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5.0 Combat Sentinel/Carnage Marauder Guides by Hayete

STAR WARS: The Old Republic > English > Classes > Sentinel / Marauder
5.0 Combat Sentinel/Carnage Marauder Guides by Hayete

Bonzenaattori's Avatar


Bonzenaattori
01.02.2017 , 02:33 PM | #31
Quote: Originally Posted by Bahadori View Post
Update:
Very nice

*continues playing Watchman*
<3

Bahadori's Avatar


Bahadori
01.02.2017 , 05:00 PM | #32
Quote: Originally Posted by Bonzenaattori View Post
Very nice

*continues playing Watchman*
<3
Well we can't all be perfect

Valzanik's Avatar


Valzanik
01.02.2017 , 06:06 PM | #33
Awesome job, community needs this so thank you. In regards to PVP i know Bolster is stranger than ever and it is difficult to tell as of now for optimal set up. Have you tested this same build within PVP? Interesting to see how similar or different they are. Thanks

Bahadori's Avatar


Bahadori
01.02.2017 , 09:46 PM | #34
Quote: Originally Posted by Valzanik View Post
Awesome job, community needs this so thank you. In regards to PVP i know Bolster is stranger than ever and it is difficult to tell as of now for optimal set up. Have you tested this same build within PVP? Interesting to see how similar or different they are. Thanks
In short, no I have not. With this Galactic Command system it's a bit difficult to get in and test certain aspects for PvE let alone PvP. It was much better when skilled players were able to go get gear and test certain ideas by killing bosses. Being that i'm only Level 29 with this ridiculous system and have no control over gear unless I want to drop creds on them or bug people to craft it's turned me off to do much outside of fact checking my guides. Until the reintroduction of gear drops later this month i've suspended a lot of my testing efforts.

gSkullPanda's Avatar


gSkullPanda
01.03.2017 , 06:28 AM | #35
Quote: Originally Posted by Bahadori View Post
If you're referring to the "Leveling" chapter, no. The leveling chapter is designed as a priority list system that is not dependent on having full Fury (Berserk). If however you're referring to the "Rotation" chapter then yes that is starting with Berserk.
All right, thanks for responding and I appreciate the guide you've got going!
I just really, really love Star Wars.

Ginkotea's Avatar


Ginkotea
01.04.2017 , 05:34 AM | #36
First - let me thank you again for the guide. Just a little suggestion (don't know if it's possible). The rotation isn't the easiest (nothing wrong with that) and a single mistake can easily throw one out because - well, it flows if you execute everything right but for a beginner that is easier said than done especially in the heat of a real fight away from the benign combat dummy

So - are there any general guidelines that can help one to get back into the rotation once one has messed up somehow? Or is it more or less "massacre/assault" until battering assault comes off CD again and one starts from the opener minus force leap (with hopefully the other abilites off CD as well? In the end it's probably real experience with the spec but - well, should there be something if that experience isn't there yet, I'd appreciate any help

And how does one transition from single target phases to AOE phases and back again?

Bahadori's Avatar


Bahadori
01.04.2017 , 06:35 AM | #37
Quote: Originally Posted by Ginkotea View Post
First - let me thank you again for the guide. Just a little suggestion (don't know if it's possible). The rotation isn't the easiest (nothing wrong with that) and a single mistake can easily throw one out because - well, it flows if you execute everything right but for a beginner that is easier said than done especially in the heat of a real fight away from the benign combat dummy

So - are there any general guidelines that can help one to get back into the rotation once one has messed up somehow? Or is it more or less "massacre/assault" until battering assault comes off CD again and one starts from the opener minus force leap (with hopefully the other abilites off CD as well? In the end it's probably real experience with the spec but - well, should there be something if that experience isn't there yet, I'd appreciate any help

And how does one transition from single target phases to AOE phases and back again?
So first and foremost I'm really glad you asked this question, asking questions is the only way we improve as players

You're absolutely right in the rotation being a bit heavy to deal with, thank the developers and their absurd cost of Lance for that. Anyhow, I mention it in the guide briefly but no rotation, difficult or easy, will be maintained indefinitely in an actual encounter. Thus, the priority lists are truly what you need to master with the spec. The rotation is built to be more of a best case scenario, a convenience if you will. When everything is in our favor (i.e. target doesn't move and we don't have too either) we can utilize the rotation and optimize our DPS capabilities. When we're forced to respond to a situation however or mess the rotation up and it "breaks" we have to immediately fall back on the priority lists.

More often than not, during a real encounter, you'll spend most of your time navigating the priority lists. The trick, well not so much a trick as experience, is learning how to weave in and out from rotation to priorities and back to rotation when the opportunity presents itself. Unfortunately, there is no real way to 'teach' this and is something that each player figures out differently.

Another small nuance to consider is the Brazen/Stoic utility. If you're using this utility it can also be the cause for rotation misalignment in that taking damage propels you closer to Berserk/Zen while you're ability cooldowns maintain static. Learning damage profiles for an encounter and when you can expect them can be a great help in navigating from priorities back into rotation or vise versa.

Lastly, something I need to add to the guide, you absolutely cannot make use of either Burst section of the rotation if you do not have at a minimum 3 stacks of Berserk/Zen remaining as you move to use Ferocity/Precision. If you have 2 stacks or less you will fall outside of the window on Gore/Lance 100% of the time. This is another thing to consider during a live fight. If you see this scenario starting to play out you'll want to immediately fall to your priorities and drop out of the rotation.

On the topic of moving between AoE and Single Target it's more or less the exact same idea as what i've covered. You'll move from Single Target into your AoE priorities and after AoE you'll move back into Single Target priorities until you're able to jump back into the rotation.

I know that was a lot of stuff thrown at you but the good news is i'm in the process of working on developing a more simplified rotation. Understanding a more simplified rotation trades optimization for ease of use so DPS output will be less. Once it's development is finished i'll be updating the guides and i'll post about it here, so make sure your notifications for this thread are on Good luck mate.

Ginkotea's Avatar


Ginkotea
01.04.2017 , 06:39 AM | #38
Thanks a lot for the detailed reply - very much appreciated

Bonzenaattori's Avatar


Bonzenaattori
01.04.2017 , 02:20 PM | #39
Quote: Originally Posted by Bahadori View Post
Well we can't all be perfect
Oh don't worry there was no sarcasm there. I just don't like the spec period.
But I think your guide is fantastic

Bahadori's Avatar


Bahadori
01.04.2017 , 10:30 PM | #40
Quote: Originally Posted by Ginkotea View Post
Thanks a lot for the detailed reply - very much appreciated
Not a problem mate, good luck

Quote: Originally Posted by Bonzenaattori View Post
Oh don't worry there was no sarcasm there. I just don't like the spec period.
But I think your guide is fantastic
Fair enough mate LOL thanks