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Marauder Ability, Tactical Item, and Set Bonus Feedback

STAR WARS: The Old Republic > English > Public Test Server
Marauder Ability, Tactical Item, and Set Bonus Feedback
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K_osss's Avatar


K_osss
07.07.2019 , 06:24 AM | #41
Quote: Originally Posted by TrixxieTriss View Post
What if you play all classes or most. Ie, I play all classes but Iíve 6 preferred classes an 9 preferred specs.

Playing so many makes it much easier to see all the strengths and weakness in these changes and the Maraís ones are mostly OP (or nonsensical) compared to those other changes that have been announced.

Maraís already one of the strongest classes in the meta, Sorcs are near the bottom and Sins are lower mid. So it makes absolute zero sense to make Maraís even stronger and create an even bigger gap between them.
Fix underperforming classes don't bring the others down to their level or reduce their toolkit. It's an expansion, they can adjust what they need to. This game is super alt friendly nearly everyone plays multiple classes. We know classes aren't equal, there is already more homogenization in this game than I prefer. It's a dangerous line to tread imo.

Ardarell_Solo's Avatar


Ardarell_Solo
07.07.2019 , 08:14 AM | #42
Quote: Originally Posted by K_osss View Post
We know classes aren't equal, there is already more homogenization in this game than I prefer.
Same here.
El'ethon - Sentinel <Taking the Jawas to Alderaan> T3-M4

Delani's Avatar


Delani
07.07.2019 , 02:23 PM | #43
Quote: Originally Posted by K_osss View Post
Fix underperforming classes don't bring the others down to their level or reduce their toolkit. It's an expansion, they can adjust what they need to. This game is super alt friendly nearly everyone plays multiple classes. We know classes aren't equal, there is already more homogenization in this game than I prefer. It's a dangerous line to tread imo.
Yup!!! I agree, make the weaker classes stronger. And to be honest, dps juggs will be very vialbe in 6.0 thus far. A second ED and dmg reduct on threatening scream is all they needed.

bladech's Avatar


bladech
07.15.2019 , 03:50 AM | #44
Quote: Originally Posted by EricMusco View Post
Hey folks,

Let's talk about what Spoils of War has in store for the Marauder! Below you will find the Marauderís new ability, the set bonuses that are planned for them, and a list of their new Tactical items. You may see bonuses which refer to charges. We are introducing new tech in Onslaught which will allow abilities to have multiple charges, meaning you can use them more than once (per charge) and the cooldown will simply add a charge up to the maximum.
You will note that compared to the Sorcerer, the Marauder has fewer set bonuses. The reason for this is that although the Advanced Class has less, the base class of Sith Warrior has more than the Inquisitor. It still results in 8 set bonus options overall.

Keep in mind that all of this is subject to change

New Ability Ė Furious Focus
Furious Focus has 4 ability charges and recharges every 30 seconds. Activating Furious Focus consumes all charges causing your next attacks to do 25% additional damage.. Ex: If you consume 3 charges, your next 3 attacks do 25% increased damage.

Set Bonuses
These bonuses will likely have the high end of piece requirements, such as requiring 4 or 6 pieces. The smaller piece bonuses will be more passive in nature (stat benefits, etc).
  • Dispatcher - Using Dual Saber Throw with Furious Focus grants Dispatcher, finishing the cooldown of Force Charge and making your next Vicious Throw usable on any target.
  • From the Shadows - Activating Mad Dash while under Force Camouflage makes it critically hit and slows any targets it damages.

Tactical Items
This a new item slot coming in Onslaught. You can only wear one Tactical Item at a time.

Marauder
  • Apex Predator - Activating Predation finishes the cooldown of Force Camouflage.
  • Frenzied Focus - Frenzy builds a Furious Focus charge.
  • Hidden Power - Force Camouflage generates 2 rage per second while active.

Annihilation
  • Exterminator - Annihilate automatically kills standard and weak enemies with less than 30% health. Killing an enemy this way resets the cooldown of Annihilate.
  • Rapid Rupture - Refreshing Rupture deals double damage on initial hit.
  • Vicious Saber - Vicious Slash applies all of your Deadly Saber stacks to its target at once and resets the cooldown of Deadly Saber.

Carnage
  • Unstable Focus - Using Devastating Blast with Furious Focus causes Devastating Blast to explode, dealing damage to all targets in the area.
  • Hyper - Using Massacre adds Hyper stacks to you, increasing your critical chance by 10% and reducing the cost of your next Massacre by 1 rage per stack. Stacks up to 3 times. Last 10 seconds or until an ability other than Massacre is used.
  • Bloody Focus - Using Gore with Furious Focus causes its target to bleed.
  • Always Ferocious - Ferocity is active all the time, but only grants 50% armor penetration.

Fury
  • Detonate - Raging Burst detonates Force Crush, dealing damage and slowing any enemies in an area around the primary target.
  • Obliterator - Using Obliterate with Furious Focus causes it to critically hit.
  • Force Barter - Furious Strike refunds one additional rage after it hits, but refunds all its rage if you would have fallen to zero.

As a note, if you are a Sentinel player, you can expect to see these bonuses mirrored for you as well, they are still in process.

Let us know your thoughts! Here are the types of feedback we are looking for. XX seems too strong or too weak. XX Set Bonus combined with XX Tactical seems too strong or too weak. I wish there was a Set Bonus or Tactical that had a specific effect or modified a specific ability not listed. Be as specific as possible in your feedback.

-eric
In the end, you guys must make so that marauders have greatest and fastest dps in the game. The reason is pretty obvious - dps is the only thing marauder can do. It has no guard or taunts to save his team mates, it is has no range 8 second mezz or cc as sin, merc or sorc have, it has no healing or super-save abilities (like bubble or reflect) so it is pretty squishy.

If marauder looses its great damage it will become utterly useless. No one will play it since besides its damage it has nothing.

Delani's Avatar


Delani
07.16.2019 , 11:31 AM | #45
Quote: Originally Posted by bladech View Post
In the end, you guys must make so that marauders have greatest and fastest dps in the game. The reason is pretty obvious - dps is the only thing marauder can do. It has no guard or taunts to save his team mates, it is has no range 8 second mezz or cc as sin, merc or sorc have, it has no healing or super-save abilities (like bubble or reflect) so it is pretty squishy.

If marauder looses its great damage it will become utterly useless. No one will play it since besides its damage it has nothing.
Maras are perfect, if you think they are squishy then you dont know how to play the class well

MrAeronstone's Avatar


MrAeronstone
07.17.2019 , 12:35 AM | #46
I was thinking on how to make Annihilation tacticals viable for endgame, this is what I came up with:
1) Using Annihilate on a bleeding target increases all damage dealt by 1%, stacks indefinitely. Bonus is lost on target swap or after 45 seconds (unaffected by alacrity)
2) When Ruptureís bleed effect falls off, it grants a 3 second buff. Reapplying it before the buff falls off increases direct damage dealt by 50% and bleed damage dealt by 15%. Stacks up to 2 times.
3) Using Annihilate on a target suffering from a 3 stack Deadly Saber refunds the rage cost and cooldown of Annihilate and makes the next Vicious Throw usable on a target with any health%. Effect can only be procced once every 18 seconds (affected by alacrity)

I know this is a complete overhaul, but the current tacticals donít tie too much into how the spec is played. Just compared to the other 2 specs, Annihilation doesnít benefit from any of them in endgame.
-Aeronstone-

omaan's Avatar


omaan
07.17.2019 , 06:42 AM | #47
Quote: Originally Posted by Delani View Post
Maras are perfect, if you think they are squishy then you dont know how to play the class well
Perfect in games with healers. In 4 dps games if you get stun chained you die, if enemy has at least decent operative or sin they will chase you after camouflage and finish off in most situations. Marauder doesn't have any healing abilities or passive damage reduction abilities. Onces guarded by the force ends it will die.

Those who say that all mara has is their damage have a good point since without great focus on surviving in full dps games mara can be vanquished in few seconds. Yet indeed in healer games marauder is probably the best class who isn't that easy to be killed thanks to constant camouflages and obfuscates.

Mara needs to be most hard-damaging class. Loosing its damage means loosing class itself.

JediMasterAlex's Avatar


JediMasterAlex
07.17.2019 , 09:08 AM | #48
Quote: Originally Posted by omaan View Post
Perfect in games with healers. In 4 dps games if you get stun chained you die, if enemy has at least decent operative or sin they will chase you after camouflage and finish off in most situations. Marauder doesn't have any healing abilities or passive damage reduction abilities. Onces guarded by the force ends it will die.

Those who say that all mara has is their damage have a good point since without great focus on surviving in full dps games mara can be vanquished in few seconds. Yet indeed in healer games marauder is probably the best class who isn't that easy to be killed thanks to constant camouflages and obfuscates.

Mara needs to be most hard-damaging class. Loosing its damage means loosing class itself.
This is just a mara main blindly defending his class with misinformation. Maras are still the second best class in 4 dps games after mercs. Mara dcds are excellent. They have the ability to stealth out and heal to full every 45 seconds, which is usually possible even if people chase. They are not squishy at all.

DzastinBiberi's Avatar


DzastinBiberi
07.17.2019 , 12:02 PM | #49
If you want to know what's squishy, play Hatred sin.

MandFlurry's Avatar


MandFlurry
07.17.2019 , 05:14 PM | #50
Quote: Originally Posted by EmperorRus View Post
ty Stain, that's exactly what I want to say
NOTHING Will be Overpowered, when everything in Every other Class is getting themselves boosted. Well, i hope.....
Got CE on 7/20/11
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