drunknurse Posted April 16, 2012 Share Posted April 16, 2012 The blue spheres, the yellow targeting lights, and the red marks on the ground for the motors. Sometimes these are invisible for most people in our raid on hardmode. Anyone else having this issue? Link to comment Share on other sites More sharing options...
drunknurse Posted April 16, 2012 Author Share Posted April 16, 2012 BUMP too many people ************ about story mode and lost island important threads like these tend to fall lol. Link to comment Share on other sites More sharing options...
Fabricated Posted April 16, 2012 Share Posted April 16, 2012 We noticed that a lot of the AOE ground markers randomly didn't show for our raid on storymode 16-man. I doubt it's intentional. Link to comment Share on other sites More sharing options...
drunknurse Posted April 16, 2012 Author Share Posted April 16, 2012 Bump, story mode isnt hard ****... Link to comment Share on other sites More sharing options...
iimagiicii Posted April 16, 2012 Share Posted April 16, 2012 Yes, we had that issue on the first lightning ball AoE, the tank,me(healer), and sniper DPS couldn't see it and we almost wiped from it on story mode. Our Merc dps could see it and told our sniper to move quickly, good thing too cause we downed him that attempt, our third. Link to comment Share on other sites More sharing options...
drunknurse Posted April 16, 2012 Author Share Posted April 16, 2012 (edited) Yes, we had that issue on the first lightning ball AoE, the tank,me(healer), and sniper DPS couldn't see it and we almost wiped from it on story mode. Our Merc dps could see it and told our sniper to move quickly, good thing too cause we downed him that attempt, our third. Yeah this bug was even on PTR, and I KNOW I reported it. This better be fixed soon... EDIT: This better be fixed before next lockout actually. Edited April 16, 2012 by drunknurse Link to comment Share on other sites More sharing options...
Pyragor Posted April 16, 2012 Share Posted April 16, 2012 We had the same problem yesterday. I could'nt see the red aoe (but the yellow and blue ones yes). I changed my setting by displaying a low number of characters in Graphics Settings and it worked. It looks like the aoe are considered as characters. Link to comment Share on other sites More sharing options...
drunknurse Posted April 16, 2012 Author Share Posted April 16, 2012 bump! Link to comment Share on other sites More sharing options...
JLapp Posted April 16, 2012 Share Posted April 16, 2012 +1. The first lightning ball was never showing up for me after 1-2 attempts last night. Before it would disappear it would show up and everyone after that would be visible so I basically just had to keep moving and use the damage I was taking to determine where it was. Link to comment Share on other sites More sharing options...
cbowsin Posted April 16, 2012 Share Posted April 16, 2012 Haven't done EC yet, but did Lost Island first time last night. I had no problems on first attempts, but after wipe, every attempt afterwards I could not see ground effects on LR-5 and Lorrick for the first 15-30 seconds. Also I tried cleansing the rackghoul debuff from Lorrick but after multiple attempts spamming purge, the debuff still showed (stack of 3 to 5) even though it appeared I was not receiving any DoT. Because of these issues I have no intention to run the FP anymore even though that is all my guild wants to do. This probably means I wont be doing EC either. Link to comment Share on other sites More sharing options...
RanisTheSlayer Posted April 16, 2012 Share Posted April 16, 2012 My guild has also had trouble with this for firebrand and stormcaller, including sound issues, invisible lightning spires, the melee on stormcaller not being able to see the graphical animation or cast bar for DD, etc. I hope they address this on tuesday; I don't see how it didn't happen to the PTS testers. Link to comment Share on other sites More sharing options...
Onibubu Posted April 16, 2012 Share Posted April 16, 2012 Yes, we also got soundbugs, freezes and the nice "i cant see the aoe effect" bug. But I think we should just get used to it, you know... like in T1^^ Link to comment Share on other sites More sharing options...
Berezo Posted April 16, 2012 Share Posted April 16, 2012 No, they do not show up but it is manageable. Please watch our vid of the kill yesterday. This is the perspective of the healer who managed the yellow debuff and the pilars. http://braindeadgamers.com/ It is the video on the top of the home page. Enjoy. Link to comment Share on other sites More sharing options...
Tormentist Posted April 16, 2012 Share Posted April 16, 2012 This was an issue for about half our people last night on 16 man HM. Causing several wipes. It was the same on PTS. We might be thinking it's a hardware issue.. For me they would appear about 30-45 seconds into the fight and then appear as normal for the remainder of the fight. I'd really like to hear from BW on this.. So we know if it's truly hardware or a known issue with the game. Link to comment Share on other sites More sharing options...
Berezo Posted April 16, 2012 Share Posted April 16, 2012 This was an issue for about half our people last night on 16 man HM. Causing several wipes. It was the same on PTS. We might be thinking it's a hardware issue.. For me they would appear about 30-45 seconds into the fight and then appear as normal for the remainder of the fight. I'd really like to hear from BW on this.. So we know if it's truly hardware or a known issue with the game. pay attention to animations of the tank and you will know when to move. It should be a bug for all. Right now you need to watch for the visual queue and move then. It is predictable and can be done. Link to comment Share on other sites More sharing options...
cbowsin Posted April 16, 2012 Share Posted April 16, 2012 This was an issue for about half our people last night on 16 man HM. Causing several wipes. It was the same on PTS. We might be thinking it's a hardware issue.. For me they would appear about 30-45 seconds into the fight and then appear as normal for the remainder of the fight. I'd really like to hear from BW on this.. So we know if it's truly hardware or a known issue with the game. pay attention to animations of the tank and you will know when to move. It should be a bug for all. Right now you need to watch for the visual queue and move then. It is predictable and can be done. Like I said in my post, this issue does not just occur on this boss/fight as it happened to me in Lost Island. Also it doesn't happen for everyone as others in my group could clearly see me standing in the animations, when I could not see the animations at all. I don't think it is a hardware issue, as I usually keep my settings on very low, but when I changed them to medium the animations still didn't appear until some time into the fight. It never occurred on the first attempt, so to me it seems like a bug that occurrs aftering wiping on the boss. Much akin to the other operations that produced more bugs on subsequent attempts at a boss after an initial wipe. I too would like to know if Bioware is aware of the issue or not. Right now I have no interest in running the FP because of this and am discouraged to attempt EC, but if they are not aware of the issue then I'd be more willing to run them in effort to reattempt the issue. Link to comment Share on other sites More sharing options...
Tormentist Posted April 16, 2012 Share Posted April 16, 2012 I am talking about the blue lightning spires not showing up on peoples screens. I'm assuming that's what were talking about. If not, I apologize. Link to comment Share on other sites More sharing options...
Canarith Posted April 16, 2012 Share Posted April 16, 2012 Yeah this bug was even on PTR, and I KNOW I reported it. This better be fixed soon... EDIT: This better be fixed before next lockout actually. Or you will do what, unsub? Seriously, posts like this don't help get stuff done in this game. Link to comment Share on other sites More sharing options...
drunknurse Posted April 16, 2012 Author Share Posted April 16, 2012 Or you will do what, unsub? Seriously, posts like this don't help get stuff done in this game. What is the point of us testing this stuff on the PTS if we see the exact same bugs on live? Rather dumb, especially when every one in the raid reported that bug. Link to comment Share on other sites More sharing options...
Bushranger Posted April 16, 2012 Share Posted April 16, 2012 We had the same issue on 16 HM. Lightning spires would spawn and the only way to know its there is seeing the proc on your toon. Its a real pain to deal with and should be fixed asap please!!! Link to comment Share on other sites More sharing options...
Wugan Posted April 16, 2012 Share Posted April 16, 2012 Also happening to us, and has been reported since PTS. The issue is not whether you can work around it, because obviously you can. But it's a clear bug and needs to get fixed. Link to comment Share on other sites More sharing options...
Concobhar Posted April 16, 2012 Share Posted April 16, 2012 Also having the same issues tonight. Ground effects not showing on this fight (as well as the First and last bosses of Lost Island) and Historically had it in Soa too. I have repaired the launcher as suggested in an old thread but no joys with that either. Running an ATI Radeon HD6450 with Catalyst 12.3 Drivers in the event theres any pattern Link to comment Share on other sites More sharing options...
xenofire Posted April 16, 2012 Share Posted April 16, 2012 It's broke for everyone. You just have to create a strat around the effects of the fight being invisible until the first defensive systems. Link to comment Share on other sites More sharing options...
Nahela Posted April 17, 2012 Share Posted April 17, 2012 Seems targeting circles on players just aren't working in general, not on Toth/Zorn either. Which makes having a group of melee and not being able to see where boulders are being thrown an awful experience. Link to comment Share on other sites More sharing options...
drunknurse Posted April 17, 2012 Author Share Posted April 17, 2012 It's broke for everyone. You just have to create a strat around the effects of the fight being invisible until the first defensive systems. Oh hai Link to comment Share on other sites More sharing options...
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