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The Contraband Slot Machine

First BioWare Post First BioWare Post

Zoom_VI's Avatar


Zoom_VI
04.27.2015 , 11:12 AM | #2401
Quote: Originally Posted by Raphael_diSanto View Post
Depending on your definition. See, that's the thing here, people are using different definitions of "working as intended", and that's actually where a lot of fights come from.

For some people "working as intended" -INCLUDES- the win chances. When BioWare say "it's working as intended", they took (take?) that to mean 'nothing will change, INCLUDING the win chances, because those win chances are also "working as intended"'. They're part of the "intended" piece.

For others, "working as intended" simply means "it works, there's no bugs, you put tokens in and get stuff out." and it does not include the actual chances of said stuff, because that's a parameter of the system. The system itself works and has not been changed, simply the parameters of it.

I'm not about to say which definition is correct, but if you're the sort of person who uses the former definition, then by that definition, BioWare backpedalled. They changed something they said they wouldn't (i.e. drop rates of rep certs)

If you're the sort of person who uses the second definition, then BioWare didn't lie, and since the slot machine works (i.e. you put stuff in and then you get stuff out, sometimes), it was "working as intended" before the change, and it's still "working as intended" after the change.

Just depends on how you define it.
I can say as someone who does programming for a living that both of those definitions are actually wrong. "Working as Intended" means that it's working in the way it was coded to work. Basically "working as intended" means it's not bugged.

What people are getting hung on is the fact that saying "it's not a bug" is NOT the same as saying "it's not up for change."

Example: Melee being horribly disadvantaged in the current tier of endgame operations can be said to be "working as intended" because melee classes and the ops mechanics are (barring coritanni) working in the way they where coded to work. However this doesn't mean that Melee classes or the operation mechanics are not up for change.
Crinn

Sanity is for the weak minded.

Kianabamin's Avatar


Kianabamin
04.29.2015 , 02:53 PM | #2402
Well since there is a new post on the first page asking for new Slot machines, I would still like to have the old one re-fixed.
On your way to Hades kindly observe the mistletoe hanging from my coattails and well, you know......

------- AND FIX THE CONTRABAND SLOT MACHINE ------

IAMBamBam's Avatar


IAMBamBam
04.29.2015 , 03:24 PM | #2403
Me too... I'm running low on jawa junk!

Heat-Wave's Avatar


Heat-Wave
04.29.2015 , 03:36 PM | #2404
Is this thread still running?

Sheesh, clearly Bioware doesn't care to address it again, they have moved on...

Allow their response or lack thereof inform your choices on how many CC to buy, or to not buy.

OddballEasyEight's Avatar


OddballEasyEight
04.29.2015 , 11:06 PM | #2405
They will never admit they were wrong on this.

We might as well give up on it.
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SteveTheCynic's Avatar


SteveTheCynic
04.30.2015 , 02:06 AM | #2406
Quote: Originally Posted by Zoom_VI View Post
I can say as someone who does programming for a living that both of those definitions are actually wrong. "Working as Intended" means that it's working in the way it was coded to work. Basically "working as intended" means it's not bugged.
I, too, work as a programmer. I've spent the last 26 years doing that sort of work. Remind me not to hire you as one.

"Working as indended" means that it is working as it was DESIGNED to work. Programs **ALWAYS** work as they were coded to work, because that's the ONLY way they can work. (Exception: if someone truly believes that - means add, or just typoed a - instead of a +, then one might be able to argue that the coder's intent was not what the code says, but I'd normally define "as coded" to mean "as it says in the source code".)

And "Working as intended" doesn't mean it isn't bugged, just that the requirement that appears to be not working wasn't taken into account during the design process, possibly (but only possibly) because it shouldn't have been, but possibly because someone overlooked it.

Holocron's Avatar


Holocron
04.30.2015 , 06:23 AM | #2407
Quote: Originally Posted by OddballEasyEight View Post
They will never admit they were wrong on this.

We might as well give up on it.
The House always wins.....

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EnkiduNineEight's Avatar


EnkiduNineEight
04.30.2015 , 06:46 AM | #2408
Quote: Originally Posted by Zoom_VI View Post
I can say as someone who does programming for a living that both of those definitions are actually wrong. "Working as Intended" means that it's working in the way it was coded to work. Basically "working as intended" means it's not bugged.

What people are getting hung on is the fact that saying "it's not a bug" is NOT the same as saying "it's not up for change."

Example: Melee being horribly disadvantaged in the current tier of endgame operations can be said to be "working as intended" because melee classes and the ops mechanics are (barring coritanni) working in the way they where coded to work. However this doesn't mean that Melee classes or the operation mechanics are not up for change.
I've tried to explain this multiple times. People seem to forget logic and reason in favour of their emotions and this specific topic kicked some people into emotional overdrive.

Rightfullt so and for multiple reasons, not just that the toy was fun then broken and made the opposite of fun, but the methods that the Game Team went about doing so and their lack of feedback and engagement with their community.

But I am with you 100% and tried to explain the same prior.

The Slot Machine was working. There was not some weird thing you could do by placing it in a specific hook and get it to spew more rewards than intented.

Instead, the slot machines number values for odds in its charts were inappropriately set so the machine returned too generous a payout by design.

It was working as intended, but the intentions were off and needed to be re-evaluated.
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EnkiduNineEight's Avatar


EnkiduNineEight
04.30.2015 , 06:48 AM | #2409
PS - I posted this back in January of this year (seems so long ago)

http://www.swtor.com/community/showthread.php?t=793234

Suggestion thread post on the Slot Machine. Not everyone agrees with me and that's fine.
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Djiini's Avatar


Djiini
04.30.2015 , 06:52 AM | #2410
Emperor Vitiate is really this thread.

I mean, it's immortal, it all makes sense!