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Ttoilleekul's Avatar


Ttoilleekul
03.13.2020 , 07:16 AM | #11
Quote: Originally Posted by philwil View Post
All I can tell you is, if one pilot is giving you that much issue, you might want to get good.

Im not even joking.

You can do it. It just takes practice and many, many hundreds of flights.

Dont be "THAT" guy that sits on their *** during matches and complains about the top guy.

Be "THEE" top guy.
100% this. Rather than complaining about the top 2-3 guys in any given match, or accusing them of cheating, just get better. When I started GSF I was mystified how some people could do 20+ kills. Heck I was mystified how people could do 10+. Admittedly there were times when I thought "that's not possible without cheating, surely," but I kept my head down and kept working at it. I asked better pilots for help and they were more than willing. Eventually it started to come together and I realised that my assumptions of cheating were actually complete lack of knowledge about GSF. GSF is quite complicated in that it has many build options and components. When someone accuses someone else of cheating, 100% they do not understand how all these build choices work and what they can do in the right hands.

Keep at it and get better, that's all there is to it. Then one day you'll be the one who is accused of cheating, and you will smile to yourself at just how much you have learnt since that used to be you.

RodneyMcNeely's Avatar


RodneyMcNeely
03.21.2020 , 12:38 PM | #12
The devs really need to take a look at this aspect of the game.

There are some real shenanigans going on with missile lock on times being nearly instant (far beyond what fully upgraded cluster missiles can do), engine abilities that make you immune to missile locks not working, and certain ships being able to boost WAY past when they should (and that's in the absence of an engine boost power up).

Drakkolich's Avatar


Drakkolich
03.21.2020 , 01:22 PM | #13
Quote: Originally Posted by RodneyMcNeely View Post
The devs really need to take a look at this aspect of the game.

There are some real shenanigans going on with missile lock on times being nearly instant, engine abilities that make you immune to missile locks not working, and certain ships being able to boost WAY beyond what they should (and that's in the absence of an engine boost power up).
Hi Rodney, I'd be happy to clear up some of these for you

#1 Missile lock on times being nearly instant:

If a missile is already in flight right after it hits you that missile tone was masking any other players that might be locking onto to you as well. This can make it seem like right after one missile hit you another locked on almost instantly and fired, but in reality what's happening is while the first missile is in flight they're simply locking another on you. This doesn't even have to be multiple players either, the Quell/Pike has the ability to swap between 2 different missiles, so you simply fire one missile and lock on the next one while it's in the air.

Another way this might happen is if a Sensor Beacon is nearby for one of your enemies and they use a fast locking missile like a Cluster Missile. You can actually bring down the lock on time to such a short amount of time you basically just press right click and release to get it off.


#2 Engine abilities that make you immune to missile locks not working:

This one is very simply, there are 4 abilities in the game that can lockout a player from being able to use their engine maneuver.
First one is EMP Field which can be taken on the Blackbolt/Novadive and the Decimus/Sledgehammer, it's final upgrade makes it so everyone in the blast radius can't use their engine maneuver ( "3" ability) for the duration of the effect, a little over 10 seconds.
Second up we have EMP missile, which is available on a number of ships, it's last upgrade also makes it so they can't use their engine maneuver, not only the ship hit by it, but also any ships in the area, so for example you can use EMP missile on a defense turret and every ship near the satellite can't use their engine maneuver anymore.

Next we have Remote Slicing, this can only be used by the Imperium/Clarion it's kind of like a single target EMP field, it's last upgrade also makes it so they can't use their engine maneuver.
The last one isn't nearly as popular and it's very obvious, but you can upgrade Sabotage Probe so that the target can't use it's engine maneuver, but you also can't turn while Sabotage probed so that one's a little more obvious.


#3 Certain ships being able to boost WAY beyond what they should:

I love hearing this one, because it's actually possible to build a ship to boost forever. We had someone claiming people were cheating about this topic before, so to show that it's very build/power management dependant I made a video! I'll link it here for you if you want to check it out, https://www.youtube.com/watch?v=__HZ5ylZ7So


I hope that helps clear up some of the confusion you might be having. If you're pretty sure none of these explanations explain what you've been seeing, please use some recording software (I use OBS) and maybe record what you're seeing. I'd be happy to explain what's going on.
DrakolichDrakolích
The BastionTwitch Stream

RodneyMcNeely's Avatar


RodneyMcNeely
03.21.2020 , 01:37 PM | #14
Quote: Originally Posted by Drakkolich View Post
I hope that helps clear up some of the confusion you might be having.
It actually does! Thank you for laying this out for me. There's a lot of layers to this aspect of the game, it seems, and some of the finer details appear to have escaped me. I greatly appreciate you taking the time to spell this out. You're a good man, Charlie Brown!

Quote:
#2 Engine abilities that make you immune to missile locks not working:

This one is very simply, there are 4 abilities in the game that can lockout a player from being able to use their engine maneuver.
I may not have been as clear on this one. It's my understanding that using system abilities should make you immune to missile locks for a few seconds after. What I'm finding is that I'm getting locked onto within that window.

What's your take on that? And thanks again!

Drakkolich's Avatar


Drakkolich
03.21.2020 , 03:33 PM | #15
Quote: Originally Posted by RodneyMcNeely View Post
It actually does! Thank you for laying this out for me. There's a lot of layers to this aspect of the game, it seems, and some of the finer details appear to have escaped me. I greatly appreciate you taking the time to spell this out. You're a good man, Charlie Brown!
Anytime glad I could help!


Quote: Originally Posted by RodneyMcNeely View Post
I may not have been as clear on this one. It's my understanding that using system abilities should make you immune to missile locks for a few seconds after. What I'm finding is that I'm getting locked onto within that window.

What's your take on that? And thanks again!
Ah ok, I thought you meant you weren't able to use your engine maneuver to break the missiles.

So for this one it's a little more complicated but I'll give it my best!

So different engine maneuvers have different amounts of time for the immunity part. More so the immunity time starts as soon as you use the ability, not once the maneuver ends.

So for example, Power dive and Retro Thrusters both have 3 seconds of immunity but the whole maneuver itself takes almost all of that time, particularly so with Power dive, with that one you only have like 0.5 seconds of immunity once your dive actually ends.

While Barrel roll has 4 seconds of immunity it's maneuver also has a very long let's call it animation time, so you only have a little over a 1 second of immunity after the meneuver is done to get to cover.

But take maneuvers like Koiogran turn or Snap turn that each get a whopping 5 seconds of missile immunity and have VERY fast animations, you can actually get upwards of 3 seconds of flying time afterwards while being immune to missiles.


This is why Retro and Power dive are so often targeted quickly after the maneuvers, it's quite a bit harder to land next to an object to line of sight with them and they have such short immunity windows after the maneuver ends.


I did my best not to make that too complicated, if it's still not clear let me know and I'll give it another shot. Also if you have more questions feel free to post them and I'd be happy to get to them, or if you're interested we could schedule a chat in voice. (On discord preferably) Let me know if that's something you'd like to setup.
DrakolichDrakolích
The BastionTwitch Stream