Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

SWTOR made $139m dollars in 2013

STAR WARS: The Old Republic > English > General Discussion
SWTOR made $139m dollars in 2013

DarthOvertone's Avatar


DarthOvertone
01.21.2014 , 01:08 PM | #161
Quote: Originally Posted by Andryah View Post
The larger take away from this article that players should be grasping... particularly those that insist that the hybrid model is junk and does not work and subs are still the way to go -------> Clearly the hybrid model works quite well, world wide, over a range of game types (not just MMO) and over a range of variations of business model from totally_free-2-Sub_only.
This is a very good observation.

However, here is a more interesting observation that everyone has seemed to have glossed over...

All of the games in the Top 10 aside from two of them, (Dungeon Fighter Online and Maplestory) as far as I'm aware, are PvP-based or have PvP as a primary feature in the game. The top two earners are PvP games. If a hybrid model is indeed the future, then PvP is the key content to include.


Quote: Originally Posted by EzioMessi View Post
I can never comprehend PvErs who complain about the apparent lack of endgame in this game.
That PvEr attitude is likely why PvE games are so under-represented in this list of microtransaction cash cows. There is never enough content for the PvE whiners. Those people are simply never happy if they play a game in any more than a casual manner, and exhibit no real loyalty whatsoever.


Quote: Originally Posted by Alec_Fortescue View Post
Dying or not, we still don't have enough pvp players... I only managed to get into one ranked game in the last couple of weeks. :/ I give up after waiting 10 minutes for a pop.
If the Top 10 list is any indication, it shows how badly BW/EA misfired on the PvP audience. The constant mishandling and mismanagement of PvP was a revenue killer. Just look at LoL. As simple and basic as that game is, its PvP is actually pretty solid and fun. No surprise that it smoked SWTOR in revenue.
Alphanoob, Alpha-zen (among others) - Garbage S1 Champion
Ebon Hawk | Harbinger
SWTOR 4.3: It was good while it lasted. Thanks BW

CosmicKat's Avatar


CosmicKat
01.21.2014 , 01:28 PM | #162
Quote: Originally Posted by DarthOvertone View Post
This is a very good observation.

However, here is a more interesting observation that everyone has seemed to have glossed over...

All of the games in the Top 10 aside from two of them, (Dungeon Fighter Online and Maplestory) as far as I'm aware, are PvP-based or have PvP as a primary feature in the game. The top two earners are PvP games. If a hybrid model is indeed the future, then PvP is the key content to include.

That PvEr attitude is likely why PvE games are so under-represented in this list of microtransaction cash cows. There is never enough content for the PvE whiners. Those people are simply never happy if they play a game in any more than a casual manner, and exhibit no real loyalty whatsoever.

If the Top 10 list is any indication, it shows how badly BW/EA misfired on the PvP audience. The constant mishandling and mismanagement of PvP was a revenue killer. Just look at LoL. As simple and basic as that game is, its PvP is actually pretty solid and fun. No surprise that it smoked SWTOR in revenue.
Ironic.

Previous to 1999, it was thought PvP was ALL there was in MMO's, and that everything else just existed to support PvP. Then came Everquest, with NO PvP, and within days its playerbase outnumbered all other MMO's combined... times a billion.

There are no challenging, PvE centered, group centered games in the top whatever because nobody has made one since Vanguard.

We're at a similar situation in MMO's today to what Sci-Fi TV was for decades... "nobody wants one" so they don't make any, or when they do, it's watered down crap for the masses who don't like Sci-Fi. Then along comes Star Trek:TNG, it's a massive hit because, you know, it's actually Sci-Fi(ish) compared to Buck Rogers and now half the shows on TV seem to be Sci-Fi/fantasy or heavily Sci-Fi/fantasy infused.

We're stuck with the status quo till somebody makes an actual MMO once more. Someone will, it will be a huge success because it fills an underserved audience dying for something different, and then we'll be seeing nothing but clones of it for a decade.
"I still think nothing that has been suggested in the last

10 minutes beats 'smashy smashy egg men'."

TUXs's Avatar


TUXs
01.21.2014 , 01:45 PM | #163
Quote: Originally Posted by DarthOvertone View Post
This is a very good observation.

However, here is a more interesting observation that everyone has seemed to have glossed over...

All of the games in the Top 10 aside from two of them, (Dungeon Fighter Online and Maplestory) as far as I'm aware, are PvP-based or have PvP as a primary feature in the game. The top two earners are PvP games. If a hybrid model is indeed the future, then PvP is the key content to include.

That PvEr attitude is likely why PvE games are so under-represented in this list of microtransaction cash cows. There is never enough content for the PvE whiners. Those people are simply never happy if they play a game in any more than a casual manner, and exhibit no real loyalty whatsoever.

If the Top 10 list is any indication, it shows how badly BW/EA misfired on the PvP audience. The constant mishandling and mismanagement of PvP was a revenue killer. Just look at LoL. As simple and basic as that game is, its PvP is actually pretty solid and fun. No surprise that it smoked SWTOR in revenue.
Interesting observation! Well done
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
My referral code: here What you get: here (1 FREE transfer 7-day FREE sub FREE Jumpstart and Preferred Bundles)

MaximusRex's Avatar


MaximusRex
01.21.2014 , 01:49 PM | #164
Quote: Originally Posted by Angedechu View Post
And note that WOW made more money in micro-transactions...with subs.
WoW has at least 4 times the players, so it kind of makes sense that they would make more money.

Andryah's Avatar


Andryah
01.21.2014 , 01:58 PM | #165
Quote: Originally Posted by DarthOvertone View Post
All of the games in the Top 10 aside from two of them, (Dungeon Fighter Online and Maplestory) as far as I'm aware, are PvP-based or have PvP as a primary feature in the game. The top two earners are PvP games. If a hybrid model is indeed the future, then PvP is the key content to include.
/Agree.... but it is also appropriate to note the top guns here are also not really MMOs per se. They are arena competition PvP centered games. Which fine, and IMO demonstrates that the MMO segment of the market is not well tuned to the PvPer (from a broad player perspective). Which could explain why even fairly recent hardcore PvP centered MMOs flounder. One could conclude from the data presented that the broader PvP crowd prefers arena style free-2-play online games. Which actually.. makes a lot sense to me. These are the same folks that consume console games and then dive into the intstanced online play on the back end of those games too.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

Andryah's Avatar


Andryah
01.21.2014 , 02:05 PM | #166
Quote: Originally Posted by CosmicKat View Post
Previous to 1999, it was thought PvP was ALL there was in MMO's, and that everything else just existed to support PvP. Then came Everquest, with NO PvP, and within days its playerbase outnumbered all other MMO's combined... times a billion.
Asherons Call would like to have a word with you on this premise.

Quote: Originally Posted by CosmicKat View Post
There are no challenging, PvE centered, group centered games in the top whatever because nobody has made one since Vanguard.
You are mixing apples and oranges here. This article is about the free-2-play market and it's monetization. To use it as yet another anvil to persecute the state of PvE in MMOs is conflated.

The observation that the free-2-play segement is dominated (world wide) by PvP centered games is accurate. However, there is a very important context point required..... about 80-90% of that player base resides in Asia. The games monetizing F2P are large, but they are not large per se in the western markets. Which is probably why every attempt to make a PvP centered game in the west hits the rocks (or like EVE, manages to find and nurture a niche).

As for Vanaurd.... great game. Why exactly did it flop so badly again? If it was the cat's meow for the PvE players.. what happened?
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

CosmicKat's Avatar


CosmicKat
01.21.2014 , 02:25 PM | #167
Quote: Originally Posted by Andryah View Post
Asherons Call would like to have a word with you on this premise.



You are mixing apples and oranges here. This article is about the free-2-play market and it's monetization. To use it as yet another anvil to persecute the state of PvE in MMOs is conflated.

The observation that the free-2-play segement is dominated (world wide) by PvP centered games is accurate. However, there is a very important context point required..... about 80-90% of that player base resides in Asia. The games monetizing F2P are large, but they are not large per se in the western markets. Which is probably why every attempt to make a PvP centered game in the west hits the rocks (or like EVE, manages to find and nurture a niche).

As for Vanaurd.... great game. Why exactly did it flop so badly again? If it was the cat's meow for the PvE players.. what happened?
Replying to someone who blames PvE for the demise of MMO's tends to require at least some focus on the PvE, don't you think?

Vanguard is still running after 10 years, TOR won't be, barring a miracle. But if you must know, the general feeling back in 2004 was that Vanguard flopped because you needed a $2000-3000 "gaming PC" to run it, while a cardboard box and an Etch-a-Sketch could run WoW.
"I still think nothing that has been suggested in the last

10 minutes beats 'smashy smashy egg men'."

LyciusTOR's Avatar


LyciusTOR
01.21.2014 , 02:38 PM | #168
Asheron's Call had terrible subscriber numbers compared to EQ. In comparison AC was a complete flop if you just go by numbers. EQ > UO > AC in 99-2001ish
Zunasi - 55 Sorcerer
Zunali - 55 Sage
Lysius - 55 Gunslinger
Hammerfist Clan

OddballEasyEight's Avatar


OddballEasyEight
01.21.2014 , 07:02 PM | #169
Quote: Originally Posted by DarthOvertone View Post
This is a very good observation.

However, here is a more interesting observation that everyone has seemed to have glossed over...

All of the games in the Top 10 aside from two of them, (Dungeon Fighter Online and Maplestory) as far as I'm aware, are PvP-based or have PvP as a primary feature in the game. The top two earners are PvP games. If a hybrid model is indeed the future, then PvP is the key content to include.




That PvEr attitude is likely why PvE games are so under-represented in this list of microtransaction cash cows. There is never enough content for the PvE whiners. Those people are simply never happy if they play a game in any more than a casual manner, and exhibit no real loyalty whatsoever.




If the Top 10 list is any indication, it shows how badly BW/EA misfired on the PvP audience. The constant mishandling and mismanagement of PvP was a revenue killer. Just look at LoL. As simple and basic as that game is, its PvP is actually pretty solid and fun. No surprise that it smoked SWTOR in revenue.
By that logic, APB-R (one of the few true PvP MMO's) should be on the top of that list.
But it's not.
In fact, I only count 4 MMO's on that list. And none of them are truly PvP centric.

The rest are just PvP games... but that's a whole different type of game. It would be like saying SW:TOR should be more like BF4 or CS:S...
Get a FREE character transfer and 7 FREE days of subscription, plus a bunch of other useful stuff by clicking my referral link.
Click here for my videos previewing blaster sounds.