FitzChevalric Posted December 11, 2012 Share Posted December 11, 2012 Can anyone tell me the recipe for "Advanced Skill Mod 9", I can't find it anywhere? Link to comment Share on other sites More sharing options...
GARhenus Posted December 11, 2012 Share Posted December 11, 2012 the green/normal version of the schematic will be available to you once you reach a high enough crew skill level just keep reverse-engineering it till you get a prototype schematic, then reverse engineer prototypes haven't seen low level purple schematics drop before Link to comment Share on other sites More sharing options...
FitzChevalric Posted December 11, 2012 Author Share Posted December 11, 2012 I do not need to know where to get the schematics, but what's needed for this mod to make. Link to comment Share on other sites More sharing options...
Nythain Posted December 11, 2012 Share Posted December 11, 2012 (edited) I do not need to know where to get the schematics, but what's needed for this mod to make. It will take whatever basic materials are required for the green, plus X number of of blue metals of the appropriate grade, plus X number of the purple rare metals of the same grade. I don't know exact numbers or grades for that specific recipe as i'm out of game and can't look up the specifics but at Mod 9 we're probably looking at second half grade 2 metals and compounds, and probably grade 1 underworld metals? So that would be like Chanlon, Plasteel, and that T word underworld metal... might need grade 2 underworld metals, in which case you'd be lookin at mullinine and i forget what the purple is called. Long story short, the easiest way to figure out what to expect for a prototype or artifact schematic is to just look at the grade of metals and compounds for the basic schematic, factor in a couple common underworld metals of the same grade for prototype, and then a couple common and a couple rare underworld metals of the same grade for the artifact. There are times of course, where the basic components go up a grade while the underworld requirements are a grade lower. Edited December 11, 2012 by Nythain Link to comment Share on other sites More sharing options...
Khevar Posted December 11, 2012 Share Posted December 11, 2012 So far as I know, Advanced Skill Mod 9s are not craftable. They can only be ripped from gear that has it already. Here is the recipe for Advanced Skill Mod 8 http://swtor.askmrrobot.com/gear/5680/advanced-skill-mod-8 And the one for Advanced Skill Mod 10 http://swtor.askmrrobot.com/gear/5679/advanced-skill-mod-10 Craftable armoring recipes update every 2 levels, but craftable mods update every 4 levels. Enhancements (Artifice) update every 4 levels as well, alternating with the mods. So it would go something like: Level 21 Skill Armoring 8 Skill Mod 8 Level 22 (nothing) Level 23 Skill Armoring 9 Enhancement 9 Level 24 (nothing) Level 25 Skill Armoring 10 Skill Mod 10 The in-between gear (e.g. Skill Mod 9) is obtained from mission rewards, commendation vendors and rare drops. Link to comment Share on other sites More sharing options...
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