Monterone Posted November 12, 2019 Share Posted November 12, 2019 I've noticed something odd and I'm wondering if others are seeing similar issues with other classes and abilities. On an assassin, there is a tactical for two shrouds. There is also a utility for reducing the cd on shroud by 30 seconds. However, when the tactical is used, the utility only works on the first shroud and the second one is on a 2 minute cooldown, instead of 1:30. Is this a bug or is it meant to be this way? Is a tactical supposed to affect all charges equally? Link to comment Share on other sites More sharing options...
nyrkverse Posted November 12, 2019 Share Posted November 12, 2019 fade (the utility that reduces the cloak CD) is currently bugged and doesn't work as it's supposed to. Link to comment Share on other sites More sharing options...
Monterone Posted November 12, 2019 Author Share Posted November 12, 2019 That would do it. Thanks for the quick reply. So, no point at all taking that utility now other than a 5s extension? Link to comment Share on other sites More sharing options...
nyrkverse Posted November 12, 2019 Share Posted November 12, 2019 no point in taking fade at the moment that i can see, no, hopefully they'll patch it next as deception is kinda gimped without it (at least PvE wise). Also, in the unlikely chance a dev is reading, please give back the ability to have cooldown text for the charge abilities. it's awful playing without it and I don't want to set up a timer in SP for something the game has always done before. thank you Link to comment Share on other sites More sharing options...
jambalayabungee Posted November 12, 2019 Share Posted November 12, 2019 (edited) * I support the addition of the visual numeral cooldown for those abilities as well !! * Well Im not sure if its related to the OP's problem, but on my merc/mando I compared 2 abilities: --Thermal Sensor Override -- charge-like ability now --Vent Heat -- normal ability , < btw, without the utility that give that ability an alacrity bonus> Both have the exact same cooldown. Even if the cooldown changes because of the level, alacrity etc. , the charge-like ability is not affected, but the normal ability is !!! The value of the charge-like ability stays the same !! Videos that compare both abilities and their cooldown (with the gear I had at that moment): Level 70, 0 alac, Tooltip: 2 minute cooldown. Both abilities last 2 min . https://drive.google.com/file/d/1-VqY1nDeyAH4tceW-8KqCP039VldnGdQ/view?usp=sharing Level 70, 13% alac, Tooltip : 1min46 cooldown. Charge-like ability : stays at 2min, Normal ability is 1min46 sec. https://drive.google.com/file/d/1OAvaIbEFCKlePXJeGbYrlZV6o77KsdXz/view?usp=sharing Level 75, 0 alac, Tooltip : 1min30 cooldown. Charge-like ability : stays at 2min, Normal ability is 1min30 sec. https://drive.google.com/file/d/1GmLNM2Lf2hDwlzdkjKc6B8Kus9TcL5Vz/view?usp=sharing At Level 75, 15.35% alac, Tooltip : 1min23 cooldown. Charge-like ability : stays at 2min, Normal ability is 1min23 sec. ..etc. I wish they would fix it. Edited November 12, 2019 by jambalayabungee add Link to comment Share on other sites More sharing options...
Benirons Posted November 12, 2019 Share Posted November 12, 2019 Also, in the unlikely chance a dev is reading, please give back the ability to have cooldown text for the charge abilities. it's awful playing without it and I don't want to set up a timer in SP for something the game has always done before. thank you Second! Link to comment Share on other sites More sharing options...
Ecekiell Posted November 12, 2019 Share Posted November 12, 2019 Also, in the unlikely chance a dev is reading, please give back the ability to have cooldown text for the charge abilities. it's awful playing without it and I don't want to set up a timer in SP for something the game has always done before. thank you Yes, please fix soon! Link to comment Share on other sites More sharing options...
Void_Singer Posted November 12, 2019 Share Posted November 12, 2019 Also, in the unlikely chance a dev is reading, please give back the ability to have cooldown text for the charge abilities. ^ this a million times... even the old hidden cooldown behavior of Operative Roll was better than this.... at least then you had a well defined count on the end of it, rather than a variable speed unreferenced clock hand (even when there is no second charge) Link to comment Share on other sites More sharing options...
Lhancelot Posted November 12, 2019 Share Posted November 12, 2019 Yeah something is off with the abilities that have 2 charges, I don't like how they "charge." I wish there was a way to make them all just start up with 2 full charges that could be used whenever and charged up after their individual uses. Something is wonky with them right now i don't know exactly what it is. Link to comment Share on other sites More sharing options...
TrixxieTriss Posted November 12, 2019 Share Posted November 12, 2019 Also, in the unlikely chance a dev is reading, please give back the ability to have cooldown text for the charge abilities. it's awful playing without it and I don't want to set up a timer in SP for something the game has always done before. thank you Seconded. Bioware please do this ^^ Link to comment Share on other sites More sharing options...
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