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BW, all that ever pops is Huttball ever since you "fixed" Vandin pop rate

STAR WARS: The Old Republic > English > PvP
BW, all that ever pops is Huttball ever since you "fixed" Vandin pop rate

Totemdancer's Avatar


Totemdancer
01.25.2019 , 03:00 AM | #11
Quote: Originally Posted by Majspuffen View Post
Huttball - either you really love it or you really hate it, it seems. I don't get it though, why do people not like Huttball? Is it because it's so objective-oriented and people just wants a game mode where they can punch and kill people? To me, this legitimally seems to be the reason as it is so common to see people completely ignore the objectives in Huttball. But then, people seem to be completely ignoring objectives in most WZs.

I, for one, play for the objectives when I'm in a Warzone. Because I'm primarily playing stealth classes I'm forced to sit on the defense a lot, which can lead to exciting games where you end up with 0 in everything on the scoreboard except for on the Objectives score. Meaning you can sit for several minutes doing nothing. Not really exhilarating gameplay. The worst part is, since so many people don't care about objectives, when I do need help I often do not receive it, and it's never because I did not call. I always copy the text "/ops West, " or "/ops East, " when on defense. So when an enemy shows up I can just hit CTRL+v and type in a digit, and I always do this before I engage in combat. But unless I play with friends, this warning has a habit on falling on deaf ears as people, seemingly, don't play for the objectives. They follow where the enemy is so they get to punch them.

This is why I don't like Civil War or Yavin Ruins. I especially don't like how powerful the stealth classes are in these maps. Both Operatives and Shadows have access to two 8-sec mezzes, and the capture time on the objectives is 8 seconds (6 in Ancient Hypergate...). If a capture point is taken it can be difficult to get it back. This is why I love the capping mechanics of Novare Coast; it's harder to ninja-cap (you pretty much have to kill the defender unless they are completely oblivious) and if you outnumber the enemy chances are you can get your point back progressively; it's not a hard switch. But even Novare Coast suffers from the playerbase not always caring about the objectives.

In this sense, Huttball is great! It doesn't matter which class I play, I always feel like I have a role. I don't ever have to sit and wait like I do in Civil War and Yavin Ruins. Although, of course there are games where I can stay on the enemy line throughout the whole match but such games tend to be extremely one-sided and can be over within a minute or two. Civil War is never fast, not even when you or the enemy have taken all three turrets. So... before you voice your opinion on Huttball, you better learn to play for the bloody objectives in the other WZs. Rant over.
I personally love the original Huttball and even Quesh is ok.

What I dislike is constantly getting all Huttball maps in a pvp session. I like a mix of maps so I donít get bored.

Plus, if you only get noobs on your team, Huttball can become extremely frustrating for me. As soon as I see more than 50% of my team not trying, I requeue. Iím not the Huttball coach or noob nanny. If they want to win Huttball matches they have to try or they are just playing dps Buttballs with each other, and Iím not into Butts or Balls

And letís not forget the lag, desync and people who sometimes hack. Itís 10x more amplified in Huttball than any other map.

Huttball pops too much with too many issues. Thatís why people hate it. Whatís worse is even Iím starting to hate it and itís been my favourite map for 7 years.
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limenutpen's Avatar


limenutpen
01.25.2019 , 03:11 AM | #12
They should make Huttballs (in a bundle) - the Alderran and the other same re-coated map (i think its Yavin) - Arenas (also in same bundle, which I think they are) and the others. Since Odessen, Novare Coast, Ancient Hypergate, and Voidstar are all different.

I think the original Huttball is still the best.
Objective focused it is? But I think the most objective War Zone we have is Odessen. I would have liked to see this in Ranked and what teams would have done. It was surely a map which helps the singular to work as a team. So it was a cool scenario. Anyways I think I better dream it more a chance to see a scenario...

I like the random map thing, although when a map repeats itself three times it gets really boring especially if you lose all three of them in a row
Nutpen: Sage, Lim'suno: Scoundrel, Lei'Suno: Commando, Color-full: Sentinel
Los'suno: Assasin, Diopen: Juggernaut, Grandblu: Powertech, Brontolon: Sniper

ColorfulCaiques's Avatar


ColorfulCaiques
01.25.2019 , 11:16 AM | #13
Quote: Originally Posted by Majspuffen View Post
Huttball - either you really love it or you really hate it, it seems. I don't get it though, why do people not like Huttball? Is it because it's so objective-oriented and people just wants a game mode where they can punch and kill people? To me, this legitimally seems to be the reason as it is so common to see people completely ignore the objectives in Huttball. But then, people seem to be completely ignoring objectives in most WZs.

I, for one, play for the objectives when I'm in a Warzone. Because I'm primarily playing stealth classes I'm forced to sit on the defense a lot, which can lead to exciting games where you end up with 0 in everything on the scoreboard except for on the Objectives score. Meaning you can sit for several minutes doing nothing. Not really exhilarating gameplay. The worst part is, since so many people don't care about objectives, when I do need help I often do not receive it, and it's never because I did not call. I always copy the text "/ops West, " or "/ops East, " when on defense. So when an enemy shows up I can just hit CTRL+v and type in a digit, and I always do this before I engage in combat. But unless I play with friends, this warning has a habit on falling on deaf ears as people, seemingly, don't play for the objectives. They follow where the enemy is so they get to punch them.

This is why I don't like Civil War or Yavin Ruins. I especially don't like how powerful the stealth classes are in these maps. Both Operatives and Shadows have access to two 8-sec mezzes, and the capture time on the objectives is 8 seconds (6 in Ancient Hypergate...). If a capture point is taken it can be difficult to get it back. This is why I love the capping mechanics of Novare Coast; it's harder to ninja-cap (you pretty much have to kill the defender unless they are completely oblivious) and if you outnumber the enemy chances are you can get your point back progressively; it's not a hard switch. But even Novare Coast suffers from the playerbase not always caring about the objectives.

In this sense, Huttball is great! It doesn't matter which class I play, I always feel like I have a role. I don't ever have to sit and wait like I do in Civil War and Yavin Ruins. Although, of course there are games where I can stay on the enemy line throughout the whole match but such games tend to be extremely one-sided and can be over within a minute or two. Civil War is never fast, not even when you or the enemy have taken all three turrets. So... before you voice your opinion on Huttball, you better learn to play for the bloody objectives in the other WZs. Rant over.
Desync
Don't flatter yourself, EA/BW. I'm just here by the grace of a referral.

Majspuffen's Avatar


Majspuffen
01.25.2019 , 03:57 PM | #14
Quote: Originally Posted by Totemdancer View Post
And letís not forget the lag, desync and people who sometimes hack. Itís 10x more amplified in Huttball than any other map.
That is true, I suppose. Like you say, desync happens everywhere, but it is more noticable in Huttball because of all the platforms. This has kind of been an issue since 2.0 and hasn't really gotten better. On the contrary, maybe it's gotten worse. And instead of adressing the problem (unstable abilities such as lolroll) they add more unstable abilities (like holotraverse) and remove actually functional abilities (like cover).

RafaelPeretz's Avatar


RafaelPeretz
01.25.2019 , 07:19 PM | #15
I don't give a **** anymore.
So **** it. Whatever.

They never hear us anyway.
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Giving a break from the game...

Majspuffen's Avatar


Majspuffen
01.29.2019 , 01:03 AM | #16
Quote: Originally Posted by RafaelPeretz View Post
They never hear us anyway.
Us? What group are you speaking for? The entirety of the playerbase or the select few that rant about Huttball? In the latter case you don't take into account the amount of people that actually do like Huttball, of which there are many. But people generally don't make forum threads about things they like.

If Bioware were to take the original poster at face value and assume he spoke for everyone, and then actually did "fix the issue" (which, to me, seem to be a non-issue spurred on by self-deception) I'd personally be pissed, and so would anyone who actually likes Huttball.

A more elegant fix would be to allow us to blacklist Warzones, like you can do in World of Warcraft. That way, everyone gets happy. Unless such a system would have an averse effect on the queue times. Then people would be mad again.