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Hardcore players are bane of mmos in current stage

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
Hardcore players are bane of mmos in current stage

invertioN's Avatar


invertioN
08.13.2015 , 05:29 AM | #11
Don't worry oneretardpls, soon the game will be simpler than hello kitty online
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MuzluPasta
08.13.2015 , 09:29 AM | #12
I do serious hardcore story progression.

Whoever says hardcore players aren't bane of mmos is lying obviously.
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Amaste's Avatar


Amaste
08.13.2015 , 09:35 AM | #13
Quote: Originally Posted by mynameisbugged View Post
watch all the casual players leave the game as soon as they are done with the story(most of them even leave without completing the story). Casual players are just that, casual. If some other game peaks their interest, say bye bye swtor. Remember what happened when diablo 3 came out?
This. It's a delicate balance that's needed between more dedicated hardcore players and casuals. Catering specifically to one or the other is a recipe for failure, and telling an entire group of players to go sit and twirl on it generally backfires.
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onegoldpls's Avatar


onegoldpls
08.13.2015 , 10:05 AM | #14
Quote: Originally Posted by Khevar View Post
What's wrong with an MMO having niche content that isn't consumed by the majority of players?
What the reason to have it besides "every mmo has it"? If the game had some serious competetive challenge with thousands of viewers on twicth, I would agree. Otherwise it's just pointless. Hardcore gaming era is over. But mmos are still made by the same old pattern. People want easy stuff and that's the reason why moba/fps games surpass mmos these days.

Mubrak's Avatar


Mubrak
08.13.2015 , 11:17 AM | #15
Quote: Originally Posted by Amaste View Post
This. It's a delicate balance that's needed between more dedicated hardcore players and casuals. Catering specifically to one or the other is a recipe for failure, and telling an entire group of players to go sit and twirl on it generally backfires.
Depends on the definition of casual and hardcore. I wouldn't consider someone who plays 5-6 hours on weekdays a casual just because he doesn't do OPs. Part of the problem is that hardcore PVE is an exclusive club. If you don't have the achievements to show you *may* get a chance to prove yourself if you pass the TS interview. Some of us have played MMOs for longer than those "hardcore players" are alive, and don't feel a need to prove themselves.

Some of those hardcore players don't even play an MMO. There is no "massive multiplayer" involved in spending all your time in instanced areas with the same 7 players. So here we have the small group of hardcore players that love to keep to themselves, and there we have that mass that wants content that can be played without bootlicking the elite. Of course, whenever such content is released the elite claims there is no new content, and because they have lots of time to spend until the other 7 players are online as well, they can be very vocal on the forums.

PVP is very different, the "hardcore" PVErs wouldn't feel at home there. In PVP the "hardcore" people know each other, even if they are in different factions. Even if you tried, you can't reliably avoid meeting new players and see them in action, so you come to know the good players. The tone may be a bit rough at times, but it's a social gaming mode, where you meet new people and have to deal with their quirks, just like pugging for FPs and daily ops is. All those modes require what the "hardcore players" in their ivory tower prefer to avoid - situational awareness and quick thinking, because "no plan survives the first encounter with the enemy" - even more so when that enemy is an incompetent ally.

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UberSamoyed
08.13.2015 , 11:32 AM | #16
So wrong on so many assumptions that it's not even worth getting into. Funny though...
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Khevar's Avatar


Khevar
08.13.2015 , 01:06 PM | #17
Quote: Originally Posted by onegoldpls View Post
What the reason to have it besides "every mmo has it"? If the game had some serious competetive challenge with thousands of viewers on twicth, I would agree. Otherwise it's just pointless. Hardcore gaming era is over. But mmos are still made by the same old pattern. People want easy stuff and that's the reason why moba/fps games surpass mmos these days.
Your OP focused on something called "hardcore players"

I don't think that word means what you think it means. SWTOR has done extremely little in support of "hardcore MMO raiding" since late 2013. And for the future? As far as I know there are no plans to develop "Nightmare mode" operations ever again.

So what is left? Moderately challenging 4-16 player content. Is that your big objection? Players that enjoy that type of content are defined by you as "hardcore" and somehow are "the bane of mmos?"

There are many parts of this game that I don't enjoy and I don't participate in. But I don't express the monumental hubris to expect the developers to remove them.

DataBeaver's Avatar


DataBeaver
08.13.2015 , 01:15 PM | #18
The process goes something like this:
  1. A new MMO is made. It is pretty challenging and appeals to hardcore players.
  2. Some casuals find and try the game as well. Maybe they're friends of the hardcore players, or just thought the graphics look nice.
  3. More and more casuals flock to the game. Those that reach the endgame start complaining that it's too hard.
  4. The company that made the game takes note of the situation and nerfs the content.
  5. Eventually the hardcore players find the game boring and move elsewhere. Many of them are wistful as they remember how challenging the game used to be.
This happens especially to the big games. Some smaller ones, like Path of Exile (not a true MMO, I know) and Eve Online have managed to keep their head and retained their challenge after years or decades. But mostly, it's the casuals who destroy games, not the hardcore players.

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Gardimuer
08.13.2015 , 05:36 PM | #19
Successful troll thread is successful.

onegoldpls's Avatar


onegoldpls
08.13.2015 , 05:39 PM | #20
Quote: Originally Posted by Khevar View Post
Your OP focused on something called "hardcore players"

I don't think that word means what you think it means. SWTOR has done extremely little in support of "hardcore MMO raiding" since late 2013. And for the future? As far as I know there are no plans to develop "Nightmare mode" operations ever again.
Current hardmodes are equal or somewhere much harder than any old nims by far(when they were actual content too). My whole point is stopping making content for "famous 1% of players" at all.

Quote: Originally Posted by DataBeaver View Post
But mostly, it's the casuals who destroy games, not the hardcore players.
See wildstar.