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Why are mercenarys putting up bigger numbers than commandos

STAR WARS: The Old Republic > English > Classes > Commando / Mercenary
Why are mercenarys putting up bigger numbers than commandos

TylerAcalan's Avatar


TylerAcalan
01.26.2014 , 02:54 AM | #11
My theory would simply be the offhand.

Unless pistols are ridiculously underpowered compared to the cannon. The commando's offhand has no offensive value and only contributes to the singular output of damage which is the cannon.

However the Mercenary is a dual wield. Both pistols put out damage and take up both hands.

Even if the Cannon does more damage then a single pistol. Perhaps TWO of them combined offer up more damage then the cannon by its lonesome? I am aware that the offhand doesn't put out as much damage as the main hand but there is still the advantage of having an offhand that puts out actual damage numbers compared to an 8th piece of armor.

It's like the Sages/Sorcs lightsaber just being a magic wand for their Force attacks. Good for the early start when all they can do is melee but once they open up that AC, the saber becomes largely useless except as a stat stick.

fire-breath's Avatar


fire-breath
01.26.2014 , 03:21 AM | #12
Well, can only speak for gunslinger versus snipers. The only DoT gunslingers can apply with both blasters is the blazing speed 3-stack burn. Since its a 100% chance to apply it there's no unfair advantage here. The only unfair advantage that gunslingers might have is the extra accuracy from illegal mods which makes our offhand miss less.

EDIT:
@ Tyler: I would argue that the saber is still usefull before you get consumption/noble sacrifice. Did a Hammerstation on my sorc heals with 2 other sorcs. I guess DPS was a tad low since around the same time we all huddled into melee range and started to swing our basic attacks because our force was gone ;-)

But ..... tomato tomato, its mostly a stat stick indeed.
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ArchangelLBC's Avatar


ArchangelLBC
01.26.2014 , 03:32 AM | #13
Quote: Originally Posted by LordKantner View Post
Mercs will always be more dps because of OH hits. It translates to more chances to crit and more chances to apply the CGC dot.

EX: Power shot hit the target twice, Charged Bolts hits the target once. Even though the 2nd OH power shot hits the target for lower damage, when it crits it uses the same amount of surge as normal abilities. The 2 piece set bonus on that ability particularly makes the big difference, and you will see that the higher parses are using more power shots.

By this mentality Gunslingers would parse slightly better than snipers, even though they don't have the every attack contributing to a Dot aspect nor the 2 piece.

And it just so happens all the saboteur parses are all Gunslingers...
It's the more chances to apply the DoT then. You aren't seeing this kind of disparity from Gunslingers vs Snipers.
In update 2.9 the game will simply uninstall itself for you.

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Kinslayer's Avatar


Kinslayer
01.26.2014 , 03:54 AM | #14
First up - closing the gap...

Quote: Originally Posted by LordKantner View Post
Mercs will always be more dps because of OH hits. It translates to more chances to crit and more chances to apply the CGC dot.

EX: Power shot hit the target twice, Charged Bolts hits the target once. Even though the 2nd OH power shot hits the target for lower damage, when it crits it uses the same amount of surge as normal abilities. The 2 piece set bonus on that ability particularly makes the big difference, and you will see that the higher parses are using more power shots.

By this mentality Gunslingers would parse slightly better than snipers, even though they don't have the every attack contributing to a Dot aspect nor the 2 piece.

And it just so happens all the saboteur parses are all Gunslingers...
As I said in my previous post, the OH hit is fairly negligible in terms of both damage and CGC DoT applications, except for RS for CGC although that's a special case. I did some calculations on my two parses and if the crit chance had been identical on both of them, PS would have done 5k more damage in total than CB or about 66 more damage per MH hit. And given my Commando has 60 less power than my Merc I'd imagine that would cover that gap pretty well.

As far as the CGC DoT goes, over the same timeframe, it's obvious Mercs have a lot more applications of the burn than Commandos do but the majority of these come from the OH RS hit than anything else, and only because it has a guaranteed chance of refreshing the effect if it lands.
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Gnimish's Avatar


Gnimish
01.26.2014 , 11:10 AM | #15
Quote: Originally Posted by Kinslayer View Post
First up - [URL="http://www.torparse.com/a/565451/time/1390688526/1390688781/0/Overview"]closing the gap...[/URL


Wow congratz. Not 1 hammer shot thats impressive. I see 3 hits from plasma grenade so you only used it once? Could you share your stats with me. So far my best parse is 2800ish. Got a long ways to go

Kinslayer's Avatar


Kinslayer
01.26.2014 , 04:29 PM | #16
Quote: Originally Posted by Gnimish View Post
Wow congratz. Not 1 hammer shot thats impressive. I see 3 hits from plasma grenade so you only used it once? Could you share your stats with me. So far my best parse is 2800ish. Got a long ways to go
I used PG 3 times, all with Reserve Powercell. Using it any other time is just a waste of ammo IMO.

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jack__'s Avatar


jack__
01.26.2014 , 05:16 PM | #17
Both assault cannons and sniper rifles do more damage than the pistols of their mirror classes to account for the offhand.
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