Foambreaker Posted September 27, 2017 Share Posted September 27, 2017 http://www.swtor.com/community/showthread.php?t=933277 Link to comment Share on other sites More sharing options...
yellow_ Posted September 27, 2017 Share Posted September 27, 2017 i normally at least try to refrain from histrionic predictions about the future of the meta based on patch notes but I am going to indulge myself this one time these aren't as brutal as the corruption nerfs IMO but brutal enough that corruption's vastly better mobility, lack of reliance on casts, and ease of use are likely to vault it back into its rightful place as the undisputed best pvp healer in far more situations than not and you can bet this will probably be even more true after utility changes in 5.6 at least the healer meta was interesting for a few months, right guys? Link to comment Share on other sites More sharing options...
Elusive_Thing Posted September 27, 2017 Share Posted September 27, 2017 i normally at least try to refrain from histrionic predictions about the future of the meta based on patch notes but I am going to indulge myself this one time these aren't as brutal as the corruption nerfs IMO but brutal enough that corruption's vastly better mobility, lack of reliance on casts, and ease of use are likely to vault it back into its rightful place as the undisputed best pvp healer in far more situations than not and you can bet this will probably be even more true after utility changes in 5.6 at least the healer meta was interesting for a few months, right guys? Entirely possible. There aren't many utility changes that would have a tremendous impact on Sorc healing. Losing Force Mobility would obviously be huge, but the others, while good, are not exactly game changers. Mercs in particular might be at risk given all the defensive utilities. Link to comment Share on other sites More sharing options...
yellow_ Posted September 27, 2017 Share Posted September 27, 2017 Entirely possible. There aren't many utility changes that would have a tremendous impact on Sorc healing. Losing Force Mobility would obviously be huge, but the others, while good, are not exactly game changers. Mercs in particular might be at risk given all the defensive utilities. I can't imagine utility nerfs to sorcs, especially given the state of DPS. As you alluded to, we can all imagine what might happen to merc utilities. Operatives probably won't get ****. Link to comment Share on other sites More sharing options...
Tharianus Posted September 27, 2017 Share Posted September 27, 2017 As you alluded to, we can all imagine what might happen to merc utilities. . That is the point... Merc/Mandos are barely to pull of 10k+ HPS right now (including DCDs). So they nerf the Mando Heal Abilites --> this will make Mandos/Mercs the weakest Healer in case of HPS. They will nerf utilities aswell --> well RIP Mando.... Link to comment Share on other sites More sharing options...
Foambreaker Posted September 27, 2017 Author Share Posted September 27, 2017 (edited) i normally at least try to refrain from histrionic predictions about the future of the meta based on patch notes but I am going to indulge myself this one time these aren't as brutal as the corruption nerfs IMO but brutal enough that corruption's vastly better mobility, lack of reliance on casts, and ease of use are likely to vault it back into its rightful place as the undisputed best pvp healer in far more situations than not and you can bet this will probably be even more true after utility changes in 5.6 at least the healer meta was interesting for a few months, right guys? Have to agree, blind changes to HPS, made in a vacuum without considering utility and mobility are plain dumb. Not only do these people not play this game, I think they are generally clueless about MMOs in general. I think they play Doom II. Edited September 27, 2017 by Foambreaker Link to comment Share on other sites More sharing options...
Wimbleton Posted September 27, 2017 Share Posted September 27, 2017 Fuuuuuuuuu***kk I've waited 3 years to Merc heal competitively. Now it's back to the dumb ol sorc. Link to comment Share on other sites More sharing options...
DavidAtkinson Posted September 28, 2017 Share Posted September 28, 2017 Yeah... as a Marauder and Hatred sin player nerf to healers is not a good news but let's face it. It was about damn time. PVP with immortal healers is boring and the "no one dies" games were boring and dull too. Link to comment Share on other sites More sharing options...
merovejec Posted September 28, 2017 Share Posted September 28, 2017 Well we might actually get to kill stuff now, unless everyone runs skank tank Link to comment Share on other sites More sharing options...
Elusive_Thing Posted September 28, 2017 Share Posted September 28, 2017 Have to agree, blind changes to HPS, made in a vacuum without considering utility and mobility are plain dumb. Not only do these people not play this game, I think they are generally clueless about MMOs in general. I think they play Doom II. Same goes for DPS. They really aren't doing this too well... Yeah... as a Marauder and Hatred sin player nerf to healers is not a good news but let's face it. It was about damn time. PVP with immortal healers is boring and the "no one dies" games were boring and dull too. Especially given the amount of nerfs DPS specs have gotten recently. Healer adjustments might counteract those changes, at least to an extent. Link to comment Share on other sites More sharing options...
Wimbleton Posted September 28, 2017 Share Posted September 28, 2017 (edited) These nerfs aren't really going to contribute to any difference in the experience you currently have with healers. It's simply whether or not they can keep up with Sorc- who is vastly superior in mobility and use of instant cast spells (no interupts). Previously raw HPS (Op) and Self Survivability (Merc) kept them competitive with Sorc, even after the nerf to Corruption, time will tell if that holds. The relative HPS change should be around 5%, if that (for Sorc, it was 15-18%, after their nerf). Edited September 28, 2017 by Wimbleton Link to comment Share on other sites More sharing options...
Foambreaker Posted September 28, 2017 Author Share Posted September 28, 2017 (edited) These nerfs aren't really going to contribute to any difference in the experience you currently have with healers. It's simply whether or not they can keep up with Sorc- who is vastly superior in mobility and use of instant cast spells (no interupts). Previously raw HPS (Op) and Self Survivability (Merc) kept them competitive with Sorc, even after the nerf to Corruption, time will tell if that holds. The relative HPS change should be around 5%, if that (for Sorc, it was 15-18%, after their nerf). OP has more mobility than sorc, but only for people who know how to farm/use UH. The problem is there that most people try to play OP like a sorc and fail. Also people see sorc channel one spell while moving and decide that sorc has mobility Now the devs, who clearly think OP is played like a sorc, have screwed up the correct way to play the class. Edited September 28, 2017 by Foambreaker Link to comment Share on other sites More sharing options...
Wimbleton Posted September 28, 2017 Share Posted September 28, 2017 Nope, you are incorrect. Link to comment Share on other sites More sharing options...
Foambreaker Posted September 28, 2017 Author Share Posted September 28, 2017 Nope, you are incorrect. Name one heal the sorc has, THAT DOSENT HAVE A COOLDOWN, that can be cast while moving. Link to comment Share on other sites More sharing options...
GUN_GAME Posted September 28, 2017 Share Posted September 28, 2017 OP has more mobility than sorc, Facepalm Link to comment Share on other sites More sharing options...
Foambreaker Posted September 28, 2017 Author Share Posted September 28, 2017 Facepalm Same as above, name those high mobility no cooldown sorc spells. Link to comment Share on other sites More sharing options...
GUN_GAME Posted September 28, 2017 Share Posted September 28, 2017 Same as above, name those high mobility no cooldown sorc spells. Do you know what mobility means? Well nvm.... Link to comment Share on other sites More sharing options...
Foambreaker Posted September 28, 2017 Author Share Posted September 28, 2017 Do you know what mobility means? Well nvm.... That is why I asked for those spells, standing still casting is not mobility. Link to comment Share on other sites More sharing options...
Tharianus Posted September 28, 2017 Share Posted September 28, 2017 Srsly some People should stop posting here. I repeat myself again... Wanderning Mend is superior compared to kolto waves and prog. Scan. Because IT is NOT an interruptable Skill... A Lot of merc/mando HPS comes from DCDs We Mercs/Mandos are barely able to pull off 10k+ HPS right now (INCLUDING OUR DEFS)... I only know a handfull... Sorc is still able to pull 10k+ (AND SORC WAS ALREADY NERFED WHILE MERC STILL WAIT FOR THE NERF) 7% prog. Scan nerf Srsly. .... Defs fo Sorc heal and Operative are Not Bad either.. Link to comment Share on other sites More sharing options...
Wimbleton Posted September 28, 2017 Share Posted September 28, 2017 (edited) Same as above, name those high mobility no cooldown sorc spells. You clearly are trying to stick to your guns and while that's admirable it's absolutely evident you haven't actually played the class and are talking from a theorycrafting PoV. Mobility in healing is about much more than "no cd spells". It's about the classes ability to keep people alive without having to stop and cast, and if you do have to cast, doing so under protection from interrupts. Secondly, it's about creating separation from melee threat/gaining LoS break from rangedwhile under movement speed negative effects. Also important: escaping certain death with the use of a single immediate ability (allows you to be more risky with positioning while movement aids are on CD. Edited September 28, 2017 by Wimbleton Link to comment Share on other sites More sharing options...
Foambreaker Posted September 28, 2017 Author Share Posted September 28, 2017 (edited) ...It's about the classes ability to keep people alive without having to stop and cast,... So name those sorc spells that you don't have to stop and cast, and you can use over and over because one cast is not enough to do anything. Name the spells, stop dodging. You are the one who has clearly NOT PvPed with both classes. Perhaps you are a PvE healer? Edited September 28, 2017 by Foambreaker Link to comment Share on other sites More sharing options...
Wimbleton Posted September 28, 2017 Share Posted September 28, 2017 You are the one who has clearly NOT PvPed with both classes. Perhaps you are a PvE healer? How many games played would you think it takes for a healer to be considered "experienced"? Lemme know, then I'll school you with some facts. Link to comment Share on other sites More sharing options...
Foambreaker Posted September 28, 2017 Author Share Posted September 28, 2017 How many games played would you think it takes for a healer to be considered "experienced"? Lemme know, then I'll school you with some facts. Facts? Still waiting on those "high mobility sorc abilities", you could start there. The real fact is that: People see sorc channel while moving and declare "high mobility" but in reality that ONE spell has a cooldown so it is not that effectivePeople don't interrupt sorcs when casting and then claim sorc is OP; or they interrupt the channel and then have no interrupt when the sorc stops and casts a big heal Meanwhile the OP healer is running and farming UH with instant cast, no CD, HoTs and then burning UH to instant cast no CD heals. That's mobility. Link to comment Share on other sites More sharing options...
Wimbleton Posted September 28, 2017 Share Posted September 28, 2017 Facts? Still waiting on those "high mobility sorc abilities", you could start there. The real fact is that: People see sorc channel while moving and declare "high mobility" but in reality that ONE spell has a cooldown so it is not that effectivePeople don't interrupt sorcs when casting and then claim sorc is OP; or they interrupt the channel and then have no interrupt when the sorc stops and casts a big heal Meanwhile the OP healer is running and farming UH with instant cast, no CD, HoTs and then burning UH to instant cast no CD heals. That's mobility. How many games played would you think it takes for a healer to be considered "experienced"? Still waiting. Link to comment Share on other sites More sharing options...
Foambreaker Posted September 28, 2017 Author Share Posted September 28, 2017 How many games played would you think it takes for a healer to be considered "experienced"? Still waiting. Well, clearly you are dodging, and since from your ID are not a long term player, I have put you on my ignore. Bye! Link to comment Share on other sites More sharing options...
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