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Scaling Tech in Group Content Feedback

STAR WARS: The Old Republic > English > Public Test Server
Scaling Tech in Group Content Feedback
First BioWare Post First BioWare Post

TrigPt's Avatar

08.01.2019 , 05:55 AM | #11
I did Veteran Hammer Station on a iLevel 306 Madness Sorc no augments

First run with Lana as healing companion (influence level 1) was very easy to the point that on the last boss I went AFK for 2 mins to answer the phone, came back with full health.

Second run I did solo relying on self heals, this time I had to pay attention but it was still easy.

I don't think I should be able to solo a veteran flashpoint without a companion. Live has tougher heroics than PTS Hammer station in its current state.

ZionHalcyon's Avatar

08.01.2019 , 07:15 AM | #12
So, I am someone who has run multiple Master mode / nightmare mode operations on live. I definitely agree after having played Hammer station and the operations affected by the difficulty scale that it is too easy right now.

However, I have to say that on a certain level I did enjoy the brisk pace that those operations and Flashpoint took with the level scale.

Harder flashpoints in operations definitely should have a degree of challenge, but I don't believe that this means they need to be a slog. Especially since some operations tend to run very long.

I guess what I am getting at is that while I do think the difficulty needs to be increased on Hammer station and Eternity Vault and karagga's Palace, I don't think they need to be tuned to how they are on live. I think having them slightly easier and a bit more briskly paced will make them more fun to do. The one asterisk I will give this is leave nightmare mode alone. That needs to be a challenge and I understand that being a slog. The rewards for that make it worth it.

However I can tell you that I rarely run flashpoints on live because the gear I get from heroics is good enough and I don't see them worth the time investment. And I tend to run more story mode operations and nightmare mode operations because hard mode just doesn't seem worth it in terms of time investment versus return given the slog it can be at times.

Darev's Avatar

08.01.2019 , 07:29 AM | #13
I know they didn't ask for it, but can you guys check out random heroics?

I ask because I've done some and they're tuned a tad more difficult right now than they are on live.

I don't know if they add difficulty to these flashpoints/operations that the changes will roll over to everything else.
If you choose to fight in the sewer you can no longer claim to have the moral high ground.

TheRandomno's Avatar

08.01.2019 , 07:34 AM | #14
I'm not on the PTS but it's not clear to me what's changed. What difference does this "scaling tech" make to content that was already raised to max level?

Jedistinky's Avatar

08.01.2019 , 08:53 AM | #15
just did hammer station veteran on my lightning sorc with a 50 lvl companion. it was way too easy. But when I went to master it seemed just right. I didn't last long on master mode with me and my companion.

Jedistinky's Avatar

08.01.2019 , 10:19 AM | #16
I noticed in my action bars when I hover over the pvp health medpacs and warzone adrenal an annoying window pops up over my action bars and not off to the right like the rest of the powers when I hover over them. Is that something you can fix because that's is highly annoying in pvp?

DarthBryn's Avatar

08.01.2019 , 10:22 AM | #17
Hammer station SM is way too easy just walked through not needing a single heal, HM Hammer Station felt ok

DamzTheShadow's Avatar

08.01.2019 , 12:27 PM | #18
Quote: Originally Posted by EricMusco View Post
Hey folks,

Let's talk about the next thing we are introducing to PTS that we would like some testing on, new scaling tech which we are applying to group content in SWTOR. To test this new scaling, we recommend that you test the Flashpoint Hammer Station or one of two Operations; Karagga's Palace or Eternity Vault.

The idea behind this scaling tech is that we are trying to avoid some of the pitfalls from previous expansions. By re-leveling them to max level, we effectively have to rebalance them all over again. This creates some obvious issues where FPs and Ops can quickly become too easy, or too hard. The goal of applying this scaling tech is that it will allow us to leverage the original balance that for this content.

Take a spin through this content and if you want to really see how it plays, compare it on PTS to other FPs and Ops. Let us know what you think.
  • Is it too easy?
  • Is it too hard?
  • Do you like this style of balance?
Thanks all.

I didn't try personally, but i saw ppl saying they have done SNV Nim with 4 ppl so yep it sounds way too easy

g_mK's Avatar

08.01.2019 , 12:45 PM | #19
I just did solo Veteran mode Hammer Station with a lvl 50 comp and it was way too easy. I also tried Master mode and after wiping 3 times on the first boss (got it to about 60%) I called it quits. I've solo'ed MM on live several times and I've never wiped on the first boss so I say MM difficulty is fine if not could still use a small buff.
The ingenious gentleman Dón-Quijote de la Mancha

Pizza_boy's Avatar

08.01.2019 , 01:23 PM | #20
I'm personally not a fan of this method of scaling for content. I feel that it is too difficult to scale the content back while maintaining the difficulty of the content. Given tacticals, new utilities, and new abilities, I'm not sure the correct balance could be determined to balance difficulty/fun with playability. If new abilities, tacticals, and so on are removed, maybe the content would be more in line with the intended difficulty, however, then classes will function too differently than they currently do, which I don't see as being fun to play. The other option is to keep them scaled, but scale each operation in such a way where it's still difficult for the level, but tacticals, new abilities, etc. are taken into account for, but at that point, why not just scale it for lvl 75 anyway?

I had the opportunity to venture into a couple of NIM operations last PTS cycle, and it was some of the most fun I've had raiding in a while. I would hate to see the difficulty level of this content diminish with the scaling as I feel it ultimately will; I feel that this would only hurt the raiding community.

However, I do understand your reasoning behind this scaling tech. Therefore, as a compromise, maybe the scaling tech could be applied to SM/HM, leaving the NIMs (+ TOS and Ravagers maybe?) scaled to level 75, in order to keep the truly difficult content difficult, yet still making most of the scaling easier for you guys as expansions keep coming on.
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