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Difference between good DPS and great DPS from a healer's perspective

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Difference between good DPS and great DPS from a healer's perspective

Lhancelot's Avatar


Lhancelot
09.24.2019 , 04:08 PM | #1
Good DPS put up respectable numbers in a WZ.
Great DPS not only can put up numbers, but know how to kite without running out of LOS of heals.

Seriously, don't run off like a chicken with it's head cut off then expect the healer to chase you across the map trying to keep you up, as if you are the only one needing heals.

Typically while you are running off like an idiot, the healer is managing their own incoming damage and CC/stuns, keeping up other people with heals as well as trying to keep you up, too.
TRUE
Quote: Originally Posted by DarthSpuds View Post
RNG is counterproductive because it massively increases player dissatisfaction.
FALSE
Quote: Originally Posted by olagatonjedi View Post
As I detailed in another thread, RNG give the players more control over their gearing.

Eastiano's Avatar


Eastiano
09.24.2019 , 04:29 PM | #2
Quote: Originally Posted by Lhancelot View Post
Good DPS put up respectable numbers in a WZ.
Great DPS not only can put up numbers, but know how to kite without running out of LOS of heals.

Seriously, don't run off like a chicken with it's head cut off then expect the healer to chase you across the map trying to keep you up, as if you are the only one needing heals.

Typically while you are running off like an idiot, the healer is managing their own incoming damage and CC/stuns, keeping up other people with heals as well as trying to keep you up, too.
Bruh, dee pee ess is hard

Banderal's Avatar


Banderal
09.24.2019 , 04:35 PM | #3
I only tried healing for a short time. But the first thing I learned was "let the fools die". I apply the same principle to helping out people who run off into the hinterlands when I'm a DPS or a tank.

Wait, I forgot to put on my DPS hat...

YOU ARE A SUPPORT CLASS!!! Everything you do is only to support my awesome DPS numbers, so shut up and heal me!


Slippery When'wet, FistFullOfCandy - SF

TrixxieTriss's Avatar


TrixxieTriss
09.24.2019 , 08:07 PM | #4
LoL, good thread and good responses

I have to admit, Iím one who can make it hard for some healers to keep me alive in certain maps, so usually I play as if there isnít a healer. That way if I die, I only have myself to blame,
The only map I play and expect heals is in Hypergates. I always put myself into positions to get heals, I protect my healer and I run away from the enemy and back to the healer before I lose too much health.
Sadly, Hypergates is one of those maps I always get bad healers with. I can literally stand right next to them in cover from enemy fire so they can heal me and they donít or Iím there waiting forever and end up having to sacrifice myself to stop someone taking an orb or capping a node.
IMO, Hypergates sorts out the average healers from the good healers. If youíve got a got healer vs an average healer in Hypergates, itís very apparent early on.

mothbanquet's Avatar


mothbanquet
09.25.2019 , 04:05 AM | #5
Quote: Originally Posted by TrixxieTriss View Post
LoL, good thread and good responses
IMO, Hypergates sorts out the average healers from the good healers. If youíve got a got healer vs an average healer in Hypergates, itís very apparent early on.
How extraordinarily true. The first time I dabbled in PvP heals was on a sage some time ago, did a few lowbie arenas with mixed success but it took some perserverence, what with lowbie heal sages/sorcs being fodder for stealthers. But not long into the venture I came upon a Hypergate pop, a genuine treat for lowbs.

I recalled my own distant, long-ago experiences as a tank on this map and how too many healers just stand on the stairs to mid, refusing to go anywhere near danger even if the situation was more or less under control. I resolved not to cower like I only had one respawn and got right in the thick of it. Within reason.

Despite being something like lvl 19 I healed my *** off at mid. It was brilliant, exciting stuff. Despite my lack of class experience (and I'm no great pvper in general, decent at my best but competent for the most part) I positioned well, keeping pace bravely with the front line but dropping back if things got too hairy, I kited uncharacteristically well in spite of the limited tools, and we won the game inspite of constant 3v5/6 in mid. I got 5 MVP votes that match and three group invites, and that one game will still give me motivation to roll another healer toon in future.

So I completely agree. Hypergate heals are a great barometer.

Eastiano's Avatar


Eastiano
09.25.2019 , 04:29 AM | #6
I think most healers that arenít so confident will feel a certain trepidation going ďmidĒ this is true.

A great confident healer will know that guard only has 15m range & that tanks are basically melee sponges so should trust their tank and follow them into mid keeping them topped off.

Itís a similar case with going enemy pylon with a heal tank combo, it can stall pylon caps effectively if played well, but to stay on topic...

I know the feels of dps losíing ya heals xd Itís worse if itís a friend cos u kinda feel like you should pocket heal but it will detract from the other team members healing.
I just say ok, Iíll position myself as well as possible to heal the most players as possible, keeping in tanks range and losíing enemy. If you get in real bad trouble chasing numbers, come to me for a heal or respawn and lose dps for downtime

Nickodemous's Avatar


Nickodemous
09.25.2019 , 04:34 AM | #7
Quote: Originally Posted by TrixxieTriss View Post
LoL, good thread and good responses

I have to admit, Iím one who can make it hard for some healers to keep me alive in certain maps, so usually I play as if there isnít a healer. That way if I die, I only have myself to blame.
Me too....I am normally the target of choice most of the time so I let healers focus on the rest of the group while I continually try to master the fine are of staying alive. Sometimes I can get a tad bit salty, I know that and don't mean to offend, but damn....getting tunneled in every single wz you play can be exhausting. lol.
Clandestu TyranticusTyranticus
Elite Warlord - Elite Warlord - Elite Warlord

The Harbinger - POT5 - Jedi Covenant

Banderal's Avatar


Banderal
09.25.2019 , 08:27 AM | #8
Quote: Originally Posted by TrixxieTriss View Post
IMO, Hypergates sorts out the average healers from the good healers. If youíve got a got healer vs an average healer in Hypergates, itís very apparent early on.
I think hypergates is also good for spotting the difference between smart DPS and the other kind. Good teams, with multiple smart DPS are a pain at mid, because they will rotate who's in front pounding on you, and as each gets low they will retreat back to their healer/s, and so you never quite seem to land that killing blow.

The other kind of DPS can be in the middle of the fray and about to die, and they will even get a friendly pull back to the healer/s and instead of hesitating and waiting for heals, they will immediately leap back to where they were before. I guess that way they might get in one more hit before they get that free teleport back to spawn.

Which, of course, all goes back to what Lhance typed. (Also, full disclosure, I'm not always the smart kind of DPS. )

Quote: Originally Posted by Eastiano View Post
A great confident healer will know that guard only has 15m range & that tanks are basically melee sponges so should trust their tank and follow them into mid keeping them topped off.
That's interesting about the healer following the tank. When I play tank, I always though it was my responsibility to keep up with whoever I have guard on (be it healer, dps, or even another tank if necessary). So I followed them. Maybe that explains why sometimes the healer and I both stand there looking at each other, both waiting for the other do do something?

Quote: Originally Posted by Eastiano View Post
I know the feels of dps losíing ya heals xd Itís worse if itís a friend cos u kinda feel like you should pocket heal but it will detract from the other team members healing.
If I'm grouped with a healer it's usually only ever Lhance, and I don't expect em to pocket heal me at all. I'd be kind of disappointed if that happened. I'd be, "WTH Lhance, why are you following me around!?"

Slippery When'wet, FistFullOfCandy - SF

Lhancelot's Avatar


Lhancelot
09.25.2019 , 08:48 AM | #9
Quote: Originally Posted by Banderal View Post
If I'm grouped with a healer it's usually only ever Lhance, and I don't expect em to pocket heal me at all. I'd be kind of disappointed if that happened. I'd be, "WTH Lhance, why are you following me around!?"
When do you play we need to group again.
TRUE
Quote: Originally Posted by DarthSpuds View Post
RNG is counterproductive because it massively increases player dissatisfaction.
FALSE
Quote: Originally Posted by olagatonjedi View Post
As I detailed in another thread, RNG give the players more control over their gearing.

JediMasterAlex's Avatar


JediMasterAlex
09.25.2019 , 09:25 AM | #10
Most of you have given answers from a regs perspective, which is fine, but let me offer some thoughts based on solo ranked.

In a tank/heal game, the healer's job is pretty straightforward, so there's not much to discuss. In heal/dps games, and let's assume there's no guarding happening, it becomes trickier.

In a 3 dps 1 healer ranked game, the healer's job is to keep everyone alive (duh), but that has important implications. For example, you must chase people that need healing. You cannot simply say "oh, he's going to get himself killed, I'll just stand here comfortably healing people taking fluff aoe damage." That kind of attitude and play will lose you many matches. Are there some dps that constantly run away and los healers? Yes, I'm not disputing that. But in regs you can afford to let such people die. They'll respawn. In ranked, you can't let that happen.

Often, if you are the focus of the other team, you have to kite around to survive, and it is imperative that your healer kites with you to keep you alive. This is especially true for squishier classes like dps sorcs. I have been in many healer games on my madness sorc where I get focused first and the healer simply does not focus on healing me exclusively, which is their only important job. When I try to kite, they don't follow me and heal me, so I eventually just die. When I stand out in the open without kiting, I die even faster because I have very little damage mitigation.

Here is the point, which some of you won't like at all. Healers are supports. It is their job to enable the dps to survive and get kills. Healers should never be sitting on a high horse and thinking "tut tut, these dps around me are not playing to my satisfaction so I shan't heal them." No, it is your job to do whatever it takes to heal the proper dps so that your team wins the game. There's no place for grandstanding in competitive pvp, especially in ranked.