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best farmer set up?

Nohctra's Avatar


Nohctra
01.23.2021 , 09:58 PM | #1
just want to get some info from other players on a couple questions, ideas. So i want my main to have 2 crafting professions and slicing, and im setting up some old max level toons i dont play anymore to just afk missions for mats.

Taking into account 4 afk non played 75s

what are the best crew skills to have twice maxed over?

Are there any skills with super low material rates that should be doubled up early?

Any crafting that requires more than 1 mission/gathering ?

Also interested in how other people might set up the crew skills on multiple characters.

SteveTheCynic's Avatar


SteveTheCynic
01.24.2021 , 05:12 AM | #2
Quote: Originally Posted by Nohctra View Post
just want to get some info from other players on a couple questions, ideas. So i want my main to have 2 crafting professions and slicing,
I'll stop you there. You can have at the most one crafting crew skill per character. You can have any mix of mission and gathering skills alongside them, and you can even have no crafting skills at all, with three gathering and/or mission skills. For characters who do stuff in the field rather than sitting in a stronghold sending their crew on missions, I'd recommand three gathering rather than three mission or a mix, but do what you need to do to get the materials you want in balanced quanitites.
Quote: Originally Posted by Nohctra View Post
what are the best crew skills to have twice maxed over?
The ones that supply the crafting skill you have (or the crafting *skills* if you have more than one character craft), obviously. Especially if you have, say, Armormech and Armstech, where you should double-up on Scavenging since both of them use its materials.

Otherwise, if you're using Biochemistry at all, double-up on Diplomacy if you care at all about the light/dark alignment of your characters. Each of its missions has a light/dark theme, and gives extra points based on the theme. If you care about the light/dark thing, you should avoid the missions that give contrary theme-based points, and so it levels up more slowly than the others. (Point the mouse at the alignment symbol and it will show how many points of which type the mission gives you. For most skills, that matches the light/dark toggle https://i.imgur.com/aMQdyc6.jpg but for Diplomacy, they *also* give those theme-based points, which can be the opposite of what the toggle says. Unlike story missions and the points you get for conversations, Diplomacy awards both sets of points, not the difference.)
Quote: Originally Posted by Nohctra View Post
Are there any skills with super low material rates that should be doubled up early?
Probably Diplomacy, for the reason given above. (That is, not because it has low material rates, but because you might care enough about the alignment of your characters that you want to avoid the contrary points.)
Quote: Originally Posted by Nohctra View Post
Any crafting that requires more than 1 mission/gathering ?
All of them. They all use, at some point, Slicing stuff, and at grade 11 (level 601+) they *also* might use other non-slicing materials outside the two noted in their Codex entries.
Quote: Originally Posted by Nohctra View Post
Also interested in how other people might set up the crew skills on multiple characters.
One craft per character plus its basic gather/mission. Then other characters who gather in the field (I play multiple characters), for which Slicing is interesting since you can gather credits and send companions for slicing materials.
http://www.swtor.com/r/Hg3sV2
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Nohctra's Avatar


Nohctra
01.24.2021 , 08:23 AM | #3
Thanks for the reply steve