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Why only Arena?(returning player)

STAR WARS: The Old Republic > English > PvP
Why only Arena?(returning player)

mothbanquet's Avatar


mothbanquet
10.01.2019 , 06:14 AM | #11
Quote: Originally Posted by Lhancelot View Post
Yeah, all of this. ^

I have tried to level new toons through nothing but PVP recently and 4v4 lowbies is lame, I got tired of that and by the time I got close to mids, I lost inspiration to queue any longer for PVP at lower level than cap.

I just pulled my old toons out that were 70, and played them or used insta-70 tokens if I wanted a specific character that wasn't 70 yet because trying to level through PVP only was just too slow and 4v4s get old fast.

It's sad to me when the best way to get to 70 is to just skip all the leveling process and use a token to get instant 70, but w/e I guess that's what BW wants. They rather make money off selling the 70 level consumables instead of making lowbies/mids PVP enjoyable and worthwhile doing.

I believe if lowbies and mids PVP was active like it was 3-5 years ago the game would be a lot more welcoming to newer players and the game would be that much more alive, too.
Healers are stealth-fodder in arenas anyway till you get your kiting skills, which makes the process painful enough as it is. Recruiting the better DPS into a group makes things easier but still, 8v8s are where the fun really is for a healer IMO. I miss those active low/mid PvP days too, such a better place to hone your skills as you got them rather than being chucked in at the deep end but I can't see the situation reversing at all now.

Lhancelot's Avatar


Lhancelot
10.01.2019 , 08:52 AM | #12
Quote: Originally Posted by mothbanquet View Post
Healers are stealth-fodder in arenas anyway till you get your kiting skills, which makes the process painful enough as it is. Recruiting the better DPS into a group makes things easier but still, 8v8s are where the fun really is for a healer IMO. I miss those active low/mid PvP days too, such a better place to hone your skills as you got them rather than being chucked in at the deep end but I can't see the situation reversing at all now.
This is why I still find enjoyment on my healers, I like to do 8v8 best and on my healers it's most fun in this game mode for me.

One thing that has changed though is how I play heals now. I find the amount of DCDs available make me rely more on timing when to use DCDs than actually kiting away from damage.

Used to be that was my strong point, kiting and avoiding incoming damage, now I am lazy and just manage incoming damage with my DCDs.
TRUE
Quote: Originally Posted by DarthSpuds View Post
RNG is counterproductive because it massively increases player dissatisfaction.
FALSE
Quote: Originally Posted by olagatonjedi View Post
As I detailed in another thread, RNG give the players more control over their gearing.

mothbanquet's Avatar


mothbanquet
10.01.2019 , 10:44 AM | #13
Quote: Originally Posted by Lhancelot View Post
This is why I still find enjoyment on my healers, I like to do 8v8 best and on my healers it's most fun in this game mode for me.

One thing that has changed though is how I play heals now. I find the amount of DCDs available make me rely more on timing when to use DCDs than actually kiting away from damage.

Used to be that was my strong point, kiting and avoiding incoming damage, now I am lazy and just manage incoming damage with my DCDs.
I'm planning to go back to heals proper for the first time in 3-4 years soon so I'll have to relearn all that stuff again, though at least I'll know what not to do having one of those stealthers in arenas myself recently. Still, I know what to expect when I roll my new ops healer - a lot of pain in lowbs unless I can befriend some good DPS to run with. Are pocket healers still valued these days?

Lhancelot's Avatar


Lhancelot
10.01.2019 , 06:02 PM | #14
Quote: Originally Posted by mothbanquet View Post
I'm planning to go back to heals proper for the first time in 3-4 years soon so I'll have to relearn all that stuff again, though at least I'll know what not to do having one of those stealthers in arenas myself recently. Still, I know what to expect when I roll my new ops healer - a lot of pain in lowbs unless I can befriend some good DPS to run with. Are pocket healers still valued these days?
On merc, I usually go with the best defensive utiltiies, to make my healer harder to interrupt/control, because honestly i find merc healer a waste of time trying to kite enemies in most cases.

Most enemies have far better ways to close gaps than the merc healer has ways to kite, so I just go the opposite route which is to make him as tanky as possible.

On my sorc healer, I pick most defensive utilities but usually run with innervate on the move whereas on my merc healer I can manage without picking scan on the move.

With Ops healer I am awful so have no input for that spec, lol.

I have tried nearly every utility for the fun of it on my sorc and merc healers. With sorc, I find there's not as many useful options whereas for merc healer I can create two very different builds and they both perform about the same numberwise.

Thing is, it don't matter with merc healer you end up unable to keep up yourself and another target if they hit hard the output is too easily interrupted. The sorc is much harder to pin down, and I can tend to keep myself up and at least one other target when they getting hit hard.

My point here is I wish merc healers were better but they have a few different flaws in their design that make them inferior to sorc heals.

If you enjoy Ops heals, I'd say you probably would find this spec the best for heals. I just never enjoyed the micromanaging of the HoTs and I find the stand-and-cast heals clunky-feeling on the Ops healer.
TRUE
Quote: Originally Posted by DarthSpuds View Post
RNG is counterproductive because it massively increases player dissatisfaction.
FALSE
Quote: Originally Posted by olagatonjedi View Post
As I detailed in another thread, RNG give the players more control over their gearing.