SeloDaoC Posted January 2, 2012 Share Posted January 2, 2012 Commandos should be given a "Get out of melee range" skill. As it is now, you almost always gets pulled in, snared/stunned and beat down by the pullers friends in a second, and theres nothing you can do to get away. A skill where you aim your gun down on the ground, fire (and maybe do a smaller aoe damage to everyone near) and you get launched 30m backwards That would be a very nice skill that is used for ranged classes in many mmos Link to comment Share on other sites More sharing options...
ChromeLight Posted January 2, 2012 Share Posted January 2, 2012 (edited) Commandos should be given a "Get out of melee range" skill. As it is now, you almost always gets pulled in, snared/stunned and beat down by the pullers friends in a second, and theres nothing you can do to get away. A skill where you aim your gun down on the ground, fire (and maybe do a smaller aoe damage to everyone near) and you get launched 30m backwards That would be a very nice skill that is used for ranged classes in many mmos Was it 1) Disengage from WoW? or 2) Caitlyn's "90 Caliber Net" from League of Legends? Would prefer Tristana's "Rocket Jump" or "Buster Shot". Edited January 2, 2012 by ChromeLight Link to comment Share on other sites More sharing options...
SeloDaoC Posted January 2, 2012 Author Share Posted January 2, 2012 Yes something like Rocket Jump Dont know any WoW skills since i didnt like the game, but many mmos before it had it. Last game i played "Rift" had it on the marksman tree Link to comment Share on other sites More sharing options...
Dashall Posted January 2, 2012 Share Posted January 2, 2012 Concussion Charge. If you're getting beat on by multiple people you should die. Link to comment Share on other sites More sharing options...
Uzirael Posted January 2, 2012 Share Posted January 2, 2012 Considering vanguard is more melee than commando (Gut, various stockstrike skills etc)...no, I don't think there should be any ability of the sort. While the class doesn't mean you have to melee, it should be expected to be in melee range more. Link to comment Share on other sites More sharing options...
ozirizo Posted January 2, 2012 Share Posted January 2, 2012 I'd love to have a chance to live when I'm at melee with my Combat Medic. When I'm perma slowed Cocussion Charge does nothing. Link to comment Share on other sites More sharing options...
StarCadence Posted January 2, 2012 Share Posted January 2, 2012 They only melee class I have a problem with as a Combat Medic is Operative. I hate snipers too btw. Anything else in PvP I have a great chance of getting away from, CC'ing, or just Stockstriking and Pulse Canon'ing until reinforcements arrive. Sure, I still die when it's 4 on 1, but you are supposed to die with those odds. Link to comment Share on other sites More sharing options...
Ronamo Posted January 2, 2012 Share Posted January 2, 2012 I'd love to have a chance to live when I'm at melee with my Combat Medic. When I'm perma slowed Cocussion Charge does nothing. You could always sacrifice some throughput for PVP related skills from the Assault tree. Namely, Degauss and Parallactic Combat Stims. Link to comment Share on other sites More sharing options...
DarkGreenGames Posted January 2, 2012 Share Posted January 2, 2012 You have a few ways to get out of melee range without jumping back like a huntaaar. Gunnery commandos have one of the best aoe knockbacks in the game and that also allows stockstrick to turn into a small knock back. Use the terrain, if you are up high knock them down and pound them. If you are faced with operatives the moment you are CC'd you should immediately pop the cc breaker and throw up your reactive shield and adrenalin rush. Ops hit hard right out but lose it pretty quickly. If you think you have a chance to defeat them throw down your stealth scan just in case they try to disappear and run away. Ops also have a spammable instant cast cooldown when they are below 30% health so you need to stun them when they are low to finish them off. Link to comment Share on other sites More sharing options...
PeaceKeePin Posted January 2, 2012 Share Posted January 2, 2012 Commandos should be given a "Get out of melee range" skill. As it is now, you almost always gets pulled in, snared/stunned and beat down by the pullers friends in a second, and theres nothing you can do to get away. A skill where you aim your gun down on the ground, fire (and maybe do a smaller aoe damage to everyone near) and you get launched 30m backwards That would be a very nice skill that is used for ranged classes in many mmos l2p........ Link to comment Share on other sites More sharing options...
Aaoogaa Posted January 3, 2012 Share Posted January 3, 2012 Field aid removes most snares. Every commando gets it last I checked. That being said you don't always have to kite. Pop reactive shield and let autoface+grav round pwn face. Link to comment Share on other sites More sharing options...
Madoxx Posted January 3, 2012 Share Posted January 3, 2012 I'd love to have a chance to live when I'm at melee with my Combat Medic. When I'm perma slowed Cocussion Charge does nothing. Force lightening anyone i am stunned more time with this that anything Link to comment Share on other sites More sharing options...
Bahab Posted January 5, 2012 Share Posted January 5, 2012 Force lightening anyone i am stunned more time with this that anything Force Lightning doesn't stun people. Inquisitors can't win games with a grav around effect either. Link to comment Share on other sites More sharing options...
LordKivlov Posted January 5, 2012 Share Posted January 5, 2012 Honestly, we should be given a charge if we're given anything, not a leap back. Link to comment Share on other sites More sharing options...
Dubage Posted January 5, 2012 Share Posted January 5, 2012 (edited) Medic tree needs a snare. There are snares in both the other trees that I can use in combo with Concussive Charge to help maintain distance and/or get escape. However, you should never expect this to be full proof as melee need a way to kill you because that is what they do. Edited January 5, 2012 by Dubage Link to comment Share on other sites More sharing options...
Chaos_FTW Posted January 5, 2012 Share Posted January 5, 2012 If you're in melee you're doing something wrong. If you get focused you're doing something right. With cryo grenade/stockstrike I find myself able to easily separate myself from melee. Link to comment Share on other sites More sharing options...
Dubage Posted January 5, 2012 Share Posted January 5, 2012 Honestly, we should be given a charge if we're given anything, not a leap back. Wait, a charge? Are you playing the same Commando class that I'm playing? Link to comment Share on other sites More sharing options...
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