Tomokaze Posted September 20, 2012 Share Posted September 20, 2012 (edited) To our Sniper/Gunslinger representative at Bioware please consider the following improvements to sniper/GS gameplay (apologies if these are all old ideas): 1) If out-of-combat and entering cover, give us stealth (which breaks upon entering combat or leaving cover) Real-world snipers are virtually undetectable when in position, and advanced snipers of the future shouldn't be different. Being able to get into position and wait for your target, actually playing like a sniper, would be a lot of fun. I may be blinded by my sniper goggles, but I don't see how this addition would be game-breaking either, since we could not move and maintain stealth, and it would go away upon entering combat (first shot fired or getting hit by AoE most likely). *** OR *** If PvP flag = true: 1) Disable brightly colored coverscreen with the 'I'm over here!" flashing lights. Would favor a transparent screen or none at all. 2) Disable the giant Ambush graphic that alerts your target its time to LOS you. (I know this one has been mentioned before, but it is a great idea.) Thanks for reading! Edited September 21, 2012 by Tomokaze Link to comment Share on other sites More sharing options...
Capt_Beers Posted September 20, 2012 Share Posted September 20, 2012 An invisible guy lining up an invisible 4-5k crit 35m away that can't be charged/pulled and has an available 20sec CC immunity. Nope. Nothing game breaking about that. Link to comment Share on other sites More sharing options...
DarkSaberMaster Posted September 21, 2012 Share Posted September 21, 2012 An invisible guy lining up an invisible 4-5k crit 35m away that can't be charged/pulled and has an available 20sec CC immunity. Nope. Nothing game breaking about that. Nuff said. Close thread. Link to comment Share on other sites More sharing options...
cycao Posted September 21, 2012 Share Posted September 21, 2012 There is absolutely nothing wrong with gunslingers or snipers. They are right where they should be. Link to comment Share on other sites More sharing options...
AboB Posted September 21, 2012 Share Posted September 21, 2012 As a sniper player, I can vouch for the majority of the naysayers in this thread. Sure, it would be fun and true to the sniper mentality, but this is a Star Wars MMO. Not a sniper simulator. Link to comment Share on other sites More sharing options...
Expostar Posted September 21, 2012 Share Posted September 21, 2012 If PvP flag = true: 1) Disable brightly colored coverscreen with the 'I'm over here!" flashing lights. Would favor a transparent screen or none at all. It's not the "flashing lights" that grab our attention. It's the big red name above your head while you're shooting. Link to comment Share on other sites More sharing options...
Masarko Posted September 21, 2012 Share Posted September 21, 2012 Lol if Snipers/GS gets more I demand Intercede and cc immunity to Marauders! Link to comment Share on other sites More sharing options...
Darksaberexile Posted September 21, 2012 Share Posted September 21, 2012 Can I just get my cover screen in the same color as my rifle's color crystal? Starting to get a little bored of the color I've had for it since level 10. (And I don't see anything game breaking about being able to change the color of it, lol) Link to comment Share on other sites More sharing options...
LenrocNewDawn Posted September 21, 2012 Share Posted September 21, 2012 My main is a SS Slinger and while the change you proposed would be awesome it will also makes us OP over the charts. If you played for a while you'd know that our Nemesis are the stealth classes (sin or operative) and the change u suggest will deny them their most powerfull tool ability to close the gap w/o us shooting at them.. Bottom line , nice change but game breaking! Link to comment Share on other sites More sharing options...
SajPl Posted September 21, 2012 Share Posted September 21, 2012 Their knockback should have no cooldown and instantly kill everybody within 100 meter range. Link to comment Share on other sites More sharing options...
thefishdude Posted September 21, 2012 Share Posted September 21, 2012 Their knockback should have no cooldown and instantly kill everybody within 100 meter range. personally, I was thinking 150 meters, but I'll compromise at 100 meters. Link to comment Share on other sites More sharing options...
NoTomorrow Posted September 21, 2012 Share Posted September 21, 2012 Just make tech abilities talentable to 35 meters Link to comment Share on other sites More sharing options...
Groncho Posted September 21, 2012 Share Posted September 21, 2012 i think is a joke or the OP has absolutely no idea how to play a GS/Sniper Link to comment Share on other sites More sharing options...
Lionflash Posted September 21, 2012 Share Posted September 21, 2012 Personally. I'd rather they add an auto animation every time the Gunslinger lands a killing blow on a opponent to have him twirl his pistols. Sometimes I can't be bothered to reactivate my 'Luck Shots' buff everytime. Link to comment Share on other sites More sharing options...
Cessna_X Posted September 21, 2012 Share Posted September 21, 2012 While the stealth thing would be cool, it would make us waay to, um, invincible. XD I do really like the idea though. It got me thinking... Ever seen NPC mobs that lay around in prone position? I think it would be really cool if we could somehow get the option to use that position for our cover animation. Maybe make it like a legacy social perk or something. Think like the Chiss social rest ability, only a Sniper social Take Cover ability! Obviously still keeping the standard cover position available, too. I also really like the idea of color-customizable cover screens! Although I'm not too sure about tying it to the mainhand color crystal, but I can't really think of any other ways to do it. Makes me wonder what a black-core cover screen would look like Link to comment Share on other sites More sharing options...
DacRycar Posted September 21, 2012 Share Posted September 21, 2012 ...and advanced snipers of the future shouldn't be different. Didn't you get the memo? This isn't in the future. It was "a long time ago, in a galaxy far, far away..." This is a broken, dumb idea. If you want "realism," you shouldn't be playing MMOs. Link to comment Share on other sites More sharing options...
DimeStax Posted September 21, 2012 Share Posted September 21, 2012 (edited) I just want to hear the voice commentator from Team Fortress Classic do the same killing streak and survivability announcements in SWTOR Warzones; "GODLIKE", "KILLING SPREE", "INDESTRUCTIBLE", "BEAST-MODE". Maybe even throw in a Mortal Kombat commentator when the person is stunned at less than 20% hp: "FINISH HIM". Edited September 21, 2012 by DimeStax Link to comment Share on other sites More sharing options...
Ybini Posted September 21, 2012 Share Posted September 21, 2012 I'd like my knockback to not have to be done in cover. I'd like to be able to go into cover anywhere even *GASP* ramps. Thats about all I need. Link to comment Share on other sites More sharing options...
Solarenergy Posted September 21, 2012 Share Posted September 21, 2012 Lol are you suggesting we should get a stealth ability similar to the ones sentinels and marauders have? I really hate that little trick they pull when you are in a one on one with them and you are about to kill them, but then they pop their disappear button and then their teammates notice me and start beating up on me. Then guess what the sent or mara does as he's coming out of stealth? He sees his buddies are now giving me hell so he's the one that finishes me off. Cute, since I know he would have been toast had he not pulled his little Houdini trick, and he knows it too. But that said, we don't need stealth as snipers, a lot of the times if you pick the right spot, they won't notice you. When they do notice you, then you will definitely die at the hands of three melee or vanguards, but when you respawn you just pick a new spot and hope they don't notice you again. Link to comment Share on other sites More sharing options...
Joesixxpack Posted September 21, 2012 Share Posted September 21, 2012 Stealth + GS/Sniper = These forums filling up with even more whining, and unlike 99.99248% of the whines it would be justified. Link to comment Share on other sites More sharing options...
Solarenergy Posted September 21, 2012 Share Posted September 21, 2012 Also would like the knockback to root them for 10 seconds and them to stay rooted even after they take damage. That way I can finish them off in three shots. And dodge should make me immune to everything for 10 seconds. Oh and I should be able to disappear if someone forces me out of cover, and then reappear again at a different spot in cover. Joking, joking. Link to comment Share on other sites More sharing options...
Lionflash Posted September 21, 2012 Share Posted September 21, 2012 Looks like this thread is about being rediculous so... I think that if a Gunslinger uses 'Vital Shot' on a Boutny Hunter, he targets a vital spot on the armor and the next time the Bounty Hunter uses an ability that produces Heat; the BH explodes (instant death) doing AoE damage and a 12 second DoT to all allies nearby. Link to comment Share on other sites More sharing options...
Technohic Posted September 21, 2012 Share Posted September 21, 2012 I was just thinking the other day on my sniper; it would be nice if I could just press the button for snipe, follow through, explosive probe, ambush, another follow through and series of shots at the same time (twice for follow through) and just have it queued, but all of them actually fire and hit the target all at the same time. Would make me feel very sniper-ish going for that big shot, but not be gamebreaking or over powered IMO. Link to comment Share on other sites More sharing options...
Ybini Posted September 21, 2012 Share Posted September 21, 2012 Looks like this thread is about being rediculous so... I think that if a Gunslinger uses 'Vital Shot' on a Boutny Hunter, he targets a vital spot on the armor and the next time the Bounty Hunter uses an ability that produces Heat; the BH explodes (instant death) doing AoE damage and a 12 second DoT to all allies nearby. And there must be a slider in graphics for gib quantity! lol Link to comment Share on other sites More sharing options...
Tomokaze Posted September 21, 2012 Author Share Posted September 21, 2012 My main is a SS Slinger and while the change you proposed would be awesome it will also makes us OP over the charts. If you played for a while you'd know that our Nemesis are the stealth classes (sin or operative) and the change u suggest will deny them their most powerfull tool ability to close the gap w/o us shooting at them.. Bottom line , nice change but game breaking! True enough. I tear up snipers when I am on my Shadow, and still don't think they would pose much challenge if they got the first shot on node defense (since that is about the only time I can think of that a sniper could maintain the out-of-combat stealth cover and still be useful to their team). If there were two snipers sitting there however... ouchies. Just make tech abilities talentable to 35 meters Yes! I think it would be really cool if we could somehow get the option to use that position for our cover animation. Maybe make it like a legacy social perk or something. Think like the Chiss social rest ability, only a Sniper social Take Cover ability! Obviously still keeping the standard cover position available, too. I also really like the idea of color-customizable cover screens! Although I'm not too sure about tying it to the mainhand color crystal, but I can't really think of any other ways to do it. Makes me wonder what a black-core cover screen would look like Nice ideas! And I would still vote to lose the Ambush graphic that displays on our target. Link to comment Share on other sites More sharing options...
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