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Capital ships need to be removed ASAP.

STAR WARS: The Old Republic > English > Galactic Starfighter
Capital ships need to be removed ASAP.

Armonddd's Avatar


Armonddd
02.19.2014 , 12:01 AM | #21
Quote: Originally Posted by Jyzai View Post
Well sometimes you just gotta take a risk.
That's not relevant at all.
Space Ace of <Death Squadron>, <Black Squadron>, <Eclipse Squadron>, and <solo da>

mighty_joe's Avatar


mighty_joe
02.19.2014 , 12:08 AM | #22
so you pick a gunship yourself and snipe them, if you can't get the kills otherwise. still don't see a problem.

cap ship was important in 2 matches of mine yesterday. one time the imps definitely needed some backup, they got around 10 kills out of the cap ship turrets before we were done with them. the second time I was thankful for the extra muscle because we got farmed pretty hard.

in short cap ships are a rebalancer in really, really one-sided deathmatches.
I am pretty new to this still, but if I can figure out a counter to the admittedly lame strategy of constant cap ship hugging, so can you.

Armonddd's Avatar


Armonddd
02.19.2014 , 12:14 AM | #23
Quote: Originally Posted by mighty_joe View Post
so you pick a gunship yourself and snipe them, if you can't get the kills otherwise. still don't see a problem.
They now have five gunships ready to snipe down any of your gunships that get in range, and can hold a charge as they see you approach.

Cap ships aren't a problem when one side is losing badly enough that they get pushed back to their spawn. They're annoying and exploitable, but not a problem.

Cap ships are a problem when the winning team turtles for time so they don't have to risk losing an otherwise close match.
Space Ace of <Death Squadron>, <Black Squadron>, <Eclipse Squadron>, and <solo da>

Verain's Avatar


Verain
02.19.2014 , 12:19 AM | #24
Quote: Originally Posted by Armonddd View Post
Cap ships are a problem when the winning team turtles for time so they don't have to risk losing an otherwise close match.
This is the only problem, and it should be addressed in a way that doesn't mess with cap ships, or people at them. Note that this score exploit (basically) is super rare.

Jyzai's Avatar


Jyzai
02.19.2014 , 12:38 AM | #25
Quote: Originally Posted by Armonddd View Post
That's not relevant at all.
Don`t know about you but when I lose at something that I think is a cheap trick then really the ones using said cheap trick are the real losers. But if you get upset about it to the point where you make a post or start a thread about it then they won more than just a game.
So let me get this straight you want to add a debuff to keep people from quitting warzones, then you might as well get ready for insults at you and others on the team.

Jandi's Avatar


Jandi
02.19.2014 , 02:54 AM | #26
Quote: Originally Posted by Jyzai View Post
Don`t know about you but when I lose at something that I think is a cheap trick then really the ones using said cheap trick are the real losers. But if you get upset about it to the point where you make a post or start a thread about it then they won more than just a game.
It's the only way to get anything changed. Whine enough about it and BW will do something. And it's not a cheap trick, it's abusing a ill-thought out game mechanic to make your own team win.

I know you don't undersrtand the problem because you're such a horrible player that you're always the one doing it, but please, try to see it from the other side.

DroidDreamer's Avatar


DroidDreamer
02.19.2014 , 02:56 AM | #27
Capitol ships need to be a part of escort missions!
The DroidDreamer Legacy (Pot5 Server)
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Morgrid's Avatar


Morgrid
02.19.2014 , 07:29 AM | #28
I've not once encountered this problem.

Brewski's Avatar


Brewski
02.19.2014 , 07:42 AM | #29
I don't actually have a problem with Gunships, or anyone for that matter, running back to the capital ships. I also don't really have a problem with bombers setting up a kill zone near the border, with gunships backing them from the capital ship zone, in order to pull the fight to them. Why not? Because this is PvP, and as such you should use everything at your disposal to give yourself an advantage. That's what PvP is about.

That said, I disagree with the existence of a safe retreat zone of any kind in an instanced PvP match. Although we need safe spawn points like we have in the ground PvP game, once you leave that zone you should never really be able to get back to it. (Once again, the same way ground PvP works.) PvP is supposed to be about players killing other players, and anything that discourages that should be avoided.

So I say as long as capital ships exist the way they do now, everyone should feel free to use them as they have been, but I do hope we have them removed or changed at some point in the future.

Jandi's Avatar


Jandi
02.19.2014 , 08:34 AM | #30
Quote: Originally Posted by Morgrid View Post
I've not once encountered this problem.
And if I close my eyes, the moon doesn't exist.