Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Remove reg matchmaking or remove premades

STAR WARS: The Old Republic > English > PvP
Remove reg matchmaking or remove premades

Bullyabass's Avatar


Bullyabass
01.18.2019 , 01:12 PM | #11
It is time for a PVP ignore and, ideally, map select. If the cold dark fingers of premades are dragging you down to the Stygian void, simply ignore the try-not-hard around whom the pre-made fatberg has congealed and find yourself carousing through the sun dappled Elysian Fields of freely unmade PVP

"Queue Times" I hear you wail, "Pop Frequency" you gnash through bload foamed teeth, rending your clothing asunder and sobbing your despair to a pitiless heaven.

Grab a non gender specific sized tissue, dry your eyes and hear me out whilst I explain that its Really Not That Simple(tm).

Oft do I despair of warzone qing. When huttball bores me to the bone; when dps junkies mindlessly burn mid from loss to repetitious loss; when it dawns that I, alone, care to run the objectives; then I leave the match and I leave the q. Without me the q is diminished and the pops ease lazily out into the long abyssal dark. And I am not alone. We, the unpremade, drift away and the premades are left to, as the saying almost goes, open the window and love the night.

Some Maths. If I get a pop every 2 minutes but I have to quit on 2 out of 3 of matches then my queue time was actually 6 minutes. If I can ignore the premades then my q time may indeed double to 4 minutes but 4 is less than 6 and, which is more, my games will all be deep and soft and warm and I will yet again defer slumber for just .. one... more.

And people already leave maps or makeups they dislike. The only difference between /mapquit and /ignore is that the latter is less irksome on the zone-ins and avoids the most heinous backfilling tragedies as the server desperately scrabbles down the back of the sofa trying to find a replacement for a quitting healer, fishes out a bewildered sticky, fluff covered Pyro PT and furtively sneaks them in, hoping noone will notice.

Obviously this wouldn't apply to ranked matches. We cannot bear any suggestion that the deplorables might exploit an ignore system to acquire undeserved ELO. Even the notion of such a thing is offensive to us all. Much divides us but on this we can unite. ELO remains the true and perfect measure of skill. Ranked remains an honourable place where a bunch of rankers rank hard to rank high.

I'd also look kindly upon PVP-ignores timing out after a suitable time. I am old and I've stopped caring and I gratefully forget why I've ignored people so I'm content with giving them another chance to win my tolerance. Maybe they've changed. Maybe I have. Maybe I will now find their capering idiocy deliciously amusing. Probably I wont. But then I get the satisfaction of ignoring them all over again.

To that point, I'd also like ignore to be bound to a "Talk to the Hand" animation with the possibility to respond with a 0FG emote. When I ignore someone I want them to KNOW they have been ignored; to feel the desperate abandonment of knowing that I have turned my countenance from them. Also make the number of people ignoring you a tracked reputation so that grinding (un)popularity rep would become a sub game all of its own with different titles tied to different tiers of (un)popularity, from "Cuddlesome Carebear" through to "Noxiously Toxalicious".

THIS people, is how we Make SWTOR Great Again.

KendraP's Avatar


KendraP
01.18.2019 , 04:33 PM | #12
Quote: Originally Posted by DavidAtkinson View Post
1. You either play on dead servers

2. You long in in the wrong times and that's why your que is dead...

I keep reading this population getting lower things from you and not sure if you serious.... In Europe the level 70 que is full of people and pops are quite frequent.
I think trixxie has made it pretty obvious by now they're Australian/pacific time oriented. That means that their time is less popular through no fault of their own. If you're going to be insulting, at least be reasonable about it. I'm American and I say this game screwed anyone in Asia/the Pacific region. Business decision, obviously.

Lhancelot's Avatar


Lhancelot
01.18.2019 , 05:46 PM | #13
Quote: Originally Posted by Bullyabass View Post
It is time for a PVP ignore and, ideally, map select. If the cold dark fingers of premades are dragging you down to the Stygian void, simply ignore the try-not-hard around whom the pre-made fatberg has congealed and find yourself carousing through the sun dappled Elysian Fields of freely unmade PVP

"Queue Times" I hear you wail, "Pop Frequency" you gnash through bload foamed teeth, rending your clothing asunder and sobbing your despair to a pitiless heaven.

Grab a non gender specific sized tissue, dry your eyes and hear me out whilst I explain that its Really Not That Simple(tm).

Oft do I despair of warzone qing. When huttball bores me to the bone; when dps junkies mindlessly burn mid from loss to repetitious loss; when it dawns that I, alone, care to run the objectives; then I leave the match and I leave the q. Without me the q is diminished and the pops ease lazily out into the long abyssal dark. And I am not alone. We, the unpremade, drift away and the premades are left to, as the saying almost goes, open the window and love the night.

Some Maths. If I get a pop every 2 minutes but I have to quit on 2 out of 3 of matches then my queue time was actually 6 minutes. If I can ignore the premades then my q time may indeed double to 4 minutes but 4 is less than 6 and, which is more, my games will all be deep and soft and warm and I will yet again defer slumber for just .. one... more.

And people already leave maps or makeups they dislike. The only difference between /mapquit and /ignore is that the latter is less irksome on the zone-ins and avoids the most heinous backfilling tragedies as the server desperately scrabbles down the back of the sofa trying to find a replacement for a quitting healer, fishes out a bewildered sticky, fluff covered Pyro PT and furtively sneaks them in, hoping noone will notice.

Obviously this wouldn't apply to ranked matches. We cannot bear any suggestion that the deplorables might exploit an ignore system to acquire undeserved ELO. Even the notion of such a thing is offensive to us all. Much divides us but on this we can unite. ELO remains the true and perfect measure of skill. Ranked remains an honourable place where a bunch of rankers rank hard to rank high.

I'd also look kindly upon PVP-ignores timing out after a suitable time. I am old and I've stopped caring and I gratefully forget why I've ignored people so I'm content with giving them another chance to win my tolerance. Maybe they've changed. Maybe I have. Maybe I will now find their capering idiocy deliciously amusing. Probably I wont. But then I get the satisfaction of ignoring them all over again.

To that point, I'd also like ignore to be bound to a "Talk to the Hand" animation with the possibility to respond with a 0FG emote. When I ignore someone I want them to KNOW they have been ignored; to feel the desperate abandonment of knowing that I have turned my countenance from them. Also make the number of people ignoring you a tracked reputation so that grinding (un)popularity rep would become a sub game all of its own with different titles tied to different tiers of (un)popularity, from "Cuddlesome Carebear" through to "Noxiously Toxalicious".

THIS people, is how we Make SWTOR Great Again.
I actually like this idea, in fact it's been brought up before I believe I even mentioned once in a thread, lol.

Ignoring people for PVP, that way you could avoid trolls in ranked, or avoid immature troglodytes that go AFK everytime they are in a WZ especially when they start to lose.

I believe a PVP ignore function would be awesome. Plus, you could ignore the guys you always get wrecked by, leaving you in queues with only those you can wreck! 10/10.
TRUE
Quote: Originally Posted by DarthSpuds View Post
RNG is counterproductive because it massively increases player dissatisfaction.
FALSE
Quote: Originally Posted by olagatonjedi View Post
As I detailed in another thread, RNG give the players more control over their gearing.

Collec's Avatar


Collec
01.18.2019 , 05:50 PM | #14
Quote: Originally Posted by KendraP View Post
Someone needs to explain to me how getting rid of up to 25% of the potential queue is going to help queue times. Removing more players from the game in order to improve queue times? I hope you all realize that further hindering player choice is not going to attract more players.
Easy...4 people that premade, queue solo, find a pair of balls and do a wz. Back in the day pub side had to premade on Progenitor to even have a chance.

4 man premade is too much. Of course people in 4 man don't see anything wrong with that. They laugh in guild chat, how they stomped someone or globaled someone...but when they play solo or duo-queue...those *****es leave wz in first 2 min of game, if it doesn't go their way from start.

4 man premade with proper team set up...tank,heal 2 dps...or even heal 2 dps and dwt....vs pug team, who doesn't have healer and they are done. And then pug side members leave wz, creates 8v7...snowballs game further into premade favour...etc.

Duo-q is not a problem...if I play tank I'd q with a healer and vice versa...but I don't play tank or heal these days in wz.
-----------------------------------------------------------------------------------------------------------------
REFERRAL LINK : http://www.swtor.com/r/ZB5DWv

Collec's Avatar


Collec
01.18.2019 , 05:58 PM | #15
Oh and someone said something about crossfaction....crossfaction is the best thing that happened to pvp. It should've been there from start...**** the lore for pvp...IT'S PVP:..THEY EVEN HAD CROSSFACTION IN THEIR TRAILERS...not sure,but did they have it even in operations? Probably not,but I know they had it in pvp trailrers. Or at least it looked like team had pubs and imps on same team. Either way...crossfaction is the best thing that happened to pvp.
-----------------------------------------------------------------------------------------------------------------
REFERRAL LINK : http://www.swtor.com/r/ZB5DWv

KendraP's Avatar


KendraP
01.18.2019 , 06:34 PM | #16
Quote: Originally Posted by Collec View Post
Easy...4 people that premade, queue solo, find a pair of balls and do a wz. Back in the day pub side had to premade on Progenitor to even have a chance.
Well i used to run a pvp guild. The pvp changes chased off about 5 of my regulars and the recent dumb decisions with 5.10 killed off the rest.

Note i didn't say they decided to face the masses of idiots queueing. However you view it, they quit the game rather than play with the average pug.

And by the way, most of these people were found via the fsct that we never left matches just because i was not with an 8 man premade. We saw someone do good, we asked if they wanted a ginvite.

So no, requiring solo queues would not result in a mass increase of solo queuers. The premaders would most likely just quit playing. Or find some way to manipulate the system.

DavidAtkinson's Avatar


DavidAtkinson
01.18.2019 , 11:23 PM | #17
Quote: Originally Posted by KendraP View Post
I think trixxie has made it pretty obvious by now they're Australian/pacific time oriented. That means that their time is less popular through no fault of their own. If you're going to be insulting, at least be reasonable about it. I'm American and I say this game screwed anyone in Asia/the Pacific region. Business decision, obviously.
I wasn't insulting him...

I just pointed out 2 possible reasons why he is seeing low population. I had the same " problem" when I started playing on US servers 4 years ago.

AlrikFassbauer's Avatar


AlrikFassbauer
01.19.2019 , 09:30 AM | #18
Quote: Originally Posted by TrixxieTriss View Post
and they arenít getting matched against each other.
I begin to wonder now if they have used a way to make the game act like this. A bug, maybe ?
Complex minds
Cope with
Complex problems.

macmachado's Avatar


macmachado
01.19.2019 , 09:53 AM | #19
QUOTE:
Don't get rid of pre-mades, but try to pair pre-mades against other pre-mades. That would help a lot with balancing fights.
This

Lhancelot's Avatar


Lhancelot
01.19.2019 , 09:55 AM | #20
Sadly the game is at a point where they can never seriously consider altering the queue where it might slow pops.

Secondly, people have railed against premades being with pugs since the beginning of SWTOR wzs, even when the population was booming, they never installed a queue that would split premades from the pugs. Aint happening now.

I think Trixxie is more venting than expecting an actual change regarding premades and pugs.
TRUE
Quote: Originally Posted by DarthSpuds View Post
RNG is counterproductive because it massively increases player dissatisfaction.
FALSE
Quote: Originally Posted by olagatonjedi View Post
As I detailed in another thread, RNG give the players more control over their gearing.