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Wiggly_Dinkus's Avatar

07.17.2013 , 06:29 AM | #1
Like a lot of players, I have very little time to play and when I get any real time, it is often at odd hours when it is impossible to find others to group with. Like so many games before it, SWTOR is falling into the trap of creating some interesting content but limiting it to groups. In less than 2 weeks I have gotten everything the game has to offer without doing the mind numbing dailies or having a group.

All of the flashpoints and 2/4 man heroics should have a scaled version for solo players. Same rewards, same level of challenge but give the ability for all of the working people that have families and lives to get the most out of it.

I can hear all of the fanbois now... Yes I know I can do daily stuff, I can do crafting and I can roll up another alt and re-do the same stuff I just did. I am not talking about the stuff I can to, I am talking about what I, and a ton of others like me, CAN'T do, and that is play the most fun and rewarding content in the game.

There is a serious lack of player base for finding groups to begin with and will be for a long time to come. Also with the fact that many people work one or more jobs and have families, we don't have the time to spend more time finding a group than we do actually running the content.

For my money, I want to be able to log on, play any content I want that is level appropriate and be able to do it solo.
Many people don't like groups to begin with and would never join any sort of guild but time is still the biggest thing.

I will keep an eye on changes but for now, in well less than a month I have exhausted the game. Those that like groups can always continue to play that way. Those that don't like that or just don't have the time for it, should have the means to do the same content, get the same rewards and get the same value for their money if they are subscribers. Just because all of the other MMO's didn't do it that way, does not mean it wouldn't be better.

I am sure the fanbois will line up quick to flame this and spout the virtues of groups and how the world would fall without them. Save it.
This is my opinion and one I am sure is shared by a majority of the players. I have asked 25 people at random and all 25 loved the idea so the few flamers on a forum would mean nothing.

Jedi_riches's Avatar

07.17.2013 , 06:39 AM | #2
Before the comments of "This is a MMO not a single player game" arise, I personally do prefer to solo content, only grouping occasionally for flashpoints but I do try to do all the heroics at least once, which is fine on the early planets as there are quite a lot of people doing the heroics. Later planets however have lower populations so I find it is mre difficult to get a group for all the heroic 4's (Most heroic quests are heroic 4 by that stage).

So while I dont agree with making the whole game soloable I don think there should be a few more Heroic 2+ quests later in the game than Heroic 4's.

Nkya's Avatar

07.17.2013 , 07:03 AM | #3
Flashpoints and heroics are optional content. If they don't suit your schedule, don't run them. If you want to run them anyway, level up and solo them. Except quests needing to press 2 or 4 buttons, anything can be soloed a few levels later.

I never had issue to find enough people complete heroic calling in the general chat, this day or the next day (except the macro-binocular heroics). Albeit it wasn't uncommon we were less than than the number to run them.

Ocho-Quatro's Avatar

07.17.2013 , 08:51 AM | #4
For that same experience.... go back and replay KOTOR and KOTOR2 again.

Quote: Originally Posted by Wiggly_Dinkus View Post well less than a month I have exhausted the game...
^And that is totally bogus.....

I have played since Day 1 of Early Access. I do a lot solo.... I DO play with other people. I play with my guild, I use the Group Finder, and I play in a lot of PuGs.

I have seen the story content for:
Jedi Knight
Jedi Consular
Bounty Hunter
Sith Inqusitor

I am currently working on the storyline for:
Imperial Agent (just finished Chapter 1)
Smuggler (only level 13)

I have not even started the story for:
Sith Warrior

I have done all of the Flashpoints in Normal and Hard Mode. I have done all of the level 50 operations in Story/Hard/Nightmare and I have done both of the level 55 operations in Story Mode (8 and 16) and TfB in 8-man Hard. I still haven't done Hard Mode Scum & Villainy, nor NiM of either.

I have five level 55 characters, and I am still leveling others. I have seen FIVE complete stories, working on 2 more, and still have 1 to start fresh.

I have been playing since DAY ONE - and I have not "exhausted" the game as you claim to have done in a mere MONTH.

Quote: Originally Posted by Wiggly_Dinkus View Post
..., I am talking about what I... CAN'T do, and that is play the most fun and rewarding content in the game.,,
Want to know WHY it's fun and rewarding? Because you experience it with other players. The idea of solo'ing dumbed down group content, makes me sad.
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Icebergy's Avatar

07.17.2013 , 08:56 AM | #5
Your post is awfully hostile, especially considering you are in quite a significant minority. In fact, I think you are the first "solo player" to have such a huge superiority complex that I have ever seen.

While I would be in favor of them adding more content for soloing, I think what WoW is doing with their proving ground system would be awesome. Group content is group content. If you don't want to run group content, don't run group content.

Also, almost all the H2s and H4s are in fact soloable if you have the gear/skill or overlevel them by a little bit.
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I am happy that there will be a renewed focus on story, I love story, its why I picked this MMO. But I picked an MMO, not an episodic single player RPG that I have to pay a subscription to receive the episodes.

Amantino's Avatar

07.17.2013 , 09:22 AM | #6
Why on earth would you not join a guild?
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cxten's Avatar

07.17.2013 , 09:40 AM | #7
You can already solo almost everything, it will just take more time and leveling-up/gearing-up.

Planetary heroics: Most heroic 2+ are a good challenge at level for most classes if you and your companion are well-geared. Otherwise, you can level up more and come back. Heroic 4 you can out level them and come back (you have to level up just the right amount for it to be doable but not a cakewalk).

Pre-50 Flashpoints: You can solo these easily by out-leveling them by 7+ levels. Will very good gear on you and your companion, you can perhaps do a bit earlier than that.

Level 50/55 heroics: With enough gear, these should be soloable unless they require multiple button presses. (Black hole heroic doable; Section X heroic not doable.)

Level 50 flashpoints: You should be able to solo these with basic (rating 66: basic comm and craftable, also cheap on the GTN) gear on you and your companion. If you find it too hard with basic gear, you can (slowly)* get some elite (rating 69) gear solo from elite comms. You can also buy ultimate (rating 72) gear on the GTN if you find that an acceptable "solo" thing to do (though it will be costly** for someone who only plays solo).

Level 55 flashpoints: Here you'll hit a bit of a wall, but there are a lot of level 50 hard mode flashpoints and going through them could reasonably be thought of as a "solo end game." There is a video on the forums of a sentinel in ultimate gear (and with his companion doc in ultimate gear) soloing level 55 Athiss. You could buy this gear off the GTN for a huge amount of credits without doing any group content, but it would take a while to get the credits and even then I'm sure it isn't easy (and you may need to be a sentinel). Currently each of these flashpoints is just a remake of a level 17-29 flashpoint, so you can see the content that way at least.

Not soloable: Heroics requiring multiple button presses. Operations.

*[To get the elite gear through comms will take a while solo. You can get 12 elite comms from the makeb staged weekly, and 3 from priority targets (killing world bosses: you can solo low level ones). Still, that's many weeks to buy the gear with commendations. If you aren't a purist, you can buy even better gear off the GTN (see below).]

**[To get this rating 72 gear as a solo player: Run dailies until you have 35*5 = 175 basic comms. Turn them in for 5 vials of stabilized isotope-5. Buy a mass manipulation generator and and 5 exotic element equalizers off the GTN (the dailies to get the 175 basic comms will have given you enough credits). Find a crafter who will take all these and give you a piece of rating 72 gear. If you have a lot of credits built up, you may be able to just buy the gear or the 5 vials off the GTN outright.]

Falver's Avatar

07.17.2013 , 09:48 AM | #8
You have quite the hateful comments in your post OP that I doubt are necessary for inciting decent conversation.
My short answer: Most of the game is already soloable. I'm not sure what you're asking for. Heroic 2s and 4s are easily soloable at their level and if you can't it's you, not the game.
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hadoken's Avatar

07.17.2013 , 11:54 AM | #9
Honestly I feel that the group finder tools that are put in these games are your answer. Yes technically it's still multi-player content you're engaging in, but the amount of communication/interaction people in those groups partake in make it seem like it's really just you and 3 companions (that aren't nearly as interesting as the npcs waiting for you on your ship).

Kitru's Avatar

07.17.2013 , 12:28 PM | #10
Quote: Originally Posted by Wiggly_Dinkus View Post
All of the flashpoints and 2/4 man heroics should have a scaled version for solo players. Same rewards, same level of challenge but give the ability for all of the working people that have families and lives to get the most out of it.
While I support the idea of creating solo versions of existing content, I *don't* support the idea that the rewards should be the same. If they were, why would *anyone* run with a group? The reason that group content provides better rewards is to encourage people to work together. The content is, generally, still pretty easy and is only scaled high enough that it's difficult/impossible for subnormal group sizes to complete it.

I'm also amused at your "same level of challenge" statement. How do you achieve the same level of challenge for mechanics like the beastmaster on Mando Raiders, where the entire point of the fight is to keep the dogs separated from the boss himself while having to regularly taunt back and have DPS and healers bounce the targets? The only way to create a construct like that for solo content would be to have the boss stand still and just require that the dog be kept out of melee (which would pretty much happen by default anyhow). There are plenty of fights where the entire *point* is to create a situation where the group has to work together in more ways than just "tank and spank", especially when there are mechanics that require explicit action from individual roles: threat drops, tank swaps, boss placement, cleansing, etc.

Solo content is easy because there's not much you can do to make it that hard without making it impossible for some roles/classes to do outright. Group content, because it makes the assumption of certain composition and capability for each role *within* that composition, can create nominally more difficult/complex strategies thanks to having more bodies and guarantees of specific abilities.

So, I support the idea that there should be more solo content, especially solo or small group variants of a lot of the end game H4s (especially the Seeker Droid and Macrobinocular quest lines), I don't agree that they should have the same rewards. The difficulty wouldn't be the same and, even if it were, it would eliminate the impetus for people to actually group up.
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