TheRealCrucifer Posted March 5, 2012 Share Posted March 5, 2012 Do you think BioWare did the smart thing and actually went out of their way to invite Top WoW World Raiding Guilds to their Guild Summit that do not play their game to ask them what SWTOR is missing that WoW has or why they played beta but never switched for SWTOR over WoW. Because I think the hardest honest truths would come out of the Top World guilds who will lay out on a silver platter with no hand holding "But its a good game." low end guilds would say and just hit BioWare hard with the hard truth of the matter of what realistically needs to change ASAP so that BioWare re-aligns priorities if they wish to save their MMORPG. Link to comment Share on other sites More sharing options...
Caelrie Posted March 5, 2012 Share Posted March 5, 2012 How would people who never played SWTOR know what SWTOR needs? Link to comment Share on other sites More sharing options...
Andryah Posted March 5, 2012 Share Posted March 5, 2012 I find your question to be both leading and biased. Besides, why would they invite any WoW guilds?? Shouldn't they be inviting SWTOR guilds??? Link to comment Share on other sites More sharing options...
Cepheid Posted March 5, 2012 Share Posted March 5, 2012 (edited) No because operations were not tested in beta and furthermore you can get the same information for a lot less with a survey. High end raiding is less skill and more time and organization than most think. Inviting a group of hardcore raiders from another game would have only been beneficial prelaunch. Edited March 5, 2012 by Cepheid Link to comment Share on other sites More sharing options...
Vincire Posted March 5, 2012 Share Posted March 5, 2012 (edited) How is getting feedback and influence from the sub 1% player demographic a smart thing? Bioware should care less about such a tiny fraction of customers and potential customers and instead focus on making this game a good experience for all. Endgame raiding is not any kind of savior to this game if only a minority of Players use the content. Edited March 5, 2012 by Vincire Link to comment Share on other sites More sharing options...
Stenrik Posted March 5, 2012 Share Posted March 5, 2012 (edited) They could even do a step better by inviting guilds that quit SWTOR recently, regardless of what games they played previously. If they do, good for them. What concerns me about this summit is that the best guilds are probably playing on the high-pop servers for the most part, and are unaware of the plight of the ghost town servers. I hope there will be someone there to give us a voice. Edited March 5, 2012 by Stenrik Link to comment Share on other sites More sharing options...
krinaman Posted March 5, 2012 Share Posted March 5, 2012 Do you think BioWare did the smart thing and actually went out of their way to invite Top WoW World Raiding Guilds to their Guild Summit that do not play their game to ask them what SWTOR is missing that WoW has or why they played beta but never switched for SWTOR over WoW. It would only be the "smart" thing if BW was looking to make a game that appealed to those groups. However, since every indication is that those people aren't their target audience I would say it would be rather pointless to invite them. Link to comment Share on other sites More sharing options...
TheRealCrucifer Posted March 5, 2012 Author Share Posted March 5, 2012 How is getting feedback and influence from the sub 1% player demographic a smart thing? Bioware should care less about such a tiny fraction of customers and potential customers and instead focus on making this game a good experience for all. Because the top 1% of the Raiding world depicts how long of a life a PvE oriented MMO has to live. Lets examine Rift....great first 6 months...many top WoW guilds switched...Greenscale came out and Trion ignored bugs like BioWare is about to do by ignoring SoA's issues...and just released new content neglecting the old...(A cop out to many 1% Raiders) In response...Top Raiders quit....the game died off fast. Look at SWTORs beta/free month....tons and tons of people....then they get to end game....and now a ton of servers are ghost towns. Why? Because the 1% did not stick around...and when the 1% don't stick around the 99% take notice...and they think the 1% know something isnt worth playing so they leave too. Link to comment Share on other sites More sharing options...
Torquist Posted March 5, 2012 Share Posted March 5, 2012 I can't for the life of me see anything that hardcore "Worlds" best raiding guilds would want in the game that could be fun to me. I think Bioware would prefer to make some money instead. Link to comment Share on other sites More sharing options...
Andryah Posted March 5, 2012 Share Posted March 5, 2012 Because the top 1% of the Raiding world depicts how long of a life a PvE oriented MMO has to live. Lets examine Rift....great first 6 months...many top WoW guilds switched...Greenscale came out and Trion ignored bugs like BioWare is about to do by ignoring SoA's issues...and just released new content neglecting the old...(A cop out to many 1% Raiders) In response...Top Raiders quit....the game died off fast. Look at SWTORs beta/free month....tons and tons of people....then they get to end game....and now a ton of servers are ghost towns. Why? Because the 1% did not stick around...and when the 1% don't stick around the 99% take notice...and they think the 1% know something isnt worth playing so they leave too. nonsense that you are attempting to disguise as fact. As or Rift, there are a lot of reasons that the game died off. Raiding guilds folding is not in the top ten reasons. Link to comment Share on other sites More sharing options...
TheRealCrucifer Posted March 5, 2012 Author Share Posted March 5, 2012 nonsense that you are attempting to disguise as fact. As or Rift, there are a lot of reasons that the game died off. Raiding guilds folding is not in the top ten reasons. It is the #1 reason anyone will tell you that. Link to comment Share on other sites More sharing options...
Dodia Posted March 5, 2012 Share Posted March 5, 2012 It is the #1 reason anyone will tell you that. That is so utterly ridiculous it isn't even funny. And it's the first time I've heard it to, hearing from you. Link to comment Share on other sites More sharing options...
BlackZoback Posted March 5, 2012 Share Posted March 5, 2012 It is the #1 reason anyone will tell you that. Played it, and your wrong. As for the topic, I hope they invited a slew of guilds from all walks of gaming. Listening to the "hardcore 1%" is not healthy for any game. Link to comment Share on other sites More sharing options...
Gungan Posted March 5, 2012 Share Posted March 5, 2012 Sometimes I wonder if anybody working on SWTOR flashpoints and operations had ever even done a full raid in WoW, because the fight mechanics in SWTOR are childish and rudimentary compared to the best WoW fights. Link to comment Share on other sites More sharing options...
Cepheid Posted March 5, 2012 Share Posted March 5, 2012 Sometimes I wonder if anybody working on SWTOR flashpoints and operations had ever even done a full raid in WoW, because the fight mechanics in SWTOR are childish and rudimentary compared to the best WoW fights. ^^^^^^^^^^^^^^^^ Link to comment Share on other sites More sharing options...
Torquist Posted March 5, 2012 Share Posted March 5, 2012 It is the #1 reason anyone will tell you that. Interestingly you got the 6 months bit right about my sub duration for Rift. But you got my reason for cancelling totally wrong. Heaping so much influence on such a niche minority group is a tad rediculous. Link to comment Share on other sites More sharing options...
TheRealCrucifer Posted March 5, 2012 Author Share Posted March 5, 2012 That is so utterly ridiculous it isn't even funny. And it's the first time I've heard it to, hearing from you. I am trying to find the video discussing exactly this in depth...give me a minute. Many podcasts have discussed this topic as the Death of SWTOR. Link to comment Share on other sites More sharing options...
TKMaster Posted March 5, 2012 Share Posted March 5, 2012 Because the top 1% of the Raiding world depicts how long of a life a PvE oriented MMO has to live. Lets examine Rift....great first 6 months...many top WoW guilds switched...Greenscale came out and Trion ignored bugs like BioWare is about to do by ignoring SoA's issues...and just released new content neglecting the old...(A cop out to many 1% Raiders) In response...Top Raiders quit....the game died off fast. Look at SWTORs beta/free month....tons and tons of people....then they get to end game....and now a ton of servers are ghost towns. Why? Because the 1% did not stick around...and when the 1% don't stick around the 99% take notice...and they think the 1% know something isnt worth playing so they leave too. not sure if srs. if srs then lololololololololololololol Link to comment Share on other sites More sharing options...
Kindara Posted March 5, 2012 Share Posted March 5, 2012 It'd be ridiculous to invite WoW guilds that have never played the SWTOR raids this is a guild event NOT a raiders event. Guilds aren't all raiders. To be honest If they made raids like they did WoW's raids I'd probably consider killing myself. I hate WoW i hate its raid mentality and I hated that mentality since its first year of life. While I enjoy doing content and raids with large groups WoW's raid designer has pissed me off for life so I'd rather never have any of those whiney 1% WoW raiders have any control or say in how SWTOR"s raids work. I'd rather guild ideas, raids, and discussions at Summit's like this be what they should be. Between the devs and its playerbase happy, sad, or angry. It'd be like Asking that EvE invite players who've never liked or played EvE to come to one of its Summit events. Ridiculous. Link to comment Share on other sites More sharing options...
krinaman Posted March 5, 2012 Share Posted March 5, 2012 It is the #1 reason anyone will tell you that. The mistake Rift made was making a game for the 1%. The 1% of course loved it, but the casuals were quitting in droves. Then in attempt to save the sinking ship they nerfed all the end game content so people outside the 1% might actually play it. This, of course, ticked off the 1% so they left as well. Link to comment Share on other sites More sharing options...
TKMaster Posted March 5, 2012 Share Posted March 5, 2012 Top WoW guilds? I dont think bioware wants to fly in ppl from Asia tbh. Link to comment Share on other sites More sharing options...
Sarfux Posted March 5, 2012 Share Posted March 5, 2012 reason why rift failed 1. Elves 2. Elves 3. Elves 4. Elves 5. Elves 6. Elves 7. Elves 8. Elves 9. Elves 10. Elves lolol hehehe Link to comment Share on other sites More sharing options...
Harleyz Posted March 5, 2012 Share Posted March 5, 2012 Did they invite a combat log? Link to comment Share on other sites More sharing options...
tyranusdarec Posted March 5, 2012 Share Posted March 5, 2012 I hope they didnt and wont ask anyone outside TOR about the state of the game. I am sorry but I have seen what this does. If you want proof look only as far as the other Star Wars MMO. SOE had surveys with people who never played the game to help them decide very important things with the NGE. Do we really want something like that even remotely happening again? Tyr Link to comment Share on other sites More sharing options...
Kindara Posted March 5, 2012 Share Posted March 5, 2012 the mistake rift made was making a game for the 1%. The 1% of course loved it, but the casuals were quitting in droves. Then in attempt to save the sinking ship they nerfed all the end game content so people outside the 1% might actually play it. This, of course, ticked off the 1% so they left as well. qft ^^ Link to comment Share on other sites More sharing options...
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