top of the tree in Open world because they can protect their companion.

For example: I main a Guardian skank 258, and I was attacked by a 258 Sniper while I was in the middle of a mob fight. 1v1 in a WZ environment, or in a duel outside of WZ, this is a battle I would lose. The sniper would push me away, root me and slow me down. Whenever I get close they would roll. Even with all my utilities set to cleanse and give me speed, its near impossible to beat a good sniper for my skank. But.... in open world, different matter. They can push me away and I jump back to their companion. They focus my healing companion, and never make a dent in her health, because with guard, taunts and guardian leap I can absorb too much of the sniper's damage output. I can protect my healer while still doing enough damage to take their companion down. After that if they aren't a stealth class, its short work of finishing them off.

Does this make me near impossible to beat in Open world with companions, yes. Is that a bad thing? No. If you remove companions from Open World then you end up with the same balance that WZ and 1v1 has. At least right now we have something different. Suffice to say if you go into open world, go in knowing that Skank tanks are King, just the same as when you go into WZ and you know that Scoundrels / Operatives are King. Its just different. So if you see a Shadow or Guardian with guard already on his companion in Open World, Its probably best not to attack. Just the same as you wouldn't bother with an Operative in WZ if you saw them alone and can't call in help.

RACATW's Avatar


RACATW
06.11.2019 , 08:39 AM | #6
Quote: Originally Posted by Deadpoole View Post
I don't recall since launch if BioWare has ever tried to prevent using companions in/on PVP instance. I've finally gotten around to see/play the new planet since its released this past week (bought a 19' Stingray & loving the ride) so I figured it would be fun to go into the PVP instance to see what happens. As the video shows it was difficult for me to eliminate the Republic's companion (speaking for myself of course) so I wondered maybe BW can do a trial run before or at the start of the upcoming expansion. Don't know if the logistics with respect to the gaming mechanics would prevent this; so I pose this question to the public. If you think my concern is not important...its ok...I'll understand the +'s &-'s to this post...have a nice day...
https://www.youtube.com/watch?v=HrOEjEr2OWo&t=2s
Couple of things

1) They're not a bad player or tank (they've played a while from what I remember of them, honestly I don't recognize you )
2) They're a tank guarding their comp (you can see the icon)
3) You couldn't do enough dps alone vs healer + tank, and shadow + healer couldnt do enough damage against you

foxmob's Avatar


foxmob
06.11.2019 , 10:08 AM | #7
Quote: Originally Posted by Ttoilleekul View Post
any tank class is going to be top of the tree in Open world because they can protect their companion..
lul

no.
Krack

Deadpoole's Avatar


Deadpoole
06.11.2019 , 01:02 PM | #8
Quote: Originally Posted by Ttoilleekul View Post
I disagree with removing companions from PVP instance. It provides for a different form of PVP that we don't get in WZ. It needs different tactics so its becomes fun in its own way. Certainly it changes the balance. but that's not a bad thing. You were fighting a Shadow Tank there, and any tank class is going to be top of the tree in Open world because they can protect their companion.

For example: I main a Guardian skank 258, and I was attacked by a 258 Sniper while I was in the middle of a mob fight. 1v1 in a WZ environment, or in a duel outside of WZ, this is a battle I would lose. The sniper would push me away, root me and slow me down. Whenever I get close they would roll. Even with all my utilities set to cleanse and give me speed, its near impossible to beat a good sniper for my skank. But.... in open world, different matter. They can push me away and I jump back to their companion. They focus my healing companion, and never make a dent in her health, because with guard, taunts and guardian leap I can absorb too much of the sniper's damage output. I can protect my healer while still doing enough damage to take their companion down. After that if they aren't a stealth class, its short work of finishing them off.

Does this make me near impossible to beat in Open world with companions, yes. Is that a bad thing? No. If you remove companions from Open World then you end up with the same balance that WZ and 1v1 has. At least right now we have something different. Suffice to say if you go into open world, go in knowing that Skank tanks are King, just the same as when you go into WZ and you know that Scoundrels / Operatives are King. Its just different. So if you see a Shadow or Guardian with guard already on his companion in Open World, Its probably best not to attack. Just the same as you wouldn't bother with an Operative in WZ if you saw them alone and can't call in help.
You make a valid point. I didn't take into account what stance he/she was in. I just assumed since he/she stealth into the this fight that he/she was just a regular DPS. To be honest I didn't know the "Tank" class were this formidable (haven't played much)....thanks for the feedback....

Ttoilleekul's Avatar


Ttoilleekul
06.13.2019 , 03:39 AM | #9
Quote: Originally Posted by foxmob View Post
lul

no.
Tell me what class can take down a Skank + healing comp properly guarded in Open World then? Like I said, I've had well known 258 Snipers try to take out my Kira, with Kira just facetanking them and taking NO damage, all the while I take their companion out. Closest anyone ever got was a Concentration Sentinel who managed to take out Kira slightly before I took her companion, leaving us 1v1, at which point she lost.

Asaxor's Avatar


Asaxor
06.13.2019 , 04:05 AM | #10
You will notice that a companion doesn't have a resolve bar. Any class that can mezz your companion for 1 minute (sorc, merc, op, sin) will automatically win against your skank because you will be alone and they will have their healing companion.