kullwarriorx Posted January 23, 2012 Share Posted January 23, 2012 1. Use it on a person trying to leave the warzone spawn area so the shield comes back up and hopefully gets them booted. Link to comment Share on other sites More sharing options...
Blarginater Posted January 23, 2012 Share Posted January 23, 2012 2. Pull somoene in your ops group on ilum to get the armament before they do Link to comment Share on other sites More sharing options...
HagenVonTronje Posted January 23, 2012 Share Posted January 23, 2012 Pull an especially QQing player on your team into the fire. Link to comment Share on other sites More sharing options...
Smaltie Posted January 23, 2012 Share Posted January 23, 2012 Stand at the top of an elevator, right on the edge and pull your guild/team member up just before the elevator gets out of range... then they fall. Why? .. Why not? Link to comment Share on other sites More sharing options...
evileeyore Posted January 23, 2012 Share Posted January 23, 2012 I'm a nice guy, I mostly use it to pull my buddies up to hard to reach Datacrons. Link to comment Share on other sites More sharing options...
Stopsight Posted January 23, 2012 Share Posted January 23, 2012 pull the slow guy out of lava on Gharj Link to comment Share on other sites More sharing options...
Akruze Posted January 23, 2012 Share Posted January 23, 2012 Annoy my guildies. ALOT! Link to comment Share on other sites More sharing options...
Xehoz Posted January 23, 2012 Share Posted January 23, 2012 I enjoy letting overaggroers nearly die before using extrication. Link to comment Share on other sites More sharing options...
Xehoz Posted January 23, 2012 Share Posted January 23, 2012 (edited) Annoy my guildies. ALOT! With more Sorcs, we often get afk guild mates into odd places. xD Edited January 23, 2012 by Xehoz Link to comment Share on other sites More sharing options...
Walex Posted January 23, 2012 Share Posted January 23, 2012 There are some delightfully evil ideas in this thread. I'm glad to see I'm not the only mustache-twirling troll who rolled a sorcerer, haha! Link to comment Share on other sites More sharing options...
Wheelerific Posted January 23, 2012 Share Posted January 23, 2012 Pull an especially QQing player on your team into the fire. Personal favorite. Link to comment Share on other sites More sharing options...
Dastion Posted January 23, 2012 Share Posted January 23, 2012 So far my best uses are: Legitimate: -Pull an ally up onto a platform in Huttball or past the fire. -Detaunt for allies in Hardmodes, especially useful for fights where aggro resets. -Free an ally from the Mercenary's grapple in the new flashpoint. -Pull a ranged member who won't stand in your aoe heal into it. -Pull someone out of a sticky situation such as the Huttball hazards, or being ganged up on. Fun: -While going down a lift with someone jump, you go up while the elevator goes down. Then pull the ally. This causes them to slingshot above you and probably die -Move AFK allies to odd places. -In HM BT, pull an ally towards the padawan while she's winding up her aoe then Force speed out of the area. Link to comment Share on other sites More sharing options...
MrGerbz Posted January 23, 2012 Share Posted January 23, 2012 One of our best skills <3 Would love a lower cooldown like 15 seconds on it though, as it's kind of the reversed version of the Juggernaut's intercede which also has a 15 second cooldown. And it'd be only fair if the cooldown stayed on 1 minute or even longer in battlegrounds, it needs to stay fun for everyone. Anyway, my tip: In flash points and ops, use it on marauders. My theory is that it increases their dps, as it allows them to instantly charge the enemy. Why would it work? -No wasted time on moving away from the enemy to charge -The extra rage obviously allows them to do more damage -Extrication reduces the target's aggro, hence allowing the marauder more dps without losing control Be sure to communicate with the marauder, because if his charge is on cooldown he has to spend time running back to the enemy. Link to comment Share on other sites More sharing options...
obisent Posted January 23, 2012 Share Posted January 23, 2012 Force speeding away then pulling the person you ditched. Link to comment Share on other sites More sharing options...
Oloh Posted January 23, 2012 Share Posted January 23, 2012 Pulling the Ball Carrier from the goal line into the Pitt so you can farm more medals. Link to comment Share on other sites More sharing options...
Presbyter Posted January 23, 2012 Share Posted January 23, 2012 In between PvP queus my team usually AFKs or alt tabs while I tell them when it pops. I use mine to pull them to the bottom of the fleet. Best is if you dont respawn and then accept queue you are stuck down there upon coming back. If you /stuck you are in the matirx. Then if you die in the matrix it puts you in the fleets museum. Its a whole troll process lol. Link to comment Share on other sites More sharing options...
Lokiliesmith Posted January 23, 2012 Share Posted January 23, 2012 Pulling the Ball Carrier from the goal line into the Pitt so you can farm more medals. ALL THE TIME! It seems like 6-0 wins don't count for the daily so I make sure that last point never scores. 5-0 and farm. It's great. Especially since my new play style is good for 6-7 medals a game. Link to comment Share on other sites More sharing options...
Presbyter Posted January 24, 2012 Share Posted January 24, 2012 Oh pulling a team mate away from the reactor core in void star so you can force sprint past him lol. Link to comment Share on other sites More sharing options...
Iselin Posted January 24, 2012 Share Posted January 24, 2012 Pulled another 50, who was having trouble using his grapling hook, up to the platform by the door to the +10 to all stats datacron at the fleet. Link to comment Share on other sites More sharing options...
Kamikaze Posted January 24, 2012 Share Posted January 24, 2012 Pulling people on speeders back into an instance so they unmount. Link to comment Share on other sites More sharing options...
coolballer Posted January 24, 2012 Share Posted January 24, 2012 stand on one of the railing at the imperial fleet and pull guildmates from across so that they fall to their deaths. Link to comment Share on other sites More sharing options...
Vordarius Posted January 24, 2012 Share Posted January 24, 2012 Used it effectively today for the first time in a flashpoint when a melee boss mob was attacking a DPS character but the tank was right there to pick him up after extricating...that was the first and only time i've ever used this move. Link to comment Share on other sites More sharing options...
PiercerPro Posted January 24, 2012 Share Posted January 24, 2012 stand on one of the railing at the imperial fleet and pull guildmates from across so that they fall to their deaths. God i love doing that. Link to comment Share on other sites More sharing options...
Kyhren Posted January 24, 2012 Share Posted January 24, 2012 Assassins get the "Force Pull" version of this spell right? Someone was claiming they had both Link to comment Share on other sites More sharing options...
MrGerbz Posted January 24, 2012 Share Posted January 24, 2012 (edited) Wasn't aware assassins had force pull. Just looked it up on Torhead. I suggest the following tip assuming the assassin in your group is DPS and not the tank, and accepting the fact this is only needed for worst case scenario pulls, or when it's simply the most useful/beneficial for the tank to stay in his current position. Your healer (which as sorcerer, might be you ) accidentally aggroed one of those I-kill-dress-wearing-tesla coils-in-one-hit robots in hard mode False Emperor. Your tank doesn't notice this or is unable to intercept for whatever reason, Alas, the plant-mob-on-tank's-face-manoeuvre. -Assassin moves to exact same spot as tank -Assassin pulls mob (gets aggro, but tank can instantly start building aggro) -Sorcerer instantly pulls him away (lowering assassin's aggro) to a safe distance. ...That is, if the Sorcerer likes the assassin of course EDIT: Just realized a more obvious situation is when your group has to stay in position, and/or needs a mob cc'd which is too close to the groups AoE abilities. -Assassin Force Speeds about 20 meters away from mob -Assassin Electrocutes it (to avoid being screwed over by ability delay) -Sorcerer pulls him back to where he is needed -Sorcerer Whirlwinds mob Edited January 24, 2012 by MrGerbz Link to comment Share on other sites More sharing options...
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