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Craftable GSF Colour Modules

Gadikat's Avatar


Gadikat
05.25.2019 , 04:56 AM | #1
Having paint jobs and custom blaster/engine colours looks awesome. GSF gear doesn't come up quite as often as it used to in packs. While outright buying the cosmetics with cc's isn't that bad, as they aren't that pricey, it would be really neat if there were craftable reactants and paint jobs/modules as well for GSF.
That would also create a new market for crafters, as there aren't a whole lot of rewards for doing crafting as it is rn and could use more markets at least.|
Idea stolen from some other Starforge players who don't care to be named.

phalczen's Avatar


phalczen
05.25.2019 , 04:10 PM | #2
Absolutely agree! Blaster gas canisters, dye modules, engine reactants, and paint jobs would all benefit from more choices.
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Stellarcrusade's Avatar


Stellarcrusade
06.05.2019 , 02:53 PM | #3
Yeah, i doubt they really sell many of the GSF items on market. I think they should all be moved to craftable now.

taxidermis's Avatar


taxidermis
06.07.2019 , 05:30 AM | #4
omg yes i would level so many crafters
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MedleyMelody's Avatar


MedleyMelody
06.17.2019 , 08:57 AM | #5
I would absolutely LOVE this! Granted, the current customizations are super cheap on the CM, but any added options would be so awesome

Make it happen BW!
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DarkTergon's Avatar


DarkTergon
06.27.2019 , 02:24 PM | #6
They couldn't make the excisting ones craftable, as people who are trying to sell them would flip out, but if they brought out new options that are craftable, (like they did with the dyes), that's be cool.
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taxidermis's Avatar


taxidermis
07.26.2019 , 05:15 AM | #7
great idea for 6.0!
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Verain's Avatar


Verain
07.26.2019 , 10:58 AM | #8
I don't like this idea at all. The current cost of the cosmetics is already extremely low, making them free as this thread proposes would reduce whatever income stream GSF has left to effectively nothing.

There should probably be some way to share or unlock cosmetics account-wide, but even that has obviously been no kind of priority. Making them all cost 0? I don't understand how this would benefit anything.
"The most despicable person on the GSF forum."

phalczen's Avatar


phalczen
07.26.2019 , 02:40 PM | #9
Quote: Originally Posted by Verain View Post
I don't like this idea at all. The current cost of the cosmetics is already extremely low, making them free as this thread proposes would reduce whatever income stream GSF has left to effectively nothing.

There should probably be some way to share or unlock cosmetics account-wide, but even that has obviously been no kind of priority. Making them all cost 0? I don't understand how this would benefit anything.
The OP isn't suggesting that the team makes the existing cosmetic options free. They are suggesting that there be new ones added that are craftable.

They already do the same with dye modules and weapon color crystals for your ground character. Some are crafted, some are direct buy. I think more cosmetic options is a good thing.

Quote: Originally Posted by Verain View Post
would reduce whatever income stream GSF has left to effectively nothing.
Regarding this point specifically, do you really think the major GSF income stream is from cosmetics, or from the conversion of ship requisition to fleet requisition? Granted, a player who has all their ships completed (in your definition), all the cosmetics unlocked, all the crew companions, and all the cartel ships unlocked probably doesn't need to make that conversion on a regular basis. But, the conversion process is something that is potentially useful in the future:
  1. If the Devs (i.e. Bret H.) ever release any more crew companions (or make the existing slate of KOTFE/KOTET companions work in GSF)
  2. If the Devs release new cartel versions of existing starfighter types, they'll need to be upgraded with fleet req unless you have a stockpile of grants
  3. If the Devs ever release Infiltrator class, it will need to be upgraded just like new cartel skins
  4. If the Devs create a mechanism to transfer fleet req into a legacy-bound requisition grant.

And of course the conversion retains its usefulness for any character in the process of upgrading their starfighters. So, I think the income stream from GSF is most likely from the fees for the conversion of ship req to fleet req more than the cosmetics. I don't support making them all free, but I don't think if they had a price cut (or less demand because of competition from crafters in-game), it would affect much.
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