Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Wishlist of Changes to old Operations with KotFE

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
Wishlist of Changes to old Operations with KotFE

venomlash's Avatar


venomlash
07.30.2015 , 02:29 PM | #21
Add those fancy new ground reticles (first appeared in TFB I believe) to AoEs and ground hazards in EV, KP, and EC.


Also, can we get some new mechanics in Nightmare Mode for EV and KP? Suggestions:

Annihilation Droid XRR-3: Overwhelming Swipe inflicts a debuff that massively increases damage taken, necessitating a tank swap (necessitating two tanks, for that matter) periodically.
Gharj: adds inflict a stacking debuff that increases the damage taken from lava and doesn't fall off during the fight, but is cleared by a specific (new) attack that Gharj uses rarely. This means that add management will be a priority, as DPS taking extra lava damage will stress the healers, and tanks will need to swap periodically (tank with adds builds stacks, tank with boss will eventually have it cleared when struck by the special attack).
Ancient Pylons: pressing a panel causes another (decently strong) add to spawn, rewarding groups for actually minimizing the number of presses rather than simply hitting left over and over.
Infernal Council: if any one of the group dies, the entire group is struck with Penalty of Destiny, emphasizing the INDIVIDUAL gear check.
Soa: when the fight starts, every player is randomly assigned one of four (or eight) totems as a persistent buff. When a mind trap appears, it has a damage-immunity buff (with a buff icon identical to one of the totem buffs on the players) that can only be removed by the player with that totem attacking the trap. Basically, when a mind trap goes up, nobody can damage it until one of two certain players gets a hit in on it, requiring quick reactions and good coordination.

Bonethrasher: Bonethrasher occasionally performs a casted (6 seconds?) conal attack that deals heavy damage to all players struck and applies a fifteen-second immobilization effect that cannot be broken.
Jarg and Sorno: Jarg's Carbonizer Droids have a damage reflection shield that can only be removed by being struck by Sorno's missile attack.
Foreman Crusher: each strike of the boss's Frenzy attack applies a stacking cleansable debuff that increases the tank's damage taken, requiring that the healers coordinate cleansing to keep the tank alive.
G4-B3 Heavy Fabricator: ignition keys cannot be moved unless someone channels at a console on the ground level. This gives tanks something to do while their armor reduction stacks are falling off.
Karagga the Unyielding: when mouse droids explode, they put a debuff on their target that drastically increases damage taken from Tunneling Drill for the next 15 seconds. Catch those droids or risk having someone one-shotted!
Quote: Originally Posted by MichelleArcher View Post
Hey there, all! This thread has passed the dreaded 1,000 post limit, and is now in fire. Thanks for the fun, but we feel this discussion as run its course. We will not be restarting this thread.
Jarrant Gartin, Gunnery Commando, Spark of Hope, Begeren Colony

royhenderson's Avatar


royhenderson
07.30.2015 , 03:01 PM | #22
Having to regear all toons is a pointless endeavor. Keep the old ops as they are but add loot so people can gear fast.

Deluxe_'s Avatar


Deluxe_
07.30.2015 , 03:35 PM | #23
Now that interrupts take longer I wonder how are we supposed to prevent the droids from Kephess in NM EC from becoming almost invincible and wiping the group.

Quote: Originally Posted by theSCARAYone View Post
With the revitalization of the old ops with this expansion, I figured it would be good to voice some changes we might want to be made to the old ops.(or even the newer ones)

One change I would like is to have the length of the Olok the shadow fight in SnV shortened by a lot. It really is a boring fight (imo) and takes forever to clear. I'd suggest half as many rows of droids and half as many tokens on the Wealthy buyer, perhaps even cutting Oloks HP in half.

What are some of your wanted changes?
Quote: Originally Posted by Loc_n_lol View Post
Scum & Villany could stand to be made shorter somehow... Mostly would be nice if Olok the shadow had all of its long pauses removed and maybe his health reduced (the part where you fight him in person is long and boring, pretty much nothing can go wrong anymore). Also could get rid of a few trash groups in the tunnels and the valley of death. Maybe invalidate the superteam strategy on oasis city (that's really boring), but make it so that idiots will only kill themselves for failing the infiltration in SM, not the whole group.
To be fair, a lot of these apparently long and boring fights only seem so now but they definitely were not at level. You really got a sense of how short a minute is when fighting Olok's droids, depending on your group you barely had enough time to clear them all before the next row became active. The superteam strategy that is so popular with pugs now was not a viable option back then as well, you had to start killing them as soon as you made it to them or else you'd run out of time.

SebastiaanZ's Avatar


SebastiaanZ
07.30.2015 , 04:21 PM | #24
I have only one thing on my wishlist regarding old ops ... that is that they add an option to play them on the original levels. I DO NOT like the upscaling of old ops. And I am certain I am not the only one. I like to faceroll through the older ops. I like to solo the HM 50 FPs and lately also the HM 55s. I want to be able to play the game as I wish and Bioware is forcing me to play a way I do not always like.
UNITE OUR CHARACTERS

Click this LINK for all kind of goodies in game!

DawnAskham's Avatar


DawnAskham
07.30.2015 , 04:35 PM | #25
One more thing....

TEST the Ops this time, as in open PTS testing over several weeks with lots and lots of publicity and encouragement (e.g. free stuff / run Ops with devs events / titles) to get the most participation possible.

Oh and while testing, give testers the level of gear players will have available when hitting 65 - not 65 SM set bonus gear players won't see until AFTER successfully farming the SM Ops for weeks.

Ruskaeth's Avatar


Ruskaeth
07.31.2015 , 12:59 AM | #26
Quote: Originally Posted by TheWookiee View Post
Add in the instant travel features from the newer ops and shorten the run back to Firebrand and Stormcaller/Kephess.
Oh god, yes please. If people have gotten to the boss already, what is the sense in making them waste a lot of time when doing progression for an example. And no, no one should offer "time sink" as an answer. Why is it not a trend in this game to be teleported next to the boss once you've cleared the trash to the boss when raid wipe happens? How can it be so hard to design user friendly things like that. Claiming it is so, is simply not true. Making people run from Walkers to Lurker is just plain stupid. That walk is part of the problem with people having low tolerance when wiping there. It's just anti-fun to walk back those distances...and again: poor design.
Hey subscriber or player about to subscribe! Yes, you! Would you like a free server transfer and seven days added to your subscription for free?

Click this monkey 🙊 and accept with a yes on the next screen. Remember! You can only do it once.


🙈 DiLiH Janitor: Dr'Slime, Cheveyo, P'ur, Cautela, Vaecordia, Dactylion 🙉

Alanbra's Avatar


Alanbra
07.31.2015 , 01:01 AM | #27
Quote: Originally Posted by FerkWork View Post
FTFY
Casuals can clear it, stop mistaking them for Bads.
No, I meant exactly what I said, casual players will avoid both EC and ToS the same way they avoid ToS now.

Explain something to me though. You constantly belittle people by saying how they will be crying for nerfs to Soa, but then you claim how every easily pugs can clear ToS. The thing is that ToS when it's in gf still only has a third to a half the activity that Ravagers has. You also still see "LFM ToS @ Underlurker" and come October Denova will be the same way.

I don't think you actually run with pugs, you just run with others in your small world and assume everyone else is bad.

Eh, the heck with it. I know you do all the ops in the snow up hill both ways with one hand tied behind your back and then blind folded just for fun, and then come to the forums to modestly tell people about it, but honestly, this game and its leet players aren't worth getting upset about. The time has come to be gone.

Ruskaeth's Avatar


Ruskaeth
07.31.2015 , 01:37 AM | #28
Quote: Originally Posted by Alanbra View Post
No, I meant exactly what I said, casual players will avoid both EC and ToS the same way they avoid ToS now.

Explain something to me though. You constantly belittle people by saying how they will be crying for nerfs to Soa, but then you claim how every easily pugs can clear ToS. The thing is that ToS when it's in gf still only has a third to a half the activity that Ravagers has. You also still see "LFM ToS @ Underlurker" and come October Denova will be the same way.

I don't think you actually run with pugs, you just run with others in your small world and assume everyone else is bad.

Eh, the heck with it. I know you do all the ops in the snow up hill both ways with one hand tied behind your back and then blind folded just for fun, and then come to the forums to modestly tell people about it, but honestly, this game and its leet players aren't worth getting upset about. The time has come to be gone.
You should go to suggestion forum and suggest "auto-kill-mode" for casuals you speak of. With 190 blues from Ziost, you need to be able to play your character to 50% efficiency (or less) on Lurker to actually kill it. Of course, you are required to tell left and right apart and so on. God forbid this game would require anything like looking at where ads spawn and running there (Firebrand and Stormcaller). It's not requiring much.

What BW could do is "visual tutorial" about mechanics that can be seen before a storymode fight.
Hey subscriber or player about to subscribe! Yes, you! Would you like a free server transfer and seven days added to your subscription for free?

Click this monkey 🙊 and accept with a yes on the next screen. Remember! You can only do it once.


🙈 DiLiH Janitor: Dr'Slime, Cheveyo, P'ur, Cautela, Vaecordia, Dactylion 🙉

FerkWork's Avatar


FerkWork
07.31.2015 , 03:16 AM | #29
Quote: Originally Posted by Alanbra View Post
No, I meant exactly what I said, casual players will avoid both EC and ToS the same way they avoid ToS now.

Explain something to me though. You constantly belittle people by saying how they will be crying for nerfs to Soa, but then you claim how every easily pugs can clear ToS. The thing is that ToS when it's in gf still only has a third to a half the activity that Ravagers has. You also still see "LFM ToS @ Underlurker" and come October Denova will be the same way.

I don't think you actually run with pugs, you just run with others in your small world and assume everyone else is bad.

Eh, the heck with it. I know you do all the ops in the snow up hill both ways with one hand tied behind your back and then blind folded just for fun, and then come to the forums to modestly tell people about it, but honestly, this game and its leet players aren't worth getting upset about. The time has come to be gone.
Maybe comprehension isn't your strong point. Joking aside about Soa, on the premise that Bads will QQ that it's too hard. Yes Bads the ones who do 1k DPS on Lurker are going to cry. Yes there are lots but they tend to stick to the 55 Ops. Now everything is raised so we have to deal with that and pugging with Conquest farmers who won't understand the Old Ops. However, you don't need to spend a lot of time in game to learn the mechanics and how to DPS. Ergo, casuals and Bads aren't the same so stop confusing them. I do pug a lot and don't assume I'm the best (I'm not even close) but I make sure that I take people who worth to take not just any bum on fleet. Stop trying to hide behind casual players who can play well.

So I hope you understand that or should I explain another time?
Dank Memes Legacy @ Star Forge / Baguettes Legacy @ Satele Shan
Yam'unun, Original Dank Meme Lord

Council Master of <Fortitude> Co-GM of <Aeon>
Izax VM Guide by Aeon
5.0 PT Shield Tech Guide/5.0 VG Shield Specialist Guide/ Twitch/Referral Link

DomiSotto's Avatar


DomiSotto
07.31.2015 , 01:09 PM | #30
Well, for me the main change I would like to see is that there is a unified designer philosophy in terms of difficulty level that is expected in each tier of the Operations. For example, if the designer decision is that all SM should be passable by an unskilled players, all the fights should be passable by unskilled players without raising the bar on one particular boss.

My definition of an unskilled player is someone like me, who needs to look at the bars and can select keybinds in more or less correct order, but not in advance of them coming of the CD - that results in a DPS on a dummy about 30-40% lower than a passably skilled player (in current terms the 2000 DPS range rather than 3000 DPS range).

I ran a dummy test specifically because I went through an FP (Blood Hunt, I think) and ToS-Ul that seemed unwinnable, and both (as I was told) by the reasons of DPS being too low, so I wanted to see what is required from a DPS in SWTOR. I gotta say, it's a lot. After about half an hour of trying to speed up my rotation enough to hit even the sub-par 3000 DPS, my hand was hurting.

On the other hand, if the designer decision is that the Operations on the SM are starting on a skilled level (in other words the ability to execute the rotation by memory, by touch and ahead of the CDs, resulting in 3000+ DPS), well, that's fine too, but, again, this should imo be consistent.

And published in advance in some sort of a way so we can run a quick readiness check on our own and know that entry is hopeless. Because the gear check they announce in the op frame is misleading, since the performance of two characters in exactly the same gear can differ so greatly depending on the reflexes and muscle memory of an individual.

I just really hope that the Ops will be playable on SM once upgraded, and not turn into another ToS.

On the personal level, that healer challenge in DP... fingers crossed it can be toned down a little on the SM.
Deal.