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Remove reg matchmaking or remove premades

STAR WARS: The Old Republic > English > PvP
Remove reg matchmaking or remove premades

csmnstoica's Avatar


csmnstoica
01.22.2019 , 08:10 AM | #41
I like going up against premades. They never care about objectives -its just farming. The key is to avoid the 4 player premade and concentrate on the objectives. Easy wins. You can 3-0 a premade in Alderaan

Stellarcrusade's Avatar


Stellarcrusade
01.23.2019 , 11:06 AM | #42
There are so many issues with the matchmaking situation that it is hard to unpack.
1.) Restrictions for heal/tank only makes things worse, not better. No changes will create good matches until that has been removed.
2.) I agree with Trix about the weight given to premades is way off. In reality you can have a premade of utter noobs on voice and they'd be able to stand up to quality pugs. It is such an unfair advantage premade over pugs that really unless you had huge populations you cannot balance it.
3.) The flaw with most MMOs, by design is to funnel wimps into premades to have unfair advantage over non-premades. Frankly, many people who play premades have absolutely NO interest in a fair matchup. They are there to be on the winning side of a face-roll easy no-skill needed matchup - quite simply. These people are wimps. The OTHER people who premade simply to play with friends and actually would like a fair matchup, also would agree that better matchmaking should be designed.

The only solution that will actually work is to give people option to opt out of queing with premades. I'd gladly wait twice as long for a pug vs pug matchup, because I would much rather be playing other aspects of the game while waiting for a quality matchup. What people like to skip is the fact that the amount of time to get a quality game would be way less with this design. Even though the amount of time to get a queue pop may be slightly longer.

Unltil then, people can just keep dropping everytime they are in a premade face-roll and since there is no way for healer/tank to backfill properly the circus will continue.

MMOs are dying, not just each game but the entire genre. Partly because huge guilds and premades are given unfair advantages over those who prefer a different playstyle. The non-inclusive policy is dumb and when all the MMOs die, the one left standing will have moved away from unfair premade vs pug matchups.

macmachado's Avatar


macmachado
01.23.2019 , 06:05 PM | #43
Quote: Originally Posted by Stellarcrusade View Post
There are so many issues with the matchmaking situation that it is hard to unpack.
1.) Restrictions for heal/tank only makes things worse, not better. No changes will create good matches until that has been removed.
2.) I agree with Trix about the weight given to premades is way off. In reality you can have a premade of utter noobs on voice and they'd be able to stand up to quality pugs. It is such an unfair advantage premade over pugs that really unless you had huge populations you cannot balance it.
3.) The flaw with most MMOs, by design is to funnel wimps into premades to have unfair advantage over non-premades. Frankly, many people who play premades have absolutely NO interest in a fair matchup. They are there to be on the winning side of a face-roll easy no-skill needed matchup - quite simply. These people are wimps. The OTHER people who premade simply to play with friends and actually would like a fair matchup, also would agree that better matchmaking should be designed.

The only solution that will actually work is to give people option to opt out of queing with premades. I'd gladly wait twice as long for a pug vs pug matchup, because I would much rather be playing other aspects of the game while waiting for a quality matchup. What people like to skip is the fact that the amount of time to get a quality game would be way less with this design. Even though the amount of time to get a queue pop may be slightly longer.

Unltil then, people can just keep dropping everytime they are in a premade face-roll and since there is no way for healer/tank to backfill properly the circus will continue.

MMOs are dying, not just each game but the entire genre. Partly because huge guilds and premades are given unfair advantages over those who prefer a different playstyle. The non-inclusive policy is dumb and when all the MMOs die, the one left standing will have moved away from unfair premade vs pug matchups.
I could not have said it better

Totemdancer's Avatar


Totemdancer
01.23.2019 , 10:45 PM | #44
Quote: Originally Posted by csmnstoica View Post
I like going up against premades. They never care about objectives -its just farming. The key is to avoid the 4 player premade and concentrate on the objectives. Easy wins. You can 3-0 a premade in Alderaan
Only if the rest of your team isn’t noobs. You will still lose if you are the only one playing the objectives while the premade farms your team
You needs at least 1-2 other people on your team who can help you. Matchmaking is broken because it only puts 2 good players per team and that makes it hard against a premade.
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KendraP's Avatar


KendraP
01.24.2019 , 05:41 AM | #45
The real problem is, as i have been saying, population.

I noticed my premade always getting matched with too much garbage to carry (if a merc follows my shadow to every off node, for instance, he is ruining the game for us when the other 3 players consist of 2 dps sorcs with tank stims and a mara with one lightsaber).

So it would seem the issue is that there is too much garbage and the good players have left. What is Musco going to do about idiots trying to queue?

Which is why 5.10 is even more stupid. If your only playerbase left consists of the star wars lovers that have an hour to play and don't know what half their abilities do, why make a gearing method that takes hours of grind.

Basically, Musco, the decisions of the team, and the people you are willing to sacrifice are remarkably short sited and damaging in the long term

But then, why worry about game health when you can make a profit with 3 people on the game.