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Warrior Set Bonus Feedback

First BioWare Post First BioWare Post

bladech's Avatar


bladech
06.28.2019 , 06:01 PM | #11
Quote: Originally Posted by EricMusco View Post
Hey folks,

[*]Vicious Thirst - Vicious Slash and Massacre add Vicious Thirst stacks to their targets, stacking up to 3 times. Killing an enemy with Vicious Thirst stacks increases your damage by 10% per stack for 10 seconds.[/LIST]
-eric
As for me, making set bonus which works only after killing someone is a bad idea. Set bonuses must help classes to deal with enemies "on-hand" rather than giving a reward for killing an enemy...

EmperorRus's Avatar


EmperorRus
06.28.2019 , 10:25 PM | #12
Quote: Originally Posted by Delani View Post
Why are these so much stronger than the inquistor set bonuses?
Because they don't care about Inquistors. I see it so clearly now...
#MakeSorcsGreatAgain #RemoveOperatives

jedimasterjac's Avatar


jedimasterjac
06.29.2019 , 12:28 PM | #13
Quote: Originally Posted by EricMusco View Post
  • Ubercharge - Force Charge gets two ability charges. In addition, you cannot be stunned or rooted for 3 seconds after using Force Charge.
  • Sap - After Force Choke finishes, it slows its target and every target nearby it for 6 seconds.
  • Positioning - After executing Mad Dash, you gain 20% damage reduction for 6 seconds.
Big fan of these three. I feel like they'd round out Guardian tanks quite a bit, but I am worried that it's going to make an already-super-strong tank spec even stronger.
Quote: Originally Posted by Grand Master Yoda
We are what they grow beyond. That is the burden of all masters.

jedimasterjac's Avatar


jedimasterjac
06.29.2019 , 12:29 PM | #14
Quote: Originally Posted by bladech View Post
As for me, making set bonus which works only after killing someone is a bad idea. Set bonuses must help classes to deal with enemies "on-hand" rather than giving a reward for killing an enemy...
Seems more like a PvE ability than a PvP one; I can see this coming in pretty handy when dealing with trash or adds on boss fights.

I do think 30% extra damage is way too high, though.
Quote: Originally Posted by Grand Master Yoda
We are what they grow beyond. That is the burden of all masters.

MasterRummy's Avatar


MasterRummy
06.29.2019 , 05:22 PM | #15
Quote: Originally Posted by jedimasterjac View Post
Big fan of these three. I feel like they'd round out Guardian tanks quite a bit, but I am worried that it's going to make an already-super-strong tank spec even stronger.
Are we stating that we for once would like to have these abilities instead of using utilities? We already have a utility that roots when using Force Leap.

Positioning? Mad Dash already gives us 150% dam reduction, unless they are removing that from us...?????

SAP - Again there is a utility that does but it wont work in PvP. Its a false hope, and its not needed for those who dont want it.

What is sounds like to me is that are losing more utilities as well as continued abilities as a warrior. This as well as the new set-bonuses are a nerf.

TrixxieTriss's Avatar


TrixxieTriss
06.29.2019 , 10:24 PM | #16
Quote: Originally Posted by MasterRummy View Post
What is sounds like to me is that are losing more utilities as well as continued abilities as a warrior. This as well as the new set-bonuses are a nerf.
Eric, something interesting above about utilities.

Can you confirm we will or will not be losing any utility choices or nerfs to them with the introduction of these new tactical and set bonus systems.

It will be hard to give proper feed back if we don’t know in advance. Changing them and dropping them on us as an after thought when 6.0 arrives would be a very bad idea

bladech's Avatar


bladech
07.01.2019 , 04:01 AM | #17
I dont understand why there are so many set bonuses. These for sith warrior + 2 special for marauder. So a marauder can have all 8 bonuses? Or marauder can have only a few of these and mandatory have those 2 bonuses for marauder? Or he can choose somehow?

TrixxieTriss's Avatar


TrixxieTriss
07.01.2019 , 07:48 AM | #18
Quote: Originally Posted by bladech View Post
I dont understand why there are so many set bonuses. These for sith warrior + 2 special for marauder. So a marauder can have all 8 bonuses? Or marauder can have only a few of these and mandatory have those 2 bonuses for marauder? Or he can choose somehow?
My understanding is set bonuses will work like this :

Some might require 4 or 6 pieces (like today). These ones will probably be more spec/class specific
Some may only require 2 or 4 pieces. These might be more utility driven sets

I guess in theory you could have a 3x set bonus set up (3x2) but they wouldn’t be the best sets.
Or you could have a 4 and 2 piece set
Or you could just have a specific 6 piece set like now.

You’ll also be able to swap them around (I think) if you are doing different content, you may want a different set bonus for it.

bladech's Avatar


bladech
07.02.2019 , 05:32 AM | #19
Quote: Originally Posted by TrixxieTriss View Post
My understanding is set bonuses will work like this :

Some might require 4 or 6 pieces (like today). These ones will probably be more spec/class specific
Some may only require 2 or 4 pieces. These might be more utility driven sets

I guess in theory you could have a 3x set bonus set up (3x2) but they wouldn’t be the best sets.
Or you could have a 4 and 2 piece set
Or you could just have a specific 6 piece set like now.

You’ll also be able to swap them around (I think) if you are doing different content, you may want a different set bonus for it.
I understand it correct that i as a mara can take all set bonuses for sith warrior ignoring those two useless specific set bonuses for marauder? If i want to have all sith warrior set bonuses but marauder specific bonuses looks bad for me i can take all sith warrior bonuses?

TrixxieTriss's Avatar


TrixxieTriss
07.03.2019 , 01:08 AM | #20
Quote: Originally Posted by bladech View Post
I understand it correct that i as a mara can take all set bonuses for sith warrior ignoring those two useless specific set bonuses for marauder? If i want to have all sith warrior set bonuses but marauder specific bonuses looks bad for me i can take all sith warrior bonuses?
I think I sort of get your meaning. But just in case I don’t. It’s like this.

Currently we have Armor sets that can have 6 piece Armor set. But there are graduations within the one set (cause there is only one set). So that means as you currently collect them, you start out with benefits from two pieces, then four and then 6 to get the full set bonus.
I think with the new sets, it will kind of work similarly, but some sets will only require 2 pieces, some 4 and some 6 (like now).
I’m totally guessing here, but I think that means if you want the best Mara set for you play style, you may need to use 6 pieces. That would give you the full bonus for that set.
But you could decide you prefer other bonuses instead that you can get from non-specific Mara specialisations. ie, you might choose the Warrior set, which may only need 2 pieces and you might choose 2 pieces that are crafting related? And you might choose 2 pieces that do x,y,x. Which would equal 3 sets in the one setup, Or a 2 and 4 piece set.
I still think at the end of the day, there will be a 6 piece specific set that most pvpers or hardcore raiders will use for that format and people will have other sets for doing different things,

It will be the age of many Armor pieces or sets to “play your” way. Which means all those people who were complaining it would be a pain if we went back to having 2 sets, one for pvp and one for pve are out of luck because it looks like you’ll need more than 2.
The only light at the end of the tunnel is all gear will now be legacy and you won’t need as much gear stock piled in your normal cargo hold, but it will fill up your legacy cargo hold.