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Guard needs to be on a CD

STAR WARS: The Old Republic > English > PvP
Guard needs to be on a CD

Raansu's Avatar


Raansu
09.18.2019 , 06:06 PM | #1
Going to continue bringing this up BW. Guard needs to be changed to be something that actually requires a thought process. The ability needs to be on a CD and the buff of guard should only last for a short time. This concept of an indefinite buff is just too ridiculous especially with how overtuned healing is right now. It shouldn't take almost the entire team focusing on a tank/healer combo to take them out. Tack on the damage reduction from taunts + whatever CD's the healer is using and its just incredibly broken.

MandoMetal's Avatar


MandoMetal
09.19.2019 , 07:47 AM | #2
I don't personally like the idea of a cooldown on guard.

Maybe lessening the amount transferred by roughly 10% could be justified on tank specs.

Its probably most broken on dps classes that can guard. I don't personally want to get rid of off-guard on dps as I think it provides unique utility and complexity to games. Having a dps guard transfer half of what a tank guard can transfer seems somewhat reasonable.
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sharkfishman's Avatar


sharkfishman
09.19.2019 , 08:33 AM | #3
Quote: Originally Posted by Raansu View Post
Going to continue bringing this up BW. Guard needs to be changed to be something that actually requires a thought process. The ability needs to be on a CD and the buff of guard should only last for a short time. This concept of an indefinite buff is just too ridiculous especially with how overtuned healing is right now. It shouldn't take almost the entire team focusing on a tank/healer combo to take them out. Tack on the damage reduction from taunts + whatever CD's the healer is using and its just incredibly broken.
Just wait until tanks can make people stealth out too. LOL.

I agree about the combination of healer/tank at nodes in pvp.
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Sithsensor's Avatar


Sithsensor
09.19.2019 , 09:59 AM | #4
sounds like someone is just tired of losing games???? Guard does not need to be on a CD. Simply for the fact that it would break the way PVE is played, and also Ranked. Bioware shouldn't change it because people in regs aren't focusing or swapping targets.
Also, some tanks just have pocket heals so, of course, they would just leave the guard on. That suggestion is ridiculous.
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Raansu's Avatar


Raansu
09.19.2019 , 10:38 AM | #5
Quote: Originally Posted by Sithsensor View Post
sounds like someone is just tired of losing games???? Guard does not need to be on a CD. Simply for the fact that it would break the way PVE is played, and also Ranked. Bioware shouldn't change it because people in regs aren't focusing or swapping targets.
Also, some tanks just have pocket heals so, of course, they would just leave the guard on. That suggestion is ridiculous.
blah blah blah winning losing blah blah blah, lets just ignore a real problem and go "herp derp."

I don't really care if I'm winning or losing a match. I do care about the TTL and how the majority of the games I play people only average 4-5 deaths a game. Add in guard and lawl healer aint ever going down and there will be 0-1 deaths across the board. Lets also just ignore the fact that most granked matches end up in stalemates and solo matches that end up with tank/healers in them usually always end up in stalemates.....but ya guard is fine. Nothing wrong with a 50% damage reduction skill of which can be swapped freely with only the GCD as its restriction.

Sithsensor's Avatar


Sithsensor
09.19.2019 , 10:46 AM | #6
You're right. There's nothing wrong with the guard at all.

Quote: Originally Posted by Raansu View Post
blah blah blah winning losing blah blah blah, lets just ignore a real problem and go "herp derp."

I don't really care if I'm winning or losing a match. I do care about the TTL and how the majority of the games I play people only average 4-5 deaths a game. Add in guard and lawl healer aint ever going down and there will be 0-1 deaths across the board. Lets also just ignore the fact that most granked matches end up in stalemates and solo matches that end up with tank/healers in them usually always end up in stalemates.....but ya guard is fine. Nothing wrong with a 50% damage reduction skill of which can be swapped freely with only the GCD as its restriction.
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KendraP's Avatar


KendraP
09.19.2019 , 10:56 AM | #7
Quote: Originally Posted by Raansu View Post
blah blah blah winning losing blah blah blah, lets just ignore a real problem and go "herp derp."

I don't really care if I'm winning or losing a match. I do care about the TTL and how the majority of the games I play people only average 4-5 deaths a game. Add in guard and lawl healer aint ever going down and there will be 0-1 deaths across the board. Lets also just ignore the fact that most granked matches end up in stalemates and solo matches that end up with tank/healers in them usually always end up in stalemates.....but ya guard is fine. Nothing wrong with a 50% damage reduction skill of which can be swapped freely with only the GCD as its restriction.
Sounds like someone needs to learn how to dps

Banderal's Avatar


Banderal
09.19.2019 , 11:24 AM | #8
Quote: Originally Posted by Raansu View Post
... 50% damage reduction skill...
I wish people who were arguing for guard to be nerfed would quit misrepresenting it. It might very well need to be nerfed for balance, but guard is not a % damage *REDUCTION*. It's a transfer. Half of your damage doesn't magically go away, it gets moved to the tank (or dps who is guarding). I suspect you know this and you still want it to be nerfed. Fine. But quit calling it what it isn't.

You might think "oh, everyone knows what I meant", but given the number of tank spec'd toons I've seen in lowbies who do exactly ZERO protection (yes, they are high enough level to have both guard and taunt), I'm led to believe that there are plenty of people who have no idea how guard works in PvP.

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Lhancelot's Avatar


Lhancelot
09.19.2019 , 12:19 PM | #9
Quote: Originally Posted by Banderal View Post
...but given the number of tank spec'd toons I've seen in lowbies who do exactly ZERO protection (yes, they are high enough level to have both guard and taunt), I'm led to believe that there are plenty of people who have no idea how guard works in PvP.
I am offended when I see DPS that can taunt with zero protection. The art of peeling and using taunts is dead! Luckily healers can handle a team of bad dps with self heals and their own DCDs.

Personally I think guard only seems OP'd when in regs. In 4v4s versus good DPS, it's hard to derp around as a healer, at least that's been my experience. I am average at best though, so maybe I33t healers can derp around in 4v4s with guard on?

I mean even on the rare occasion when you get some decent enemy DPS in regs it can be pretty rough without guard, but that's when facing DPS that actually can interrupt, stun, and eek out decent damage. In cases where i face decent DPS in regs, I wish I had guard lol.

So I don't know. The variables that make guard seem OP'd or not are so wide ranging... I think it really depends on the situation. In a perfect set up, where DPS are decent and skill levels are similar for the tank/healer and all dps involved I'd like to think things seem a bit more balanced.

Luckily for us, BW has their metrics to check and adjust accordingly if guard now is indeed imbalanced. I know I have faith they will handle this if it is the case. Not.
TRUE
Quote: Originally Posted by DarthSpuds View Post
RNG is counterproductive because it massively increases player dissatisfaction.
FALSE
Quote: Originally Posted by olagatonjedi View Post
As I detailed in another thread, RNG give the players more control over their gearing.

Raansu's Avatar


Raansu
09.19.2019 , 02:39 PM | #10
Quote: Originally Posted by Banderal View Post
I wish people who were arguing for guard to be nerfed would quit misrepresenting it. It might very well need to be nerfed for balance, but guard is not a % damage *REDUCTION*. It's a transfer. Half of your damage doesn't magically go away, it gets moved to the tank (or dps who is guarding). I suspect you know this and you still want it to be nerfed. Fine. But quit calling it what it isn't.

You might think "oh, everyone knows what I meant", but given the number of tank spec'd toons I've seen in lowbies who do exactly ZERO protection (yes, they are high enough level to have both guard and taunt), I'm led to believe that there are plenty of people who have no idea how guard works in PvP.
Its a damage reduction to the guarded player. That transferred damage means nothing to a tank when a big crit turns into a measly 8-9k hit that a healer can easily heal through.