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Hardcore players are bane of mmos in current stage

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
Hardcore players are bane of mmos in current stage

DomiSotto's Avatar


DomiSotto
08.13.2015 , 05:46 PM | #21
Players are never a bane of a game, no matter their skill level. Only people who try to use game for nefarious purposes are a bane.
Deal.

Khevar's Avatar


Khevar
08.13.2015 , 06:42 PM | #22
Quote: Originally Posted by onegoldpls View Post
My whole point is stopping making content for "famous 1% of players" at all.
See, I think that's just selfish on your part.

I don't demand the devs stop making parts of the game I don't like or play. I simply exercise my right to not do those things in the game.

iusCogens's Avatar


iusCogens
08.13.2015 , 09:06 PM | #23
Am I the only one who doesn't believe OP is 8/10? "Omggg its so hard nerf everything" is just not the attitude of someone so far into progression. Then there is persistent belief that "casuals" are braindead orangutans that must be sponfed everything...

FerkWork's Avatar


FerkWork
08.13.2015 , 09:08 PM | #24
Quote: Originally Posted by iusCogens View Post
Am I the only one who doesn't believe OP is 8/10? "Omggg its so hard nerf everything" is just not the attitude of someone so far into progression.
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SimplyCooL's Avatar


SimplyCooL
08.14.2015 , 03:38 AM | #25
Quote: Originally Posted by mynameisbugged View Post
watch all the casual players leave the game as soon as they are done with the story(most of them even leave without completing the story). Casual players are just that, casual. If some other game peaks their interest, say bye bye swtor. Remember what happened when diablo 3 came out?
Thats garbage. I'm a casual player. I play for story and fun gameplay. And i could play this game for years ( maybe an occasional sub laps trough burnout), even repeating all content, provided an adequate community, environment and a smidgen of new features, every six months or so. Theres always new thing to do and try, if you dont rush yourself.

Of course they are players, that always move to the next big thing. But provide specific content for a specific crowd and a respectful and social community and any MMO can thrive.

And im absolutely fine with Hard Core Content, being out of my reach. I still like to be eligible to quality for SM content though, without people expecting pro MLG preparation, skill and time completion. Ill tell you the problem with Hard Core players. They expect the same performance from everyone else, they expect Company A to cater mostly to them(since their are the upper echelon), they rush trough everything, their arrogant and condescending and sometimes they just don't care about other people's experience. Of course that is and HUGE MEGA over-generalization, but you get my point.

Quote: Originally Posted by Khevar View Post
See, I think that's just selfish on your part.

I don't demand the devs stop making parts of the game I don't like or play. I simply exercise my right to not do those things in the game.

Agreed. There should always be ways for the best of the best to test themselves. But if you could nerf their ego after, Bioware, that would be peachy.
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onegoldpls's Avatar


onegoldpls
08.14.2015 , 04:49 AM | #26
Quote: Originally Posted by FerkWork View Post
Pics or it didn't happen as my grandpappy used to say
Even if I printscreen my achivements, you will say that I inspected someone's achives, because i'm not going to show my character. So it's pointless.

JouerTue's Avatar


JouerTue
08.14.2015 , 05:03 AM | #27
there should be a kind of built in add on, to measure dps/hps and dtps, keeping track of your encounter average and best results. then on the weekly there should be a red/yellow/green number based on your results and the OP difficulty.

like

xplayer:
avg dps: 3k
best: 4k

Tos SM 2.6k in green
Tos HM 3.5k in yellow

obviously it shouldn't be public or at least should be a choice to have it public, i think it could help since it would give casuals some more precise objectives to improve themselves. people reach endgame without any kind of challenge and if they are not involved with a guild or out of game guides it's hard they can make an idea about how they cannot have all those shiny things or op gear..

also there's no way hc gamers can hurt a videogame, it's the others that must understand at what they can aim and what they can reach..
for example i will never have more than 10-20 millions credits, or ranked rewards, i won't clear a nim op before the buff expires but i can have a full set of hm gear in a reasonable amount of time..i won't be top anything in clears but i'll be at the same progress sooner or later.. people must know their limits and space of improvemetns, afte that, they can come here and whine all they want..
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MFollin's Avatar


MFollin
08.14.2015 , 05:59 AM | #28
Quote: Originally Posted by onegoldpls View Post
What the reason to have it besides "every mmo has it"? If the game had some serious competetive challenge with thousands of viewers on twicth, I would agree. Otherwise it's just pointless. Hardcore gaming era is over. But mmos are still made by the same old pattern. People want easy stuff and that's the reason why moba/fps games surpass mmos these days.
The amount of viewers on Twitch is ultimately meaningless except the obvious PR that comes with it. There are extremely popular streamers who have viewers who follow the streamer and not the games. Streamers like LIRIK could play the worst game ever and still pull in more concurrent viewers than SWTOR has ever had. I just doubt we'll see LIRIK play SWTOR anytime soon unless he gets paid for it: https://twitter.com/lirik/status/299167223174533120

As for hardcore gaming that is solely down to the SWTOR developers. This game is simply not as well engineered as their competitors.

The combat doesn't have the flow other games have.
Competitive PvP is meaningless when the good players are spread out on 17 different servers.
The game engine is lacking when it comes to actual MMO gaming, a Viewer Raid like many streamers do in WoW simply wouldn't be as smooth as it is in WoW and even the biggest overclocked computer can still be brought to its knees in some SWTOR 16 man fights.

onegoldpls's Avatar


onegoldpls
08.14.2015 , 08:34 AM | #29
Quote: Originally Posted by MFollin View Post
The amount of viewers on Twitch is ultimately meaningless except the obvious PR that comes with it. There are extremely popular streamers who have viewers who follow the streamer and not the games. Streamers like LIRIK could play the worst game ever and still pull in more concurrent viewers than SWTOR has ever had. I just doubt we'll see LIRIK play SWTOR anytime soon unless he gets paid for it: https://twitter.com/lirik/status/299167223174533120

As for hardcore gaming that is solely down to the SWTOR developers. This game is simply not as well engineered as their competitors.

The combat doesn't have the flow other games have.
Competitive PvP is meaningless when the good players are spread out on 17 different servers.
The game engine is lacking when it comes to actual MMO gaming, a Viewer Raid like many streamers do in WoW simply wouldn't be as smooth as it is in WoW and even the biggest overclocked computer can still be brought to its knees in some SWTOR 16 man fights.
I completely agree with you about engine. But it just proves again that especially this game has no place for hardcore content.

Number of twitch viewers directly shows the popularity of the game if you ignore some streamers that have 5-20k viewers every time and play some random game.

Methoxa's Avatar


Methoxa
08.14.2015 , 08:39 AM | #30
Quote:
Current hardmodes are equal or somewhere much harder than any old nims by far
Sorry but only 1 fight is harder than most fights of old nm and that would be Revan HM. All other bosses including Cora and MB are easier than Brontes or Dread council pre NM buff removal. Bosses like Sparky, Bulo, Torque, Malaphar, Sword Squad and Underlurker are far easier than old nm bosses.
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