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SWTOR Duelling Tournament - Heats/Round 1C: Selenial vs Karadron


Aurbere

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“Who will be the winners? Who will be the corpses? Audience, place your bets!”

 

Team Selenial vs Team Karadron

Darth Krayt, Darth Wyyrlok III & Darth Talon vs Darth Traya, Darth Nox, Darth Sion & Cipher Nine

 

Welcome to Round 1C of the Heats. For anyone new to the tournament, please look over the rules first before participating, and those who are familiar, you may wish to remind yourselves of how it all works.

 

The battleground: Alderaan Mountains

 

*Darth Nox is the Sith Assassin Advanced Class

 

Teams start 25 meters away from each other.

 

Rules of the Debate

 

 

  1. Victory by killing, KO’ing or otherwise incapacitating all of the opposing team.
     
     
  2. Combatants cannot hide or run, though tactical retreats or attempts to lure the opponent is permitted.
     
     
  3. Combatant morals and personality traits apply, however they are all ready and willing to kill their opponents.
     
     
  4. All combatants are equipped with their standard arms and armament.
     
     
  5. Combatants do not possess any prior knowledge of their opponents beyond what they already know. But they are aware of the names of their combatants which are announced immediately before the fight.
     
     
  6. Any and all Force nexuses or amplifiers are for the purposes of debate non-existent.
     
     
  7. No flaming, trolling or aggressive debating, keep it chill people.

 

So without further ado, let the battle begin!

Edited by Aurbere
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As you are no doubt aware, I will be arbitrating this match. So long as you follow the rules and create good arguments, we'll have no problems. Looking forward to seeing where this goes.

 

I promise nothing ^^

 

Anyway, good luck Karadron! Would you like the first post or no?

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first note, Karadron has a 4v3 advantage. Numbers arent everything... but they certainly help. He has a 33% greater person advantage and that could be a deciding factor to top it off, Cypher Nine can very well be a sniper and possibly hit opponents out side of their sensory ranges especially in a large open area like the mountains very safe from harm. Edited by tunewalker
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first note, Karadron has a 4v3 advantage. Numbers arent everything... but they certainly help. He has a 33% greater person advantage and that could be a deciding factor to top it off, Cypher Nine can very well be a sniper and possibly hit opponents out side of their sensory ranges especially in a large open area like the mountains very safe from harm.

 

Just a note, but I think spectators are supposed to stay out of the first round.

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Just a note, but I think spectators are supposed to stay out of the first round.

 

We would appreciate it if arguments are not made by spectators. Making corrections and pointing out the facts are encouraged however. Just be cautious of the line between making arguments and pointing out facts.

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We would appreciate it if arguments are not made by spectators. Making corrections and pointing out the facts are encouraged however. Just be cautious of the line between making arguments and pointing out facts.

Indeed, I think pointing out something as obvious as that isn't really making an argument, more just an observation that would direct whatever arguments people would come out with later on. But indeed, it's a fine line.

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Indeed, I think pointing out something as obvious as that isn't really making an argument, more just an observation that would direct whatever arguments people would come out with later on. But indeed, it's a fine line.

 

Agreed.

 

It's all good, Tune. You're fine for now.

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Hope this doesn't 'cross the line' but won't Nox's ghosts be able to amp him to insane ends? (I am unsure if they are with him, since they are part of Nox's arsenal, yet you can not choose spirits as characters for this tournament)

 

Side Note: My own Nox is an Assassin, not a Sorcerer. :rolleyes: Silly Beni putting him strictly under force specialist. :p Though, wasn't it said that it would be a mixture of the two?

Edited by Silenceo
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Hope this doesn't 'cross the line' but won't Nox's ghosts be able to amp him to insane ends? (I am unsure if they are with him, since they are part of Nox's arsenal, yet you can not choose spirits as characters for this tournament)

 

Side Note: My own Nox is an Assassin, not a Sorcerer. :rolleyes: Silly Beni putting him strictly under force specialist. :p Though, wasn't it said that it would be a mixture of the two?

 

Yes they would. And they should be a part of the character.

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Thought I'd quote this to double check, I'd rather take the rebuttal post if I'm honest.

 

Sorry I've been busy. If you want I could make a very short first post where I just pop in a couple of links to respect threads or something.

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Sorry I've been busy. If you want I could make a very short first post where I just pop in a couple of links to respect threads or something.

 

Honestly I'm happy to start late if you need time, I'm arbitrating another match anyway so begin when you're ready :o

 

I'm a Bridesmaid at a wedding tomorrow so I won't have time to reply for a while anyway :D

Edited by Selenial
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Rudimentary and just to start things post:

 

 

Traya

 

Sion

 

Nox

 

Cipher 9

 

Most Impressive per chapter Feats:

1. Outplaying Jadus. Cipher 9 uncovers his plan, surprising the Dark Lord. More impressive is the fact that Cipher 9 most likely defeats him—not by killing him but by being able to survive long enough to trap him on the bridge of his ship. Jadus is according to Watcher 2 the second most powerful person in the Empire.

2. Breaking brainwashing. Without outside help, Watcher X is all inside Cipher 9’s head, the agent is able to find a way to override the brainwashing done on them by Keeper. The whole reason that Cipher 9 was brainwashed was because the Dark Council was scared of the agent after the Jadus affair—opposing a Dark Council member and all that. Chipher 9 also defeats Ardun Kothe, a Jedi in combat but that’s no big deal.

3. Not breaking in torture. Length of time undisclosed, but long enough so that they get pretty beat up. Reveals high tolerance for pain and more importantly mental defenses. Or uncovering the Space Illuminati which had been operating for over a millennia without being discovered. Either works. :p

 

Skills:

Top of class in Agent School. Specifically demonstrating skills in assassination, infiltration, manipulation, sabotage, etc. Cipher 9 demonstrates skill in ranged and melee combat.

 

Gadgets:

Cipher 9 uses a variety of different tools, like all Imperial Agents, to accomplish their goal whatever it might be. These gadgets can be anything from deadly poisons to grenades (SWTOR:E 140). Confirmed weapons are a vibroknife, a blaster rifle or sniper rifle, and a portable cover device—a rechargeable shield generator (SWTOR:E 141). Weapons used are often modified to be more powerful than they normally would be (SWTOR:E 140).

 

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You need a better PC. The gifs are what is causing that, and there are a lot of them.

 

Yeah that's what I thought so I moved to a better one. It's still temperamental but I saw enough--I think--to see your points.

 

EDIT: Yes it is better.

Edited by karadron
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I enjoy this debate. Go go Sel!!!

 

 

What? I'm totally not biased :jawa_redface:

 

QUERY: Do you know what happened to her LAST apprentice? :d_evil:

 

*Glances over, seeing Sel glaring*

 

ADVISEMENT: Forget I said anything. :d_frown:

 

*Leaves*

Edited by Silenceo
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