UnlimitedEcko Posted May 23, 2013 Share Posted May 23, 2013 (edited) Since the introduction of 2.0 My TK Sage has been encountering a game breaking bug. In rare instances when my Tidal Force procs, I am unable to attack or use any interactions for the duration of Tidal Force; even if I die I cannot use a medical probe or return to a medical center until Tidal Force has worn off. Basically, what I am saying is for 30s I am unable to do anything at all. This has happened randomly in all situations of pve/pvp. On average in a 6-8 hour gameplay session I might get this bug 2-3 times. Edited May 23, 2013 by UnlimitedEcko Link to comment Share on other sites More sharing options...
LightForse Posted May 23, 2013 Share Posted May 23, 2013 I also have had this happen...pain in the @#$ specially in wz's....been reported before...with no fix..should be hot fixed in asap !!!! Link to comment Share on other sites More sharing options...
Dev Post AmberGreen Posted May 23, 2013 Dev Post Share Posted May 23, 2013 Hello there Sages, Thanks for the reports! We are currently investigating this and appreciate your patience. Please continue to provide details as you have them, and I will updated you as more information is available. Link to comment Share on other sites More sharing options...
CJNJ Posted May 23, 2013 Share Posted May 23, 2013 I have noticed this happen as well. I usually just click off the Tital force proc and it gets fixed Link to comment Share on other sites More sharing options...
Dev Post AmberGreen Posted May 23, 2013 Dev Post Share Posted May 23, 2013 Thanks again for the reports, folks. We have this locked down internally and are working on a fix for an upcoming patch! While we'll not be able to fix it for Game Update 2.1.1, I will update when I know which patch it'll be in. Link to comment Share on other sites More sharing options...
UnlimitedEcko Posted May 23, 2013 Author Share Posted May 23, 2013 Thank you for investigating this. The sooner it can be patched the better. This bug is quite annoying for any TK Sage. Link to comment Share on other sites More sharing options...
Soapland Posted May 24, 2013 Share Posted May 24, 2013 I thought it was just me! This definitely happens to me. I've had it happen at least 5 times since 2.0, i keep complaining about it, but no one i know seems to get it. It is extremely frustrating to have this happen in a wz, especially if it lasts more than 30 secs as i can get thrown out. Link to comment Share on other sites More sharing options...
manchusabre Posted May 24, 2013 Share Posted May 24, 2013 I've been having the same problem. Seems like TK can be buggy at times. Link to comment Share on other sites More sharing options...
_Kayko_ Posted May 25, 2013 Share Posted May 25, 2013 This bug appears to be getting progressively worse somehow. At least in PvP it is, I have noticed it with greater and greater occurrence over the last couple days to the point of today having it happen every 4th or 5th proc in single warzone. Link to comment Share on other sites More sharing options...
UnlimitedEcko Posted May 25, 2013 Author Share Posted May 25, 2013 Shouldn't be patched or a hotfix applied asap since this is a game breaking bug? Link to comment Share on other sites More sharing options...
SturmUndSterne Posted May 26, 2013 Share Posted May 26, 2013 Shouldn't be patched or a hotfix applied asap since this is a game breaking bug? Something that affects one spec of one advanced class =! game breaking. Just saying. Link to comment Share on other sites More sharing options...
_Kayko_ Posted June 9, 2013 Share Posted June 9, 2013 Thanks again for the reports, folks. We have this locked down internally and are working on a fix for an upcoming patch! While we'll not be able to fix it for Game Update 2.1.1, I will update when I know which patch it'll be in. Ok, umm.. coming in on patch 2.2 and still no word? I'm still having issues with this and would be wonderful if some kind of news was given towards the solution. Link to comment Share on other sites More sharing options...
Skaol-dirtyd Posted June 18, 2013 Share Posted June 18, 2013 Any new word on this ? ? ? It is the 1st time a bug has actually made me thing of canceling my sub. However that is a path that will come soon b/c this bug is a true game breaker.... at least until it is fixed. Please give us an update. Thank you Link to comment Share on other sites More sharing options...
Stoofa Posted June 19, 2013 Share Posted June 19, 2013 Related to this - in fact probably the same issue, I'm just also seeing something else. So I'm spamming disturbance and as soon as Tidal force procs I immediately hit telekinetic wave but it's almost as if I hit it "too quickly" and my character starts casting the ability with the full 3 second delay - even though the tidal force icon is showing. If I cancel the long cast and try to cast again it still starts the 3 second delay. It's as if you hit telekinetic wave too quickly and at that point you're stuffed. This is game breaking for many, many players - certainly more so than the ability to spawn multiple copies of an black/yellow crystal and sell them to a vendor - I'm so pleased that issue got a patch to itself yet one knocking out around at least an eighth of the playerbase still hasn't been looked into. Link to comment Share on other sites More sharing options...
Morganthefey Posted June 19, 2013 Share Posted June 19, 2013 http://www.swtor.com/community/showthread.php?t=649294 this is a video posted in the Sorcerer forum which seems to be outlining this exact problem. AS he has painstakingly gone through with an explanation and possible workarounds I though it best to link this thread to this one. If nothing else it has the bug in all it's glory filmed! Link to comment Share on other sites More sharing options...
Nireos Posted June 24, 2013 Share Posted June 24, 2013 Any update on a fix for this? Maybe in tomorrow's maintenance? Link to comment Share on other sites More sharing options...
Dev Post AmberGreen Posted June 24, 2013 Dev Post Share Posted June 24, 2013 Hello Force Users, We added this to the Known Issues last week, and the fix is currently scheduled for Game Update 2.2.2. Thanks for your reports and patience! Link to comment Share on other sites More sharing options...
Dev Post AmberGreen Posted July 9, 2013 Dev Post Share Posted July 9, 2013 Hello Force Users, We added this to the Known Issues last week, and the fix is currently scheduled for Game Update 2.2.2. Thanks for your reports and patience! As a follow up here, the fix for this will not be in Game Update 2.2.2 tomorrow. We are working on it for 2.2.3 currently, and should that change, I'll be sure to update this thread. Link to comment Share on other sites More sharing options...
Pistols Posted July 9, 2013 Share Posted July 9, 2013 As a follow up here, the fix for this will not be in Game Update 2.2.2 tomorrow. We are working on it for 2.2.3 currently, and should that change, I'll be sure to update this thread. Lol shocker. Link to comment Share on other sites More sharing options...
Stoofa Posted July 10, 2013 Share Posted July 10, 2013 As a follow up here, the fix for this will not be in Game Update 2.2.2 tomorrow. We are working on it for 2.2.3 currently, and should that change, I'll be sure to update this thread. So basically....what you're saying is....... "We have some more stuff in the cartel market - get your wallets ready", "We've fixed some codex issues and some achievements" "However the game breaking bug for all you Sages & Sorcerers - yer, you know the one.....where suddenly you are ineffective in OP's, PvP etc - well, although we're apparently had this locked down for ages now we still aren't going to roll it out for fear of you guys actually being useful again!" Just put the fix on the cartel market, seriously. I'll give you real money for it - up to my current balance which is thousands of coins. Link to comment Share on other sites More sharing options...
Leitha_Ithil Posted July 10, 2013 Share Posted July 10, 2013 So basically....what you're saying is....... "We have some more stuff in the cartel market - get your wallets ready", "We've fixed some codex issues and some achievements" "However the game breaking bug for all you Sages & Sorcerers - yer, you know the one.....where suddenly you are ineffective in OP's, PvP etc - well, although we're apparently had this locked down for ages now we still aren't going to roll it out for fear of you guys actually being useful again!" Just put the fix on the cartel market, seriously. I'll give you real money for it - up to my current balance which is thousands of coins. Have u ever thought about the idea that there might be more than one department involved in developing this game? How is an artdesigner going to help with your problem, when he lays down his work on new cartel-market items? Link to comment Share on other sites More sharing options...
Dev Post AmberGreen Posted July 18, 2013 Dev Post Share Posted July 18, 2013 Hello folks, As another update, unfortunately testing revealed that this is not fully fixed, so we are not able to deploy with 2.2.3 as we'd hoped. Sorry for the delays here, but this is absolutely being worked on! When more info is available, I will be sure to follow up. Link to comment Share on other sites More sharing options...
ClarkNineCD Posted July 19, 2013 Share Posted July 19, 2013 So basically....what you're saying is....... "We have some more stuff in the cartel market - get your wallets ready", "We've fixed some codex issues and some achievements" "However the game breaking bug for all you Sages & Sorcerers - yer, you know the one.....where suddenly you are ineffective in OP's, PvP etc - well, although we're apparently had this locked down for ages now we still aren't going to roll it out for fear of you guys actually being useful again!" Just put the fix on the cartel market, seriously. I'll give you real money for it - up to my current balance which is thousands of coins. Have u ever thought about the idea that there might be more than one department involved in developing this game? How is an artdesigner going to help with your problem, when he lays down his work on new cartel-market items? Well it's possible BW didn't want to have the same problem as they had with the Revan's Heir CM item not having an icon, so they delayed the Sage fix until the art department could properly put a logo to the CM item that will be the sage fix. Link to comment Share on other sites More sharing options...
Skaol-dirtyd Posted July 19, 2013 Share Posted July 19, 2013 (edited) Hello folks, As another update, unfortunately testing revealed that this is not fully fixed, so we are not able to deploy with 2.2.3 as we'd hoped. Sorry for the delays here, but this is absolutely being worked on! When more info is available, I will be sure to follow up. Wow two updates in row now where this is getting pushed back. This is a major bug.... I am sad to see it can't be figured out by the team in Austin in a timely manner. This has been going on since 2.0 and we are now going to go past 2.2.3 It's not like this is a graphical issue. This is a complete game breaker. This should not have to wait for another update to be corrected. Sorry for the rant but how long ago did 2.0 roll out. My frustrations are starting to get to me. P.S. Thanks for the update Amber! I guess ! Edited July 19, 2013 by Skaol-dirtyd Link to comment Share on other sites More sharing options...
Kenjer Posted July 30, 2013 Share Posted July 30, 2013 (edited) edit: obviously no longer relevant - they identified the root cause Edited July 31, 2013 by Kenjer Link to comment Share on other sites More sharing options...
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